From 35c230e30fd6f3d29c6be6abc122a4d2cb554beb Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 23 Jan 2020 19:14:20 +0100 Subject: [PATCH] changed order of switch cases in EM engine source file --- src/game_em/logic.c | 1244 ++++++++++++++++++++++--------------------- 1 file changed, 628 insertions(+), 616 deletions(-) diff --git a/src/game_em/logic.c b/src/game_em/logic.c index d71c1d06..86cedfae 100644 --- a/src/game_em/logic.c +++ b/src/game_em/logic.c @@ -544,6 +544,13 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch(Cave[x+dx][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x+dx][y] = dx > 0 ? Ystone_e : Ystone_w; + Next[x+dx][y] = Xstone_pause; + goto stone_walk; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -557,13 +564,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (Cave[x+dx-1][y-1] == Xblank) Cave[x+dx-1][y-1] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); - goto stone_walk; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x+dx][y] = dx > 0 ? Ystone_e : Ystone_w; - Next[x+dx][y] = Xstone_pause; stone_walk: @@ -571,6 +571,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Next[x][y] = Zplayer; play_element_sound(x, y, SOUND_roll, Xstone); ply->x = x; + break; } ply->anim = PLY_push_n + anim; @@ -582,6 +583,13 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch(Cave[x+dx][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x+dx][y] = dx > 0 ? Ybomb_e : Ybomb_w; + Next[x+dx][y] = Xbomb_pause; + goto bomb_walk; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -595,13 +603,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (Cave[x+dx-1][y-1] == Xblank) Cave[x+dx-1][y-1] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); - goto bomb_walk; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x+dx][y] = dx > 0 ? Ybomb_e : Ybomb_w; - Next[x+dx][y] = Xbomb_pause; bomb_walk: @@ -609,6 +610,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Next[x][y] = Zplayer; play_element_sound(x, y, SOUND_roll, Xbomb); ply->x = x; + break; } ply->anim = PLY_push_n + anim; @@ -620,6 +622,13 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch(Cave[x+dx][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x+dx][y] = dx > 0 ? Ynut_e : Ynut_w; + Next[x+dx][y] = Xnut_pause; + goto nut_walk; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -633,13 +642,6 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (Cave[x+dx-1][y-1] == Xblank) Cave[x+dx-1][y-1] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); - goto nut_walk; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x+dx][y] = dx > 0 ? Ynut_e : Ynut_w; - Next[x+dx][y] = Xnut_pause; nut_walk: @@ -647,6 +649,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) Next[x][y] = Zplayer; play_element_sound(x, y, SOUND_roll, Xnut); ply->x = x; + break; } ply->anim = PLY_push_n + anim; @@ -658,16 +661,12 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) switch(Cave[x+dx][y]) { - case Xalien: - case Xalien_pause: - Cave[x][y] = dx > 0 ? Yspring_alien_eB : Yspring_alien_wB; - Cave[x+dx][y] = dx > 0 ? Yspring_alien_e : Yspring_alien_w; - Next[x][y] = Zplayer; + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x+dx][y] = dx > 0 ? Yspring_e : Yspring_w; Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w; - play_element_sound(x, y, SOUND_slurp, Xalien); - lev.score += lev.slurp_score; - ply->x = x; - break; + goto spring_walk; case Xacid_1: case Xacid_2: @@ -682,19 +681,25 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (Cave[x+dx-1][y-1] == Xblank) Cave[x+dx-1][y-1] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); - goto spring_walk; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x+dx][y] = dx > 0 ? Yspring_e : Yspring_w; - Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w; spring_walk: + Cave[x][y] = dx > 0 ? Yspring_eB : Yspring_wB; Next[x][y] = Zplayer; play_element_sound(x, y, SOUND_roll, Xspring); ply->x = x; + break; + + case Xalien: + case Xalien_pause: + Cave[x][y] = dx > 0 ? Yspring_alien_eB : Yspring_alien_wB; + Cave[x+dx][y] = dx > 0 ? Yspring_alien_e : Yspring_alien_w; + Next[x][y] = Zplayer; + Next[x+dx][y] = dx > 0 ? Xspring_e : Xspring_w; + play_element_sound(x, y, SOUND_slurp, Xalien); + lev.score += lev.slurp_score; + ply->x = x; + break; } ply->anim = PLY_push_n + anim; @@ -717,6 +722,14 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xballoon: switch(Cave[x+dx][y+dy]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) : + (dx > 0 ? Yballoon_e : Yballoon_w)); + Next[x+dx][y+dy] = Xballoon; + goto balloon_walk; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -730,22 +743,16 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (Cave[x+dx-1][y+dy-1] == Xblank) Cave[x+dx-1][y+dy-1] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); - goto balloon_walk; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) : - (dx > 0 ? Yballoon_e : Yballoon_w)); - Next[x+dx][y+dy] = Xballoon; balloon_walk: + Cave[x][y] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) : (dx > 0 ? Yballoon_eB : Yballoon_wB)); Next[x][y] = Zplayer; play_element_sound(x, y, SOUND_push, Xballoon); ply->x = x; ply->y = y; + break; } ply->anim = PLY_push_n + anim; @@ -762,6 +769,15 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) case Xandroid_2_w: switch(Cave[x+dx][y+dy]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) : + (dx > 0 ? Yandroid_e : Yandroid_w)); + Next[x+dx][y+dy] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) : + (dx > 0 ? Xandroid_2_e : Xandroid_2_w)); + goto android_walk; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -775,23 +791,16 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) if (Cave[x+dx-1][y+dy-1] == Xblank) Cave[x+dx-1][y+dy-1] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); - goto android_walk; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x+dx][y+dy] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) : - (dx > 0 ? Yandroid_e : Yandroid_w)); - Next[x+dx][y+dy] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) : - (dx > 0 ? Xandroid_2_e : Xandroid_2_w)); android_walk: + Cave[x][y] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) : (dx > 0 ? Yandroid_eB : Yandroid_wB)); Next[x][y] = Zplayer; play_element_sound(x, y, SOUND_push, Xandroid); ply->x = x; ply->y = y; + break; } ply->anim = PLY_push_n + anim; @@ -854,6 +863,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) break; door_walk: + if (!tab_blank[Cave[x+dx][y+dy]]) break; @@ -893,6 +903,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) goto wind_walk; wind_walk: + play_element_sound(x, y, SOUND_press, element); lev.wind_cnt = lev.wind_time; break; @@ -1029,6 +1040,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy) goto key_shoot; key_shoot: + Next[x][y] = Xblank; play_element_sound(x, y, SOUND_collect, element); lev.score += lev.key_score; @@ -1707,6 +1719,16 @@ static void Landroid_1_n(int x, int y) { switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_nB; + Cave[x][y-1] = Yandroid_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_n); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1724,16 +1746,6 @@ static void Landroid_1_n(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_nB; - Cave[x][y-1] = Yandroid_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_n); - return; - default: Landroid(x, y); return; @@ -1744,6 +1756,16 @@ static void Landroid_2_n(int x, int y) { switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_nB; + Cave[x][y-1] = Yandroid_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xandroid_1_n; + play_element_sound(x, y, SOUND_android_move, Xandroid_2_n); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1761,16 +1783,6 @@ static void Landroid_2_n(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_nB; - Cave[x][y-1] = Yandroid_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xandroid_1_n; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_n); - return; - default: Landroid(x, y); return; @@ -1781,6 +1793,16 @@ static void Landroid_1_e(int x, int y) { switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_eB; + Cave[x+1][y] = Yandroid_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_e); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1798,16 +1820,6 @@ static void Landroid_1_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_eB; - Cave[x+1][y] = Yandroid_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_e); - return; - default: Landroid(x, y); return; @@ -1818,6 +1830,16 @@ static void Landroid_2_e(int x, int y) { switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_eB; + Cave[x+1][y] = Yandroid_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xandroid_1_e; + play_element_sound(x, y, SOUND_android_move, Xandroid_2_e); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1835,16 +1857,6 @@ static void