From 11cc6689f6aa7397e1b5165c7fc4147c03fc09c3 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Mon, 27 Apr 2020 23:53:00 +0200 Subject: [PATCH] improved debug output for level/tape file, game and engine versions --- src/game.c | 21 +++++++++++++-------- 1 file changed, 13 insertions(+), 8 deletions(-) diff --git a/src/game.c b/src/game.c index e22a7367..4f7f6137 100644 --- a/src/game.c +++ b/src/game.c @@ -2840,6 +2840,19 @@ static void InitGameEngine(void) game.team_mode = (num_players > 1); } +#if 0 + printf("level %d: level.game_version == %06d\n", level_nr, + level.game_version); + printf(" tape.file_version == %06d\n", + tape.file_version); + printf(" tape.game_version == %06d\n", + tape.game_version); + printf(" tape.engine_version == %06d\n", + tape.engine_version); + printf(" => game.engine_version == %06d [tape mode: %s]\n", + game.engine_version, (tape.playing ? "PLAYING" : "RECORDING")); +#endif + // -------------------------------------------------------------------------- // set flags for bugs and changes according to active game engine version // -------------------------------------------------------------------------- @@ -2995,14 +3008,6 @@ static void InitGameEngine(void) if (use_amoeba_dropping_cannot_fall_bug) SET_PROPERTY(EL_AMOEBA_DROPPING, EP_CAN_FALL, FALSE); -#if 0 - printf("level %d: level version == %06d\n", level_nr, level.game_version); - printf(" tape version == %06d [%s] [file: %06d]\n", - tape.engine_version, (tape.playing ? "PLAYING" : "RECORDING"), - tape.file_version); - printf(" => game.engine_version == %06d\n", game.engine_version); -#endif - // ---------- initialize player's initial move delay ------------------------ // dynamically adjust player properties according to level information -- 2.34.1