From 7985f8d21587c2233a6fcaf9ca17ceea99a6ac0b Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 21 Feb 2019 00:59:11 +0100 Subject: [PATCH 1/1] fixed drag-and-drop support for SDL older than version 2.0.5 --- src/events.c | 45 +++++++++++++++++++++++++++++--------------- src/libgame/system.h | 6 ++++-- 2 files changed, 34 insertions(+), 17 deletions(-) diff --git a/src/events.c b/src/events.c index 0fa609aa..5d95f6a9 100644 --- a/src/events.c +++ b/src/events.c @@ -268,14 +268,12 @@ void HandleOtherEvents(Event *event) HandleJoystickEvent(event); break; -#if defined(USE_DRAG_AND_DROP) case SDL_DROPBEGIN: case SDL_DROPCOMPLETE: case SDL_DROPFILE: case SDL_DROPTEXT: HandleDropEvent(event); break; -#endif default: break; @@ -1536,7 +1534,6 @@ void HandleClientMessageEvent(ClientMessageEvent *event) CloseAllAndExit(0); } -#if defined(USE_DRAG_AND_DROP) static boolean HandleDropFileEvent(char *filename) { Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename); @@ -1600,8 +1597,24 @@ static void HandleDropTextEvent(char *text) Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text); } +static void HandleDropCompleteEvent(int files_succeeded, int files_failed) +{ + // only show request dialog if no other request dialog already active + if (game.request_active) + return; + + if (files_succeeded > 0 && files_failed > 0) + Request("New level or artwork set(s) added, " + "but some dropped file(s) failed!", REQ_CONFIRM); + else if (files_succeeded > 0) + Request("New level or artwork set(s) added!", REQ_CONFIRM); + else if (files_failed > 0) + Request("Failed to process dropped file(s)!", REQ_CONFIRM); +} + void HandleDropEvent(Event *event) { + static boolean confirm_on_drop_complete = FALSE; static int files_succeeded = 0; static int files_failed = 0; @@ -1609,6 +1622,7 @@ void HandleDropEvent(Event *event) { case SDL_DROPBEGIN: { + confirm_on_drop_complete = TRUE; files_succeeded = 0; files_failed = 0; @@ -1624,6 +1638,18 @@ void HandleDropEvent(Event *event) else files_failed++; + // SDL_DROPBEGIN / SDL_DROPCOMPLETE did not exist in older SDL versions + if (!confirm_on_drop_complete) + { + // process all remaining events, including further SDL_DROPFILE events + ClearEventQueue(); + + HandleDropCompleteEvent(files_succeeded, files_failed); + + files_succeeded = 0; + files_failed = 0; + } + break; } @@ -1636,17 +1662,7 @@ void HandleDropEvent(Event *event) case SDL_DROPCOMPLETE: { - // only show request dialog if no other request dialog already active - if (!game.request_active) - { - if (files_succeeded > 0 && files_failed > 0) - Request("New level or artwork set(s) added, " - "but some dropped file(s) failed!", REQ_CONFIRM); - else if (files_succeeded > 0) - Request("New level or artwork set(s) added!", REQ_CONFIRM); - else if (files_failed > 0) - Request("Failed to process dropped file(s)!", REQ_CONFIRM); - } + HandleDropCompleteEvent(files_succeeded, files_failed); break; } @@ -1655,7 +1671,6 @@ void HandleDropEvent(Event *event) if (event->drop.file != NULL) SDL_free(event->drop.file); } -#endif void HandleButton(int mx, int my, int button, int button_nr) { diff --git a/src/libgame/system.h b/src/libgame/system.h index 35accfe2..afb90b7a 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -119,8 +119,10 @@ #endif // values for drag-and-drop support (some parts not added before SDL 2.0.5) -#if SDL_VERSION_ATLEAST(2,0,5) -#define USE_DRAG_AND_DROP +#if !SDL_VERSION_ATLEAST(2,0,5) +#define SDL_DROPTEXT (SDL_DROPFILE + 1) +#define SDL_DROPBEGIN (SDL_DROPFILE + 2) +#define SDL_DROPCOMPLETE (SDL_DROPFILE + 3) #endif // default input keys -- 2.34.1