From 7ff43d7ba40390c41b10888aad0a35dfe3cad82a Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 6 May 2002 02:48:37 +0200 Subject: [PATCH] rnd-20020506-1-src --- src/game.c | 146 ++++++++++++++++++++++++++++++++++----- src/libgame/sound.c | 2 +- src/main.c | 5 +- src/main.h | 163 ++++++++++++++++++++++---------------------- src/timestamp.h | 2 +- 5 files changed, 215 insertions(+), 103 deletions(-) diff --git a/src/game.c b/src/game.c index e83bf4a0..63c05b56 100644 --- a/src/game.c +++ b/src/game.c @@ -844,6 +844,7 @@ void InitGame() OpenDoor(DOOR_OPEN_ALL); + PlaySoundStereo(SND_GAME_STARTING, PSND_MAX_RIGHT); if (setup.sound_music) PlayMusic(level_nr); @@ -996,6 +997,8 @@ void GameWon() local_player->LevelSolved = FALSE; + PlaySoundStereo(SND_GAME_WINNING, PSND_MAX_RIGHT); + if (TimeLeft) { if (!tape.playing && setup.sound_loops) @@ -1326,7 +1329,12 @@ void CheckDynamite(int x, int y) if (MovDelay[x][y]) { if (!(MovDelay[x][y] % 12)) - PlaySoundLevel(x, y, SND_DYNAMITE_BURNING); + { + if (Feld[x][y] == EL_DYNAMITE_ACTIVE) + PlaySoundLevel(x, y, SND_DYNAMITE_BURNING); + else + PlaySoundLevel(x, y, SND_DYNABOMB_BURNING); + } if (IS_ACTIVE_BOMB(Feld[x][y])) { @@ -1340,7 +1348,11 @@ void CheckDynamite(int x, int y) } } - StopSound(SND_DYNAMITE_BURNING); + if (Feld[x][y] == EL_DYNAMITE_ACTIVE) + StopSound(SND_DYNAMITE_BURNING); + else + StopSound(SND_DYNABOMB_BURNING); + Bang(x, y); } @@ -1932,20 +1944,23 @@ void Impact(int x, int y) if (CAN_CHANGE(element) && (smashed == EL_MAGIC_WALL_OFF || smashed == EL_MAGIC_WALL_BD_OFF)) { - int x, y; + int xx, yy; int activated_magic_wall = (smashed == EL_MAGIC_WALL_OFF ? EL_MAGIC_WALL_EMPTY : EL_MAGIC_WALL_BD_EMPTY); /* activate magic wall / mill */ - - for (y=0; y3) - phase = 7-phase; + if (phase > 3) + phase = 7 - phase; if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element)+phase); + DrawGraphic(SCREENX(x), SCREENY(y), el2gfx(element) + phase); if (MovDelay[x][y] % 4 == 3) { @@ -2814,6 +2841,30 @@ void StartMoving(int x, int y) PlaySoundLevel(x, y, SND_BD_BUTTERFLY_MOVING); else if (element == EL_FIREFLY) PlaySoundLevel(x, y, SND_BD_FIREFLY_MOVING); + else if (element == EL_SP_SNIKSNAK) + PlaySoundLevel(x, y, SND_SP_SNIKSNAK_MOVING); + else if (element == EL_SP_ELECTRON) + PlaySoundLevel(x, y, SND_SP_ELECTRON_MOVING); + else if (element == EL_MAMPFER) + PlaySoundLevel(x, y, SND_YAMYAM_MOVING); + else if (element == EL_MAMPFER2) + PlaySoundLevel(x, y, SND_DARK_YAMYAM_MOVING); + else if (element == EL_BALLOON) + PlaySoundLevel(x, y, SND_BALLOON_MOVING); + else if (element == EL_SPRING_MOVING) + PlaySoundLevel(x, y, SND_SPRING_MOVING); + else if (element == EL_MOLE) + PlaySoundLevel(x, y, SND_MOLE_MOVING); + else if (element == EL_SONDE) + PlaySoundLevel(x, y, SND_SATELLITE_MOVING); + else if (element == EL_PACMAN) + PlaySoundLevel(x, y, SND_PACMAN_MOVING); + else if (element == EL_PINGUIN) + PlaySoundLevel(x, y, SND_PENGUIN_MOVING); + else if (element == EL_SCHWEIN) + PlaySoundLevel(x, y, SND_PIG_MOVING); + else if (element == EL_DRACHE) + PlaySoundLevel(x, y, SND_DRAGON_MOVING); /* now make next step */ @@ -2887,6 +2938,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_PIG_EATING_GEM); } else if (!IS_FREE(newx, newy)) { @@ -2927,6 +2980,8 @@ void StartMoving(int x, int y) else DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_DRAGON_BREATHING_FIRE); + MovDelay[x][y] = 50; Feld[newx][newy] = EL_BURNING; if (IN_LEV_FIELD(newx1, newy1) && Feld[newx1][newy1] == EL_LEERRAUM) @@ -2947,6 +3002,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_YAMYAM_EATING_DIAMOND); } else if (element == EL_MAMPFER2 && IN_LEV_FIELD(newx, newy) && IS_MAMPF2(Feld[newx][newy])) @@ -2966,6 +3023,8 @@ void StartMoving(int x, int y) Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); } + + PlaySoundLevel(x, y, SND_DARK_YAMYAM_EATING_ANY); } else if ((element == EL_PACMAN || element == EL_MOLE) && IN_LEV_FIELD(newx, newy) && IS_AMOEBOID(Feld[newx][newy])) @@ -2981,6 +3040,7 @@ void StartMoving(int x, int y) if (element == EL_MOLE) { Feld[newx][newy] = EL_DEAMOEBING; + PlaySoundLevel(x, y, SND_MOLE_EATING_AMOEBA); MovDelay[newx][newy] = 0; /* start amoeba shrinking delay */ return; /* wait for shrinking amoeba */ } @@ -2988,6 +3048,7 @@ void StartMoving(int x, int y) { Feld[newx][newy] = EL_LEERRAUM; DrawLevelField(newx, newy); + PlaySoundLevel(x, y, SND_PACMAN_EATING_AMOEBA); } } else if (element == EL_MOLE && IN_LEV_FIELD(newx, newy) && @@ -3277,6 +3338,9 @@ void AmoebeUmwandeln(int ax, int ay) } } } + PlaySoundLevel(ax, ay, (IS_GEM(level.amoeba_content) ? + SND_AMOEBA_TURNING_TO_GEM : + SND_AMOEBA_TURNING_TO_ROCK)); Bang(ax, ay); } else @@ -3298,7 +3362,12 @@ void AmoebeUmwandeln(int ax, int ay) continue; if (Feld[x][y] == EL_AMOEBA2DIAM) + { + PlaySoundLevel(x, y, (IS_GEM(level.amoeba_content) ? + SND_AMOEBA_TURNING_TO_GEM : + SND_AMOEBA_TURNING_TO_ROCK)); Bang(x, y); + } } } } @@ -3376,7 +3445,7 @@ void AmoebeWaechst(int x, int y) } } -void AmoebaEatenByMole(int x, int y) +void AmoebaDisappearing(int x, int y) { static unsigned long sound_delay = 0; static unsigned long sound_delay_value = 0; @@ -3386,10 +3455,7 @@ void AmoebaEatenByMole(int x, int y) MovDelay[x][y] = 7; if (DelayReached(&sound_delay, sound_delay_value)) - { - PlaySoundLevel(x, y, SND_MOLE_EATING_AMOEBA); sound_delay_value = 30; - } } if (MovDelay[x][y]) /* wait some time before shrinking */ @@ -3539,7 +3605,10 @@ void AmoebeAbleger(int ax, int ay) Store[newax][neway] = element; } else if (neway == ay) + { Feld[newax][neway] = EL_TROPFEN; /* drop left or right from amoeba */ + PlaySoundLevel(newax, neway, SND_AMOEBA_DROPPING); + } else { InitMovingField(ax, ay, MV_DOWN); /* drop dripping out of amoeba */ @@ -3558,6 +3627,7 @@ void Life(int ax, int ay) static int life[4] = { 2, 3, 3, 3 }; /* parameters for "game of life" */ int life_time = 40; int element = Feld[ax][ay]; + boolean changed = FALSE; if (Stop[ax][ay]) return; @@ -3596,26 +3666,32 @@ void Life(int ax, int ay) if (xx == ax && yy == ay) /* field in the middle */ { - if (nachbarnlife[1]) + if (nachbarn < life[0] || nachbarn > life[1]) { Feld[xx][yy] = EL_LEERRAUM; if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; + changed = TRUE; } } else if (IS_FREE(xx, yy) || Feld[xx][yy] == EL_ERDREICH) { /* free border field */ - if (nachbarn>=life[2] && nachbarn<=life[3]) + if (nachbarn >= life[2] && nachbarn <= life[3]) { Feld[xx][yy] = element; MovDelay[xx][yy] = (element == EL_LIFE ? 