From 4bc7734b858d687cea4c0bf86ee42e442d0c0817 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 4 Dec 2020 21:51:57 +0100 Subject: [PATCH] fixed score of some game elements when reading native DC2 levels --- src/files.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/files.c b/src/files.c index 9f4408b3..258d73da 100644 --- a/src/files.c +++ b/src/files.c @@ -5717,6 +5717,10 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, level->extra_time = header[56] | (header[57] << 8); level->shield_normal_time = header[58] | (header[59] << 8); + // shield and extra time elements do not have a score + level->score[SC_SHIELD] = 0; + level->extra_time_score = 0; + // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; -- 2.34.1