Landroid_2_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_eB; - Cave[x+1][y] = Yandroid_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xandroid_1_e; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_e); - return; - default: Landroid(x, y); return; @@ -1855,6 +1867,16 @@ static void Landroid_1_s(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_sB; + Cave[x][y+1] = Yandroid_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_s); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1872,16 +1894,6 @@ static void Landroid_1_s(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_sB; - Cave[x][y+1] = Yandroid_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_s); - return; - default: Landroid(x, y); return; @@ -1892,6 +1904,16 @@ static void Landroid_2_s(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_sB; + Cave[x][y+1] = Yandroid_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xandroid_1_s; + play_element_sound(x, y, SOUND_android_move, Xandroid_2_s); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1909,16 +1931,6 @@ static void Landroid_2_s(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_sB; - Cave[x][y+1] = Yandroid_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xandroid_1_s; - play_element_sound(x, y, SOUND_android_move, Xandroid_2_s); - return; - default: Landroid(x, y); return; @@ -1929,6 +1941,16 @@ static void Landroid_1_w(int x, int y) { switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_wB; + Cave[x-1][y] = Yandroid_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xandroid; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1946,16 +1968,6 @@ static void Landroid_1_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_wB; - Cave[x-1][y] = Yandroid_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xandroid; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); - return; - default: Landroid(x, y); return; @@ -1966,6 +1978,16 @@ static void Landroid_2_w(int x, int y) { switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yandroid_wB; + Cave[x-1][y] = Yandroid_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xandroid_1_w; + play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -1983,16 +2005,6 @@ static void Landroid_2_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yandroid_wB; - Cave[x-1][y] = Yandroid_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xandroid_1_w; - play_element_sound(x, y, SOUND_android_move, Xandroid_1_w); - return; - default: Landroid(x, y); return; @@ -2035,6 +2047,18 @@ static void Leater_n(int x, int y) switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yeater_nB; + Cave[x][y-1] = Yeater_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xeater_n; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2052,18 +2076,6 @@ static void Leater_n(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_nB; - Cave[x][y-1] = Yeater_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xeater_n; - return; - default: Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w; play_element_sound(x, y, SOUND_eater, Xeater_n); @@ -2107,6 +2119,18 @@ static void Leater_e(int x, int y) switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yeater_eB; + Cave[x+1][y] = Yeater_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xeater_e; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2124,18 +2148,6 @@ static void Leater_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_eB; - Cave[x+1][y] = Yeater_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xeater_e; - return; - default: Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s; play_element_sound(x, y, SOUND_eater, Xeater_e); @@ -2179,6 +2191,18 @@ static void Leater_s(int x, int y) switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yeater_sB; + Cave[x][y+1] = Yeater_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xeater_s; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2196,18 +2220,6 @@ static void Leater_s(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_sB; - Cave[x][y+1] = Yeater_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xeater_s; - return; - default: Next[x][y] = RANDOM(2) ? Xeater_e : Xeater_w; play_element_sound(x, y, SOUND_eater, Xeater_s); @@ -2251,6 +2263,18 @@ static void Leater_w(int x, int y) switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yeater_wB; + Cave[x-1][y] = Yeater_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xeater_w; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2268,18 +2292,6 @@ static void Leater_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yeater_wB; - Cave[x-1][y] = Yeater_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xeater_w; - return; - default: Next[x][y] = RANDOM(2) ? Xeater_n : Xeater_s; play_element_sound(x, y, SOUND_eater, Xeater_w); @@ -2307,6 +2319,19 @@ static void Lalien(int x, int y) { switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yalien_nB; + Cave[x][y-1] = Yalien_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xalien_pause; + play_element_sound(x, y, SOUND_alien, Xalien); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2323,25 +2348,25 @@ static void Lalien(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; - + } + } + else if (y < dy) + { + switch (Cave[x][y+1]) + { case Xblank: case Xacid_splash_e: case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: - Cave[x][y] = Yalien_nB; - Cave[x][y-1] = Yalien_n; + Cave[x][y] = Yalien_sB; + Cave[x][y+1] = Yalien_s; Next[x][y] = Xblank; - Next[x][y-1] = Xalien_pause; + Next[x][y+1] = Xalien_pause; play_element_sound(x, y, SOUND_alien, Xalien); return; - } - } - else if (y < dy) - { - switch (Cave[x][y+1]) - { + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2358,19 +2383,6 @@ static void Lalien(int x, int y) Cave[x-1][y] = Xacid_splash_w; play_element_sound(x, y, SOUND_acid, Xacid_1); return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yalien_sB; - Cave[x][y+1] = Yalien_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; } } } @@ -2380,6 +2392,19 @@ static void Lalien(int x, int y) { switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Yalien_eB; + Cave[x+1][y] = Yalien_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xalien_pause; + play_element_sound(x, y, SOUND_alien, Xalien); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2396,25 +2421,25 @@ static void Lalien(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; - + } + } + else if (x > dx) + { + switch (Cave[x-1][y]) + { case Xblank: case Xacid_splash_e: case Xacid_splash_w: case Xplant: case Yplant: case Zplayer: - Cave[x][y] = Yalien_eB; - Cave[x+1][y] = Yalien_e; + Cave[x][y] = Yalien_wB; + Cave[x-1][y] = Yalien_w; Next[x][y] = Xblank; - Next[x+1][y] = Xalien_pause; + Next[x-1][y] = Xalien_pause; play_element_sound(x, y, SOUND_alien, Xalien); return; - } - } - else if (x > dx) - { - switch (Cave[x-1][y]) - { + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2431,19 +2456,6 @@ static void Lalien(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Yalien_wB; - Cave[x-1][y] = Yalien_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xalien_pause; - play_element_sound(x, y, SOUND_alien, Xalien); - return; } } } @@ -2458,6 +2470,19 @@ static void Lbug_n(int x, int y) { switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ybug_nB; + Cave[x][y-1] = Ybug_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xbug_1_n; + play_element_sound(x, y, SOUND_bug, Xbug_1_n); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2475,19 +2500,6 @@ static void Lbug_n(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_nB; - Cave[x][y-1] = Ybug_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xbug_1_n; - play_element_sound(x, y, SOUND_bug, Xbug_1_n); - return; - default: Cave[x][y] = Ybug_n_w; Next[x][y] = Xbug_2_w; @@ -2554,6 +2566,19 @@ static void Lbug_e(int x, int y) { switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ybug_eB; + Cave[x+1][y] = Ybug_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xbug_1_e; + play_element_sound(x, y, SOUND_bug, Xbug_1_e); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2571,19 +2596,6 @@ static void Lbug_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_eB; - Cave[x+1][y] = Ybug_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xbug_1_e; - play_element_sound(x, y, SOUND_bug, Xbug_1_e); - return; - default: Cave[x][y] = Ybug_e_n; Next[x][y] = Xbug_2_n; @@ -2650,6 +2662,19 @@ static void Lbug_s(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ybug_sB; + Cave[x][y+1] = Ybug_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbug_1_s; + play_element_sound(x, y, SOUND_bug, Xbug_1_s); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2667,19 +2692,6 @@ static void Lbug_s(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_sB; - Cave[x][y+1] = Ybug_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbug_1_s; - play_element_sound(x, y, SOUND_bug, Xbug_1_s); - return; - default: Cave[x][y] = Ybug_s_e; Next[x][y] = Xbug_2_e; @@ -2746,6 +2758,19 @@ static void Lbug_w(int x, int y) { switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ybug_wB; + Cave[x-1][y] = Ybug_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xbug_1_w; + play_element_sound(x, y, SOUND_bug, Xbug_1_w); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2763,19 +2788,6 @@ static void Lbug_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ybug_wB; - Cave[x-1][y] = Ybug_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xbug_1_w; - play_element_sound(x, y, SOUND_bug, Xbug_1_w); - return; - default: Cave[x][y] = Ybug_w_s; Next[x][y] = Xbug_2_s; @@ -2842,6 +2854,19 @@ static void Ltank_n(int x, int y) { switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_nB; + Cave[x][y-1] = Ytank_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xtank_1_n; + play_element_sound(x, y, SOUND_tank, Xtank_1_n); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2859,19 +2884,6 @@ static void Ltank_n(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_nB; - Cave[x][y-1] = Ytank_n; - Next[x][y] = Xblank; - Next[x][y-1] = Xtank_1_n; - play_element_sound(x, y, SOUND_tank, Xtank_1_n); - return; - default: Cave[x][y] = Ytank_n_e; Next[x][y] = Xtank_2_e; @@ -2938,6 +2950,19 @@ static void Ltank_e(int x, int y) { switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_eB; + Cave[x+1][y] = Ytank_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xtank_1_e; + play_element_sound(x, y, SOUND_tank, Xtank_1_e); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -2955,19 +2980,6 @@ static void Ltank_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_eB; - Cave[x+1][y] = Ytank_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xtank_1_e; - play_element_sound(x, y, SOUND_tank, Xtank_1_e); - return; - default: Cave[x][y] = Ytank_e_s; Next[x][y] = Xtank_2_s; @@ -3034,6 +3046,19 @@ static void Ltank_s(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_sB; + Cave[x][y+1] = Ytank_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xtank_1_s; + play_element_sound(x, y, SOUND_tank, Xtank_1_s); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3051,19 +3076,6 @@ static void Ltank_s(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_sB; - Cave[x][y+1] = Ytank_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xtank_1_s; - play_element_sound(x, y, SOUND_tank, Xtank_1_s); - return; - default: Cave[x][y] = Ytank_s_w; Next[x][y] = Xtank_2_w; @@ -3130,6 +3142,19 @@ static void Ltank_w(int x, int y) { switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ytank_wB; + Cave[x-1][y] = Ytank_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xtank_1_w; + play_element_sound(x, y, SOUND_tank, Xtank_1_w); + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3147,19 +3172,6 @@ static void Ltank_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ytank_wB; - Cave[x-1][y] = Ytank_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xtank_1_w; - play_element_sound(x, y, SOUND_tank, Xtank_1_w); - return; - default: Cave[x][y] = Ytank_w_n; Next[x][y] = Xtank_2_n; @@ -3226,6 +3238,15 @@ static void Lemerald(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yemerald_sB; + Cave[x][y+1] = Yemerald_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xemerald_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3243,15 +3264,6 @@ static void Lemerald(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yemerald_sB; - Cave[x][y+1] = Yemerald_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xemerald_fall; - return; - case Xspring: case Xspring_pause: case Xspring_e: @@ -3361,6 +3373,15 @@ static void Lemerald_pause(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yemerald_sB; + Cave[x][y+1] = Yemerald_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xemerald_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3378,15 +3399,6 @@ static void Lemerald_pause(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yemerald_sB; - Cave[x][y+1] = Yemerald_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xemerald_fall; - return; - default: Cave[x][y] = Xemerald; Next[x][y] = Xemerald; @@ -3398,6 +3410,16 @@ static void Lemerald_fall(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Zplayer: + Cave[x][y] = Yemerald_sB; + Cave[x][y+1] = Yemerald_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xemerald_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3415,16 +3437,6 @@ static void Lemerald_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Yemerald_sB; - Cave[x][y+1] = Yemerald_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xemerald_fall; - return; - case Xwonderwall: if (lev.wonderwall_time) { @@ -3453,6 +3465,15 @@ static void Ldiamond(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ydiamond_sB; + Cave[x][y+1] = Ydiamond_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xdiamond_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3470,15 +3491,6 @@ static void Ldiamond(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ydiamond_sB; - Cave[x][y+1] = Ydiamond_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xdiamond_fall; - return; - case Xspring: case Xspring_pause: case Xspring_e: @@ -3588,6 +3600,15 @@ static void Ldiamond_pause(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ydiamond_sB; + Cave[x][y+1] = Ydiamond_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xdiamond_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3605,15 +3626,6 @@ static void Ldiamond_pause(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ydiamond_sB; - Cave[x][y+1] = Ydiamond_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xdiamond_fall; - return; - default: Cave[x][y] = Xdiamond; Next[x][y] = Xdiamond; @@ -3625,6 +3637,16 @@ static void Ldiamond_fall(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Zplayer: + Cave[x][y] = Ydiamond_sB; + Cave[x][y+1] = Ydiamond_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xdiamond_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -3642,16 +3664,6 @@ static void Ldiamond_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Ydiamond_sB; - Cave[x][y+1] = Ydiamond_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xdiamond_fall; - return; - case Xwonderwall: if (lev.wonderwall_time) { @@ -3680,23 +3692,6 @@ static void Lstone(int x, int y) { switch (Cave[x][y+1]) { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ystone_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - case Xblank: case Xacid_splash_e: case Xacid_splash_w: @@ -3718,6 +3713,23 @@ static void Lstone(int x, int y) Next[x][y+1] = Xstone_fall; return; + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Ystone_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + case Xsand: Cave[x][y] = Xsand_stonein_1; Cave[x][y+1] = Xsand_sandstone_1; @@ -3818,23 +3830,6 @@ static void Lstone_pause(int x, int y) { switch (Cave[x][y+1]) { - case Xacid_1: - case Xacid_2: - case Xacid_3: - case Xacid_4: - case Xacid_5: - case Xacid_6: - case Xacid_7: - case Xacid_8: - Cave[x][y] = Ystone_sB; - if (Cave[x+1][y] == Xblank) - Cave[x+1][y] = Xacid_splash_e; - if (Cave[x-1][y] == Xblank) - Cave[x-1][y] = Xacid_splash_w; - Next[x][y] = Xblank; - play_element_sound(x, y, SOUND_acid, Xacid_1); - return; - case Xblank: case Xacid_splash_e: case Xacid_splash_w: @@ -3854,17 +3849,6 @@ static void Lstone_pause(int x, int y) Next[x][y+1] = Xstone_fall; return; - default: - Cave[x][y] = Xstone; - Next[x][y] = Xstone; - return; - } -} - -static void Lstone_fall(int x, int y) -{ - switch (Cave[x][y+1]) - { case Xacid_1: case Xacid_2: case Xacid_3: @@ -3882,6 +3866,17 @@ static void Lstone_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; + default: + Cave[x][y] = Xstone; + Next[x][y] = Xstone; + return; + } +} + +static void Lstone_fall(int x, int y) +{ + switch (Cave[x][y+1]) + { case Xblank: case Xacid_splash_e: case Xacid_splash_w: @@ -3902,6 +3897,23 @@ static void Lstone_fall(int x, int y) Next[x][y+1] = Xstone_fall; return; + case Xacid_1: + case Xacid_2: + case Xacid_3: + case Xacid_4: + case Xacid_5: + case Xacid_6: + case Xacid_7: + case Xacid_8: + Cave[x][y] = Ystone_sB; + if (Cave[x+1][y] == Xblank) + Cave[x+1][y] = Xacid_splash_e; + if (Cave[x-1][y] == Xblank) + Cave[x-1][y] = Xacid_splash_w; + Next[x][y] = Xblank; + play_element_sound(x, y, SOUND_acid, Xacid_1); + return; + case Xnut: case Xnut_pause: Cave[x][y+1] = Ynut_stone; @@ -4153,6 +4165,15 @@ static void Lbomb(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ybomb_sB; + Cave[x][y+1] = Ybomb_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbomb_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4170,15 +4191,6 @@ static void Lbomb(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ybomb_sB; - Cave[x][y+1] = Ybomb_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbomb_fall; - return; - case