From 77ece4b955d08d19d0f05bf2d8241467a06d4bab Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 6 Jun 2018 08:43:28 +0200 Subject: [PATCH] fixed showing message request if local player stopped network game --- src/network.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/network.c b/src/network.c index 4b625758..b55e68e7 100644 --- a/src/network.c +++ b/src/network.c @@ -544,13 +544,17 @@ static void Handle_OP_STOP_PLAYING() if (game_status == GAME_MODE_PLAYING) { + int client_nr = buffer[0]; + int index_nr = client_nr - 1; + boolean stopped_by_remote_player = (index_nr != local_player->index_nr); char *message = (buffer[2] == NETWORK_STOP_BY_PLAYER ? "Network game stopped by player!" : buffer[2] == NETWORK_STOP_BY_ERROR ? "Network game stopped due to internal error!" : "Network game stopped!"); - Request(message, REQ_CONFIRM | REQ_STAY_CLOSED); + if (buffer[2] != NETWORK_STOP_BY_PLAYER || stopped_by_remote_player) + Request(message, REQ_CONFIRM | REQ_STAY_CLOSED); } SetGameStatus(GAME_MODE_MAIN); -- 2.34.1