From 2d12b56bd6b64aa3008deae1e1d0ef5755a6bc80 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 24 Apr 2019 19:31:45 +0200 Subject: [PATCH 1/1] added setting draw order and style for pointer-style global animations To ensure pointer-like behavior for pointer-style global animations, set draw order to high value (if draw order has default value) to be on top of all other animations and set style to pass-through clicks (if style has default value) to handle mouse clicks under the pointer animation. --- src/anim.c | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/anim.c b/src/anim.c index 8256ce7f..454389d5 100644 --- a/src/anim.c +++ b/src/anim.c @@ -536,6 +536,20 @@ static void InitGlobalAnimControls(void) anim->base = *part; anim->has_base = TRUE; } + + // apply special settings for pointer-style animations + if (part->control_info.class == get_hash_from_key("pointer")) + { + // force animation to be on top (must set anim and part control) + if (anim->control_info.draw_order == 0) + anim->control_info.draw_order = 1000000; + if (part->control_info.draw_order == 0) + part->control_info.draw_order = 1000000; + + // force animation to pass-through clicks (must set part control) + if (part->control_info.style == STYLE_DEFAULT) + part->control_info.style |= STYLE_PASSTHROUGH; + } } if (anim->num_parts > 0 || anim->has_base) -- 2.34.1