From 108ca72536761f0e52ccfa8a49d512210442b7f2 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Wed, 16 Dec 2020 00:44:14 +0100 Subject: [PATCH] added trying to show as many keys as possible in the default game panel --- src/game.c | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/src/game.c b/src/game.c index b39383fd..14dc59eb 100644 --- a/src/game.c +++ b/src/game.c @@ -2325,6 +2325,43 @@ static void UpdateGameControlValues(void) stored_player[player_nr].num_white_keys; } + // try to display as many collected keys as possible in the default game panel + for (i = STD_NUM_KEYS; i < MAX_NUM_KEYS + 1; i++) // EMC keys + white key + { + int nr = GAME_PANEL_KEY_1 + i; + int emc_key = get_key_element_from_nr(i); + int element = (i < MAX_NUM_KEYS ? emc_key : EL_DC_KEY_WHITE); + struct GamePanelControlInfo *gpc = &game_panel_controls[nr]; + struct TextPosInfo *pos = gpc->pos; + + // check if panel position is undefined for a certain EMC key or white key + if (gpc->value != EL_EMPTY && pos->x == -1 && pos->y == -1) + { + int nr_new = GAME_PANEL_KEY_1 + i % STD_NUM_KEYS; + + // 1st try: display key at the same position as normal or EM keys + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = element; + } + else + { + // 2nd try: display key at the next free position in the key panel + for (k = 0; k < STD_NUM_KEYS; k++) + { + nr_new = GAME_PANEL_KEY_1 + k; + + if (game_panel_controls[nr_new].value == EL_EMPTY) + { + game_panel_controls[nr_new].value = element; + + break; + } + } + } + } + } + for (i = 0; i < NUM_PANEL_INVENTORY; i++) { game_panel_controls[GAME_PANEL_INVENTORY_FIRST_1 + i].value = -- 2.34.1