From 082f4f71cc9b75ad591c14a5ed26293930b960b6 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Fri, 4 Dec 2020 21:58:19 +0100 Subject: [PATCH] fixed time of some game elements when reading native DC2 levels --- src/files.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/files.c b/src/files.c index 258d73da..0b656358 100644 --- a/src/files.c +++ b/src/files.c @@ -5721,6 +5721,9 @@ static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level, level->score[SC_SHIELD] = 0; level->extra_time_score = 0; + // set time for normal and deadly shields to the same value + level->shield_deadly_time = level->shield_normal_time; + // Diamond Caves has the same (strange) behaviour as Emerald Mine that gems // can slip down from flat walls, like normal walls and steel walls level->em_slippery_gems = TRUE; -- 2.34.1