From 540581c4ab898cd7933cfff1f3ed6e56c4646d79 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 31 Oct 2020 23:53:17 +0100 Subject: [PATCH] increased the maximum tape length for playing extreme levels Playing Alan Bond's famous "Zelda 2" one-level set requires a tape playing time of several hours, which may exceed the previous maximum tape length. --- src/tape.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/tape.h b/src/tape.h index 23773684..53065bf1 100644 --- a/src/tape.h +++ b/src/tape.h @@ -19,7 +19,7 @@ #define TAPE_TOGGLE_PLAY_PAUSE (1 << 1) // values for tape properties -#define MAX_TAPE_LEN (1000 * FRAMES_PER_SECOND) // max.time x fps +#define MAX_TAPE_LEN (10000 * FRAMES_PER_SECOND) // max.time x fps // values for tape action array positions #define TAPE_ACTION_LX (MAX_PLAYERS + 0) -- 2.34.1