Xspring: case Xspring_pause: case Xspring_e: @@ -4270,6 +4282,15 @@ static void Lbomb_pause(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ybomb_sB; + Cave[x][y+1] = Ybomb_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbomb_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4287,15 +4308,6 @@ static void Lbomb_pause(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ybomb_sB; - Cave[x][y+1] = Ybomb_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbomb_fall; - return; - default: Cave[x][y] = Xbomb; Next[x][y] = Xbomb; @@ -4307,6 +4319,15 @@ static void Lbomb_fall(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ybomb_sB; + Cave[x][y+1] = Ybomb_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xbomb_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4324,15 +4345,6 @@ static void Lbomb_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ybomb_sB; - Cave[x][y+1] = Ybomb_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xbomb_fall; - return; - default: Cave[x][y] = Ybomb_blank; Next[x][y] = Znormal; @@ -4356,6 +4368,15 @@ static void Lnut(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ynut_sB; + Cave[x][y+1] = Ynut_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xnut_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4373,15 +4394,6 @@ static void Lnut(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ynut_sB; - Cave[x][y+1] = Ynut_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xnut_fall; - return; - case Xspring: case Xspring_pause: case Xspring_e: @@ -4473,6 +4485,15 @@ static void Lnut_pause(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Ynut_sB; + Cave[x][y+1] = Ynut_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xnut_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4490,15 +4511,6 @@ static void Lnut_pause(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Ynut_sB; - Cave[x][y+1] = Ynut_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xnut_fall; - return; - default: Cave[x][y] = Xnut; Next[x][y] = Xnut; @@ -4510,6 +4522,16 @@ static void Lnut_fall(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Zplayer: + Cave[x][y] = Ynut_sB; + Cave[x][y+1] = Ynut_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xnut_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4527,16 +4549,6 @@ static void Lnut_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Ynut_sB; - Cave[x][y+1] = Ynut_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xnut_fall; - return; - default: Cave[x][y] = Xnut; Next[x][y] = Xnut; @@ -4549,6 +4561,17 @@ static void Lspring(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4566,17 +4589,6 @@ static void Lspring(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - case Xspring: case Xspring_pause: case Xspring_e: @@ -4696,6 +4708,15 @@ static void Lspring_pause(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4713,15 +4734,6 @@ static void Lspring_pause(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - default: Cave[x][y] = Xspring; Next[x][y] = Xspring; @@ -4733,6 +4745,15 @@ static void Lspring_e(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4750,21 +4771,25 @@ static void Lspring_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - case Xbumper: Cave[x][y+1] = XbumperB; } switch (Cave[x+1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Yalien_nB: + case Yalien_eB: + case Yalien_sB: + case Yalien_wB: + Cave[x][y] = Yspring_eB; + Cave[x+1][y] = Yspring_e; + Next[x][y] = Xblank; + Next[x+1][y] = Xspring_e; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4782,19 +4807,6 @@ static void Lspring_e(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Yalien_nB: - case Yalien_eB: - case Yalien_sB: - case Yalien_wB: - Cave[x][y] = Yspring_eB; - Cave[x+1][y] = Yspring_e; - Next[x][y] = Xblank; - Next[x+1][y] = Xspring_e; - return; - case Xalien: case Xalien_pause: case Yalien_n: @@ -4828,6 +4840,15 @@ static void Lspring_w(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4845,21 +4866,25 @@ static void Lspring_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - case Xbumper: Cave[x][y+1] = XbumperB; } switch (Cave[x-1][y]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Yalien_nB: + case Yalien_eB: + case Yalien_sB: + case Yalien_wB: + Cave[x][y] = Yspring_wB; + Cave[x-1][y] = Yspring_w; + Next[x][y] = Xblank; + Next[x-1][y] = Xspring_w; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4877,19 +4902,6 @@ static