From 34392542ff9022d786f7ffe513c8119d49fd5bc5 Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 11 Mar 2021 18:27:11 +0100 Subject: [PATCH] improved code for final time calculation --- src/game.c | 19 +++++++++++++------ src/game.h | 2 ++ 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/src/game.c b/src/game.c index d8f34be0..58162eb8 100644 --- a/src/game.c +++ b/src/game.c @@ -3809,6 +3809,8 @@ void InitGame(void) game.switchgate_pos = 0; game.wind_direction = level.wind_direction_initial; + game.time_final = 0; + game.score = 0; game.score_final = 0; @@ -4706,6 +4708,7 @@ static void LevelSolved(void) game.LevelSolved = TRUE; game.GameOver = TRUE; + game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft); game.score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ? game_em.lev->score : level.game_engine_type == GAME_ENGINE_TYPE_MM ? @@ -4715,7 +4718,7 @@ static void LevelSolved(void) MM_HEALTH(game_mm.laser_overload_value) : game.health); - game.LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft); + game.LevelSolved_CountingTime = game.time_final; game.LevelSolved_CountingScore = game.score_final; game.LevelSolved_CountingHealth = game.health_final; } @@ -4760,23 +4763,27 @@ void GameWon(void) game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game - time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); + time = time_final = game.time_final; score = score_final = game.score_final; health = health_final = game.health_final; if (time_score > 0) { + int time_final_max = 999; + int time_frames_final_max = time_final_max * FRAMES_PER_SECOND; int time_frames = 0; + int time_frames_left = TimeLeft * FRAMES_PER_SECOND - TimeFrames; + int time_frames_played = TimePlayed * FRAMES_PER_SECOND + TimeFrames; if (TimeLeft > 0) { time_final = 0; - time_frames = TimeLeft * FRAMES_PER_SECOND - TimeFrames; + time_frames = time_frames_left; } - else if (game.no_time_limit && TimePlayed < 999) + else if (game.no_time_limit && TimePlayed < time_final_max) { - time_final = 999; - time_frames = (999 - TimePlayed) * FRAMES_PER_SECOND - TimeFrames; + time_final = time_final_max; + time_frames = time_frames_final_max - time_frames_played; } score_final += time_score * time_frames / FRAMES_PER_SECOND + 0.5; diff --git a/src/game.h b/src/game.h index 5739ecf0..b18675a3 100644 --- a/src/game.h +++ b/src/game.h @@ -199,6 +199,8 @@ struct GameInfo boolean envelope_active; boolean no_time_limit; // (variable only in very special case) + int time_final; // time (in seconds) or steps left or played + int score; int score_final; -- 2.34.1