0 : life_time-1); if (!Stop[xx][yy]) DrawLevelField(xx, yy); Stop[xx][yy] = TRUE; + changed = TRUE; } } } + + if (changed) + PlaySoundLevel(ax, ay, element == EL_LIFE ? SND_GAMEOFLIFE_GROWING : + SND_BIOMAZE_GROWING); } void RobotWheel(int x, int y) @@ -4015,6 +4091,7 @@ void MauerAbleger(int ax, int ay) boolean links_frei = FALSE, rechts_frei = FALSE; boolean oben_massiv = FALSE, unten_massiv = FALSE; boolean links_massiv = FALSE, rechts_massiv = FALSE; + boolean new_wall = FALSE; if (!MovDelay[ax][ay]) /* start building new wall */ MovDelay[ax][ay] = 6; @@ -4044,6 +4121,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax][ay-1] = MV_UP; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1))) DrawGraphic(SCREENX(ax), SCREENY(ay-1), GFX_MAUER_UP); + new_wall = TRUE; } if (unten_frei) { @@ -4052,6 +4130,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax][ay+1] = MV_DOWN; if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1))) DrawGraphic(SCREENX(ax), SCREENY(ay+1), GFX_MAUER_DOWN); + new_wall = TRUE; } } @@ -4065,6 +4144,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax-1][ay] = MV_LEFT; if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay))) DrawGraphic(SCREENX(ax-1), SCREENY(ay), GFX_MAUER_LEFT); + new_wall = TRUE; } if (rechts_frei) { @@ -4073,6 +4153,7 @@ void MauerAbleger(int ax, int ay) MovDir[ax+1][ay] = MV_RIGHT; if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay))) DrawGraphic(SCREENX(ax+1), SCREENY(ay), GFX_MAUER_RIGHT); + new_wall = TRUE; } } @@ -4093,6 +4174,9 @@ void MauerAbleger(int ax, int ay) ((links_massiv && rechts_massiv) || element == EL_MAUER_Y)) Feld[ax][ay] = EL_MAUERWERK; + + if (new_wall) + PlaySoundLevel(ax, ay, SND_WALL_GROWING); } void CheckForDragon(int x, int y) @@ -4222,6 +4306,7 @@ static void CheckTrap(int x, int y) return; Feld[x][y] = EL_TRAP_ACTIVE; + PlaySoundLevel(x, y, SND_TRAP_ACTIVATING); } } else if (element == EL_TRAP_ACTIVE) @@ -4578,7 +4663,7 @@ void GameActions() else if (element == EL_AMOEBING) AmoebeWaechst(x, y); else if (element == EL_DEAMOEBING) - AmoebaEatenByMole(x, y); + AmoebaDisappearing(x, y); #if !USE_NEW_AMOEBA_CODE else if (IS_AMOEBALIVE(element)) @@ -4623,7 +4708,11 @@ void GameActions() else if (element == EL_SP_TERMINAL_ACTIVE) DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 4, ANIM_NORMAL); else if (IS_BELT(element)) + { DrawBeltAnimation(x, y, element); + if (!(FrameCounter % 2)) + PlaySoundLevel(x, y, SND_CONVEYOR_BELT_RUNNING); + } else if (element == EL_SWITCHGATE_OPENING) OpenSwitchgate(x, y); else if (element == EL_SWITCHGATE_CLOSING) @@ -4635,9 +4724,17 @@ void GameActions() else if (element == EL_EXTRA_TIME) DrawGraphicAnimation(x, y, GFX_EXTRA_TIME, 6, 4, ANIM_NORMAL); else if (element == EL_SHIELD_PASSIVE) + { DrawGraphicAnimation(x, y, GFX_SHIELD_PASSIVE, 6, 4, ANIM_NORMAL); + if (!