From 4178929e6f42902c237141d811dd61e2acb528cc Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Sat, 16 May 2015 21:30:52 +0200 Subject: [PATCH] small code cleanup of screen redraw functions (EM) --- src/game_em/global.h | 2 -- src/game_em/graphics.c | 24 ++++++------------------ src/game_em/input.c | 8 +++++--- 3 files changed, 11 insertions(+), 23 deletions(-) diff --git a/src/game_em/global.h b/src/game_em/global.h index b3c5ceaa..89c68042 100644 --- a/src/game_em/global.h +++ b/src/game_em/global.h @@ -27,9 +27,7 @@ void close_all(void); void readjoy(byte, struct PLAYER *); void input_eventloop(void); -void blitscreen(void); void game_initscreen(void); -void game_animscreen(void); void play_sound(int, int, int); void sound_play(void); diff --git a/src/game_em/graphics.c b/src/game_em/graphics.c index 127d7925..03934a71 100644 --- a/src/game_em/graphics.c +++ b/src/game_em/graphics.c @@ -37,10 +37,10 @@ int screen_x, screen_y; /* current scroll position */ static int screentiles[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; static int crumbled_state[MAX_PLAYFIELD_HEIGHT + 2][MAX_PLAYFIELD_WIDTH + 2]; -/* copy the entire screen to the window at the scroll position */ - void BlitScreenToBitmap_EM(Bitmap *target_bitmap) { + /* blit all (up to four) parts of the scroll buffer to the target bitmap */ + int x = screen_x % (MAX_BUF_XSIZE * TILEX); int y = screen_y % (MAX_BUF_YSIZE * TILEY); int sx, sy, sxsize, sysize; @@ -96,18 +96,9 @@ void BlitScreenToBitmap_EM(Bitmap *target_bitmap) void BackToFront_EM(void) { - /* blit all (up to four) parts of the scroll buffer to the backbuffer */ - BlitScreenToBitmap_EM(backbuffer); - - /* blit the completely updated backbuffer to the window (in one blit) */ BlitBitmap(backbuffer, window, SX, SY, SXSIZE, SYSIZE, SX, SY); } -void blitscreen(void) -{ - BackToFront_EM(); -} - static struct GraphicInfo_EM *getObjectGraphic(int x, int y) { int tile = Draw[y][x]; @@ -661,7 +652,8 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); Delay(wait_delay_value); @@ -674,7 +666,8 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); Delay(wait_delay_value); } @@ -763,8 +756,3 @@ void RedrawPlayfield_EM(boolean force_redraw) for (i = 0; i < MAX_PLAYERS; i++) blitplayer(&ply[i]); } - -void game_animscreen(void) -{ - RedrawPlayfield_EM(FALSE); -} diff --git a/src/game_em/input.c b/src/game_em/input.c index 73d1c858..47097518 100644 --- a/src/game_em/input.c +++ b/src/game_em/input.c @@ -63,7 +63,8 @@ void InitGameEngine_EM() prepare_em_level(); game_initscreen(); - game_animscreen(); + + RedrawPlayfield_EM(FALSE); } void UpdateGameDoorValues_EM() @@ -108,9 +109,10 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode) CheckSingleStepMode_EM(action, frame, game_em.any_player_moving, game_em.any_player_snapping, any_player_dropping); - game_animscreen(); + RedrawPlayfield_EM(FALSE); - blitscreen(); + BlitScreenToBitmap_EM(backbuffer); + BackToFront_EM(); } /* read input device for players */ -- 2.34.1