void Lspring_w(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Yalien_nB: - case Yalien_eB: - case Yalien_sB: - case Yalien_wB: - Cave[x][y] = Yspring_wB; - Cave[x-1][y] = Yspring_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xspring_w; - return; - case Xalien: case Xalien_pause: case Yalien_n: @@ -4923,6 +4935,16 @@ static void Lspring_fall(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Zplayer: + Cave[x][y] = Yspring_sB; + Cave[x][y+1] = Yspring_s; + Next[x][y] = Xblank; + Next[x][y+1] = Xspring_fall; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -4940,16 +4962,6 @@ static void Lspring_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Zplayer: - Cave[x][y] = Yspring_sB; - Cave[x][y+1] = Yspring_s; - Next[x][y] = Xblank; - Next[x][y+1] = Xspring_fall; - return; - case Xbomb: case Xbomb_pause: Cave[x][y+1] = Ybomb_blank; @@ -5462,6 +5474,15 @@ static void Lballoon(int x, int y) case 0: /* north */ switch (Cave[x][y-1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Yballoon_nB; + Cave[x][y-1] = Yballoon_n; + Next[x][y] = Xblank; + Next[x][y-1] = Xballoon; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -5478,21 +5499,21 @@ static void Lballoon(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; + } + break; + case 1: /* east */ + switch (Cave[x+1][y]) + { case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[x][y] = Yballoon_nB; - Cave[x][y-1] = Yballoon_n; + Cave[x][y] = Yballoon_eB; + Cave[x+1][y] = Yballoon_e; Next[x][y] = Xblank; - Next[x][y-1] = Xballoon; + Next[x+1][y] = Xballoon; return; - } - break; - case 1: /* east */ - switch (Cave[x+1][y]) - { case Xacid_1: case Xacid_2: case Xacid_3: @@ -5509,21 +5530,21 @@ static void Lballoon(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; + } + break; + case 2: /* south */ + switch (Cave[x][y+1]) + { case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[x][y] = Yballoon_eB; - Cave[x+1][y] = Yballoon_e; + Cave[x][y] = Yballoon_sB; + Cave[x][y+1] = Yballoon_s; Next[x][y] = Xblank; - Next[x+1][y] = Xballoon; + Next[x][y+1] = Xballoon; return; - } - break; - case 2: /* south */ - switch (Cave[x][y+1]) - { case Xacid_1: case Xacid_2: case Xacid_3: @@ -5540,21 +5561,21 @@ static void Lballoon(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; + } + break; + case 3: /* west */ + switch (Cave[x-1][y]) + { case Xblank: case Xacid_splash_e: case Xacid_splash_w: - Cave[x][y] = Yballoon_sB; - Cave[x][y+1] = Yballoon_s; + Cave[x][y] = Yballoon_wB; + Cave[x-1][y] = Yballoon_w; Next[x][y] = Xblank; - Next[x][y+1] = Xballoon; + Next[x-1][y] = Xballoon; return; - } - break; - case 3: /* west */ - switch (Cave[x-1][y]) - { case Xacid_1: case Xacid_2: case Xacid_3: @@ -5571,15 +5592,6 @@ static void Lballoon(int x, int y) Next[x][y] = Xblank; play_element_sound(x, y, SOUND_acid, Xacid_1); return; - - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Yballoon_wB; - Cave[x-1][y] = Yballoon_w; - Next[x][y] = Xblank; - Next[x-1][y] = Xballoon; - return; } break; } @@ -5765,6 +5777,18 @@ static void Ldrip_fall(int x, int y) switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + case Xplant: + case Yplant: + case Zplayer: + Cave[x][y] = Ydrip_1_sB; + Cave[x][y+1] = Ydrip_1_s; + Next[x][y] = Xdrip_stretchB; + Next[x][y+1] = Xdrip_stretch; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -5782,18 +5806,6 @@ static void Ldrip_fall(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - case Xplant: - case Yplant: - case Zplayer: - Cave[x][y] = Ydrip_1_sB; - Cave[x][y+1] = Ydrip_1_s; - Next[x][y] = Xdrip_stretchB; - Next[x][y+1] = Xdrip_stretch; - return; - default: switch (RANDOM(8)) { @@ -5869,6 +5881,15 @@ static void Lsand_stone(int x, int y) { switch (Cave[x][y+1]) { + case Xblank: + case Xacid_splash_e: + case Xacid_splash_w: + Cave[x][y] = Xsand_stonesand_quickout_1; + Cave[x][y+1] = Xsand_stoneout_1; + Next[x][y] = Xsand_stonesand_quickout_2; + Next[x][y+1] = Xsand_stoneout_2; + return; + case Xacid_1: case Xacid_2: case Xacid_3: @@ -5886,15 +5907,6 @@ static void Lsand_stone(int x, int y) play_element_sound(x, y, SOUND_acid, Xacid_1); return; - case Xblank: - case Xacid_splash_e: - case Xacid_splash_w: - Cave[x][y] = Xsand_stonesand_quickout_1; - Cave[x][y+1] = Xsand_stoneout_1; - Next[x][y] = Xsand_stonesand_quickout_2; - Next[x][y+1] = Xsand_stoneout_2; - return; - case Xsand: Cave[x][y] = Xsand_stonesand_1; Cave[x][y+1] = Xsand_sandstone_1; -- 2.34.1