(FrameCounter % 4)) + PlaySoundLevel(x, y, SND_SHIELD_PASSIVE_ACTIVATED); + } else if (element == EL_SHIELD_ACTIVE) + { DrawGraphicAnimation(x, y, GFX_SHIELD_ACTIVE, 6, 4, ANIM_NORMAL); + if (!(FrameCounter % 4)) + PlaySoundLevel(x, y, SND_SHIELD_ACTIVE_ACTIVATED); + } if (game.magic_wall_active) { @@ -5783,6 +5880,7 @@ int DigField(struct PlayerInfo *player, ZX = x; ZY = y; DrawLevelField(x, y); + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -5790,6 +5888,8 @@ int DigField(struct PlayerInfo *player, { int xx, yy; + PlaySoundLevel(x, y, SND_SP_TERMINAL_ACTIVATING); + for (yy=0; yySwitching = TRUE; ToggleBeltSwitch(x, y); + PlaySoundLevel(x, y, SND_CONVEYOR_BELT_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5831,6 +5932,7 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleSwitchgateSwitch(x, y); + PlaySoundLevel(x, y, SND_SWITCHGATE_SWITCH_ACTIVATING); } return MF_ACTION; break; @@ -5841,12 +5943,16 @@ int DigField(struct PlayerInfo *player, { player->Switching = TRUE; ToggleLightSwitch(x, y); + PlaySoundLevel(x, y, element == EL_LIGHT_SWITCH_OFF ? + SND_LIGHT_SWITCH_ACTIVATING : + SND_LIGHT_SWITCH_DEACTIVATING); } return MF_ACTION; break; case EL_TIMEGATE_SWITCH_OFF: ActivateTimegateSwitch(x, y); + PlaySoundLevel(x, y, SND_TIMEGATE_WHEEL_ACTIVATING); return MF_ACTION; break; @@ -6302,6 +6408,8 @@ boolean PlaceBomb(struct PlayerInfo *player) else DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNAMIT); } + + PlaySoundLevel(jx, jy, SND_DYNAMITE_PLACING); } else { @@ -6310,6 +6418,8 @@ boolean PlaceBomb(struct PlayerInfo *player) player->dynabombs_left--; if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), GFX_DYNABOMB); + + PlaySoundLevel(jx, jy, SND_DYNABOMB_PLACING); } return TRUE; diff --git a/src/libgame/sound.c b/src/libgame/sound.c index b71ed27f..f1a38d2c 100644 --- a/src/libgame/sound.c +++ b/src/libgame/sound.c @@ -662,7 +662,7 @@ static void SoundServer_InsertNewSound(struct SoundControl snd_ctrl) snd_info = (snd_ctrl.music ? Music[snd_ctrl.nr] : Sound[snd_ctrl.nr]); if (snd_info == NULL) { -#if 1 +#if 0 printf("sound/music %d undefined\n", snd_ctrl.nr); #endif return; diff --git a/src/main.c b/src/main.c index 375e74f2..7c1ac0c5 100644 --- a/src/main.c +++ b/src/main.c @@ -225,6 +225,7 @@ struct SoundEffectInfo sound_effects[] = { "amoeba.dropping", SND_FILE_UNDEFINED }, { "acid.splashing", "blurb.wav" }, { "quicksand.filling", SND_FILE_UNDEFINED }, + { "quicksand.slipping_through", SND_FILE_UNDEFINED }, { "quicksand.emptying", SND_FILE_UNDEFINED }, { "exit.opening", "oeffnen.wav" }, { "exit.entering", "buing.wav" }, @@ -263,8 +264,8 @@ struct SoundEffectInfo sound_effects[] = { "timegate.passing", "gate.wav" }, { "conveyor_belt_switch.activating", SND_FILE_UNDEFINED }, { "conveyor_belt.running", SND_FILE_UNDEFINED }, - { "light.activating", SND_FILE_UNDEFINED }, - { "light.deactivating", SND_FILE_UNDEFINED }, + { "light_switch.activating", SND_FILE_UNDEFINED }, + { "light_switch.deactivating", SND_FILE_UNDEFINED }, /* sounds for DX Boulderdash style elements and actions */ { "dx_bomb.pushing", "pusch.wav" }, diff --git a/src/main.h b/src/main.h