From 3dbea1a1b4dbdb991483ffe6bc9ca6954e199073 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 20 Feb 2017 21:12:00 +0100 Subject: [PATCH] fixed scanning laser using element masks for Mirror Magic game engine --- src/game_mm/mm_game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index b88499a5..7310c0e1 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -533,8 +533,8 @@ int ScanPixel() { int graphic_mask = getMaskFromElement(element); int mask_x, mask_y; - int dx = px - lx * TILEX; - int dy = py - ly * TILEY; + int dx = px - SX - lx * TILEX; + int dy = py - SY - ly * TILEY; Bitmap *bitmap; int src_x, src_y; -- 2.34.1