index b4fee814..28495aea 100644 --- a/src/main.h +++ b/src/main.h @@ -1511,87 +1511,88 @@ extern int num_element_info; #define SND_AMOEBA_DROPPING 66 #define SND_ACID_SPLASHING 67 #define SND_QUICKSAND_FILLING 68 -#define SND_QUICKSAND_EMPTYING 69 -#define SND_EXIT_OPENING 70 -#define SND_EXIT_ENTERING 71 -#define SND_BALLOON_MOVING 72 -#define SND_BALLOON_PUSHING 73 -#define SND_SPRING_MOVING 74 -#define SND_SPRING_PUSHING 75 -#define SND_SPRING_IMPACT 76 -#define SND_WALL_GROWING 77 -#define SND_PEARL_COLLECTING 78 -#define SND_PEARL_BREAKING 79 -#define SND_PEARL_IMPACT 80 -#define SND_CRYSTAL_COLLECTING 81 -#define SND_CRYSTAL_IMPACT 82 -#define SND_ENVELOPE_COLLECTING 83 -#define SND_SAND_INVISIBLE_DIGGING 84 -#define SND_SHIELD_PASSIVE_COLLECTING 85 -#define SND_SHIELD_PASSIVE_ACTIVATED 86 -#define SND_SHIELD_ACTIVE_COLLECTING 87 -#define SND_SHIELD_ACTIVE_ACTIVATED 88 -#define SND_EXTRA_TIME_COLLECTING 89 -#define SND_MOLE_MOVING 90 -#define SND_MOLE_EATING_AMOEBA 91 -#define SND_SWITCHGATE_SWITCH_ACTIVATING 92 -#define SND_SWITCHGATE_OPENING 93 -#define SND_SWITCHGATE_CLOSING 94 -#define SND_SWITCHGATE_PASSING 95 -#define SND_TIMEGATE_WHEEL_ACTIVATING 96 -#define SND_TIMEGATE_WHEEL_RUNNING 97 -#define SND_TIMEGATE_OPENING 98 -#define SND_TIMEGATE_CLOSING 99 -#define SND_TIMEGATE_PASSING 100 -#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 101 -#define SND_CONVEYOR_BELT_RUNNING 102 -#define SND_LIGHT_ACTIVATING 103 -#define SND_LIGHT_DEACTIVATING 104 -#define SND_DX_BOMB_PUSHING 105 -#define SND_TRAP_INACTIVE_DIGGING 106 -#define SND_TRAP_ACTIVATING 107 -#define SND_AMOEBA_TURNING_TO_GEM 108 -#define SND_AMOEBA_TURNING_TO_ROCK 109 -#define SND_SPEED_PILL_COLLECTING 110 -#define SND_DYNABOMB_NR_COLLECTING 111 -#define SND_DYNABOMB_SZ_COLLECTING 112 -#define SND_DYNABOMB_XL_COLLECTING 113 -#define SND_DYNABOMB_PLACING 114 -#define SND_DYNABOMB_BURNING 115 -#define SND_SATELLITE_MOVING 116 -#define SND_SATELLITE_PUSHING 117 -#define SND_LAMP_ACTIVATING 118 -#define SND_LAMP_DEACTIVATING 119 -#define SND_TIME_ORB_FULL_COLLECTING 120 -#define SND_TIME_ORB_FULL_IMPACT 121 -#define SND_TIME_ORB_EMPTY_PUSHING 122 -#define SND_TIME_ORB_EMPTY_IMPACT 123 -#define SND_GAMEOFLIFE_GROWING 124 -#define SND_BIOMAZE_GROWING 125 -#define SND_PACMAN_MOVING 126 -#define SND_PACMAN_EATING_AMOEBA 127 -#define SND_DARK_YAMYAM_MOVING 128 -#define SND_DARK_YAMYAM_WAITING 129 -#define SND_DARK_YAMYAM_EATING_ANY 130 -#define SND_PENGUIN_MOVING 131 -#define SND_PENGUIN_ENTERING_EXIT 132 -#define SND_PIG_MOVING 133 -#define SND_PIG_EATING_GEM 134 -#define SND_DRAGON_MOVING 135 -#define SND_DRAGON_BREATHING_FIRE 136 -#define SND_PLAYER_DYING 137 -#define SND_ELEMENT_EXPLODING 138 -#define SND_GAME_STARTING 139 -#define SND_GAME_RUNNING_OUT_OF_TIME 140 -#define SND_GAME_LEVELTIME_BONUS 141 -#define SND_GAME_LOSING 142 -#define SND_GAME_WINNING 143 -#define SND_MENU_DOOR_OPENING 144 -#define SND_MENU_DOOR_CLOSING 145 -#define SND_MENU_HALL_OF_FAME 146 -#define SND_MENU_INFO_SCREEN 147 - -#define NUM_SOUND_EFFECTS 148 +#define SND_QUICKSAND_SLIPPING_THROUGH 69 +#define SND_QUICKSAND_EMPTYING 70 +#define SND_EXIT_OPENING 71 +#define SND_EXIT_ENTERING 72 +#define SND_BALLOON_MOVING 73 +#define SND_BALLOON_PUSHING 74 +#define SND_SPRING_MOVING 75 +#define SND_SPRING_PUSHING 76 +#define SND_SPRING_IMPACT 77 +#define SND_WALL_GROWING 78 +#define SND_PEARL_COLLECTING 79 +#define SND_PEARL_BREAKING 80 +#define SND_PEARL_IMPACT 81 +#define SND_CRYSTAL_COLLECTING 82 +#define SND_CRYSTAL_IMPACT 83 +#define SND_ENVELOPE_COLLECTING 84 +#define SND_SAND_INVISIBLE_DIGGING 85 +#define SND_SHIELD_PASSIVE_COLLECTING 86 +#define SND_SHIELD_PASSIVE_ACTIVATED 87 +#define SND_SHIELD_ACTIVE_COLLECTING 88 +#define SND_SHIELD_ACTIVE_ACTIVATED 89 +#define SND_EXTRA_TIME_COLLECTING 90 +#define SND_MOLE_MOVING 91 +#define SND_MOLE_EATING_AMOEBA 92 +#define SND_SWITCHGATE_SWITCH_ACTIVATING 93 +#define SND_SWITCHGATE_OPENING 94 +#define SND_SWITCHGATE_CLOSING 95 +#define SND_SWITCHGATE_PASSING 96 +#define SND_TIMEGATE_WHEEL_ACTIVATING 97 +#define SND_TIMEGATE_WHEEL_RUNNING 98 +#define SND_TIMEGATE_OPENING 99 +#define SND_TIMEGATE_CLOSING 100 +#define SND_TIMEGATE_PASSING 101 +#define SND_CONVEYOR_BELT_SWITCH_ACTIVATING 102 +#define SND_CONVEYOR_BELT_RUNNING 103 +#define SND_LIGHT_SWITCH_ACTIVATING 104 +#define SND_LIGHT_SWITCH_DEACTIVATING 105 +#define SND_DX_BOMB_PUSHING 106 +#define SND_TRAP_INACTIVE_DIGGING 107 +#define SND_TRAP_ACTIVATING 108 +#define SND_AMOEBA_TURNING_TO_GEM 109 +#define SND_AMOEBA_TURNING_TO_ROCK 110 +#define SND_SPEED_PILL_COLLECTING 111 +#define SND_DYNABOMB_NR_COLLECTING 112 +#define SND_DYNABOMB_SZ_COLLECTING 113 +#define SND_DYNABOMB_XL_COLLECTING 114 +#define SND_DYNABOMB_PLACING 115 +#define SND_DYNABOMB_BURNING 116 +#define SND_SATELLITE_MOVING 117 +#define SND_SATELLITE_PUSHING 118 +#define SND_LAMP_ACTIVATING 119 +#define SND_LAMP_DEACTIVATING 120 +#define SND_TIME_ORB_FULL_COLLECTING 121 +#define SND_TIME_ORB_FULL_IMPACT 122 +#define SND_TIME_ORB_EMPTY_PUSHING 123 +#define SND_TIME_ORB_EMPTY_IMPACT 124 +#define SND_GAMEOFLIFE_GROWING 125 +#define SND_BIOMAZE_GROWING 126 +#define SND_PACMAN_MOVING 127 +#define SND_PACMAN_EATING_AMOEBA 128 +#define SND_DARK_YAMYAM_MOVING 129 +#define SND_DARK_YAMYAM_WAITING 130 +#define SND_DARK_YAMYAM_EATING_ANY 131 +#define SND_PENGUIN_MOVING 132 +#define SND_PENGUIN_ENTERING_EXIT 133 +#define SND_PIG_MOVING 134 +#define SND_PIG_EATING_GEM 135 +#define SND_DRAGON_MOVING 136 +#define SND_DRAGON_BREATHING_FIRE 137 +#define SND_PLAYER_DYING 138 +#define SND_ELEMENT_EXPLODING 139 +#define SND_GAME_STARTING 140 +#define SND_GAME_RUNNING_OUT_OF_TIME 141 +#define SND_GAME_LEVELTIME_BONUS 142 +#define SND_GAME_LOSING 143 +#define SND_GAME_WINNING 144 +#define SND_MENU_DOOR_OPENING 145 +#define SND_MENU_DOOR_CLOSING 146 +#define SND_MENU_HALL_OF_FAME 147 +#define SND_MENU_INFO_SCREEN 148 + +#define NUM_SOUND_EFFECTS 149 /* values for game_status */ diff --git a/src/timestamp.h b/src/timestamp.h index 3fbd9303..f83e369a 100644 --- a/src/timestamp.h +++ b/src/timestamp.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2002-05-05 23:27]" +#define COMPILE_DATE_STRING "[2002-05-06 02:45]" -- 2.34.1