rocksndiamonds.git
9 years agornd-20091112-1-src
Holger Schemel [Thu, 12 Nov 2009 22:55:15 +0000 (23:55 +0100)]
rnd-20091112-1-src
* fixed bug with single step mode (there were some cases where the game
  did not automatically return to pause mode, e.g. when trying to push
  things that don't move or when trying to run against a wall)

9 years agornd-20091101-3-src
Holger Schemel [Sun, 1 Nov 2009 20:37:08 +0000 (21:37 +0100)]
rnd-20091101-3-src

9 years agornd-20091101-2-src
Holger Schemel [Sun, 1 Nov 2009 16:38:05 +0000 (17:38 +0100)]
rnd-20091101-2-src
* added support for loading Supaplex levels in MPX level file format

9 years agornd-20091101-1-src
Holger Schemel [Sat, 31 Oct 2009 23:03:04 +0000 (00:03 +0100)]
rnd-20091101-1-src
* fixed SP engine to set "game over" not before lead out counter done

9 years agornd-20091030-1-src
Holger Schemel [Fri, 30 Oct 2009 21:12:00 +0000 (22:12 +0100)]
rnd-20091030-1-src
* fixed (potential) compile error when using GCC option "-std=gnu99"
  (thanks to Tom "spot" Callaway)

9 years agornd-20091028-1-src
Holger Schemel [Wed, 28 Oct 2009 14:15:47 +0000 (15:15 +0100)]
rnd-20091028-1-src
* fixed array allocation in native Supaplex engine to correctly handle
  preceding scratch buffers (needed because of missing border checking)
* fixed playfield initialization to correctly add raw header bytes as
  subsequent scratch buffer (needed because of missing border checking)

9 years agornd-20091024-3-src
Holger Schemel [Sat, 24 Oct 2009 21:46:54 +0000 (23:46 +0200)]
rnd-20091024-3-src
* most important parts of native Supaplex engine integration working:
  - native Supaplex levels can be played in native Supaplex engine
  - native Supaplex level/demo files ("*.sp" files) can be re-played
  - all 111 classic original Supaplex levels automatically solvable
  - native Supaplex engine can be selected and used from level editor
  - logic of re-playing Supaplex demos migrated to R'n'D tape logic

9 years agornd-20091024-2-src
Holger Schemel [Sat, 24 Oct 2009 20:26:34 +0000 (22:26 +0200)]
rnd-20091024-2-src

9 years agornd-20091024-1-src
Holger Schemel [Fri, 23 Oct 2009 23:45:27 +0000 (01:45 +0200)]
rnd-20091024-1-src

9 years agornd-20091023-1-src
Holger Schemel [Thu, 22 Oct 2009 22:19:48 +0000 (00:19 +0200)]
rnd-20091023-1-src

9 years agornd-20091022-1-src
Holger Schemel [Thu, 22 Oct 2009 21:02:44 +0000 (23:02 +0200)]
rnd-20091022-1-src

9 years agornd-20091020-2-src
Holger Schemel [Tue, 20 Oct 2009 19:53:07 +0000 (21:53 +0200)]
rnd-20091020-2-src

9 years agornd-20091020-1-src
Holger Schemel [Mon, 19 Oct 2009 22:30:29 +0000 (00:30 +0200)]
rnd-20091020-1-src

9 years agornd-20091019-1-src
Holger Schemel [Sun, 18 Oct 2009 22:26:20 +0000 (00:26 +0200)]
rnd-20091019-1-src

9 years agornd-20091012-1-src
Holger Schemel [Sun, 11 Oct 2009 22:35:20 +0000 (00:35 +0200)]
rnd-20091012-1-src

9 years agornd-20091011-1-src
Holger Schemel [Sun, 11 Oct 2009 20:18:38 +0000 (22:18 +0200)]
rnd-20091011-1-src
* fixed another translation problem from VisualBasic to C (where "int"
  should be "short") causing unsolvable demos with bugs and terminals
  ("bugs" being related to the Supaplex "buggy base" element here ;-) )

9 years agornd-20090925-1-src
Holger Schemel [Fri, 25 Sep 2009 18:55:35 +0000 (20:55 +0200)]
rnd-20090925-1-src
* fixed bug when reading Supaplex single level files (preventing loader
  from seeking to level position like in Supaplex level package files)

9 years agornd-20090919-1-src
Holger Schemel [Sat, 19 Sep 2009 00:12:55 +0000 (02:12 +0200)]
rnd-20090919-1-src

9 years agornd-20090801-1-src
Holger Schemel [Fri, 31 Jul 2009 22:05:38 +0000 (00:05 +0200)]
rnd-20090801-1-src
* first classic Supaplex level running and solved by solution/demo tape

9 years agornd-20090731-1-src
Holger Schemel [Fri, 31 Jul 2009 16:32:41 +0000 (18:32 +0200)]
rnd-20090731-1-src

9 years agornd-20090730-1-src
Holger Schemel [Thu, 30 Jul 2009 13:27:38 +0000 (15:27 +0200)]
rnd-20090730-1-src

9 years agornd-20090729-1-src
Holger Schemel [Wed, 29 Jul 2009 00:16:29 +0000 (02:16 +0200)]
rnd-20090729-1-src

9 years agornd-20090724-1-src
Holger Schemel [Fri, 24 Jul 2009 12:18:00 +0000 (14:18 +0200)]
rnd-20090724-1-src

9 years agornd-20090722-2-src
Holger Schemel [Wed, 22 Jul 2009 10:31:38 +0000 (12:31 +0200)]
rnd-20090722-2-src

9 years agornd-20090722-1-src
Holger Schemel [Tue, 21 Jul 2009 22:36:12 +0000 (00:36 +0200)]
rnd-20090722-1-src

9 years agornd-20090721-2-src
Holger Schemel [Tue, 21 Jul 2009 10:42:26 +0000 (12:42 +0200)]
rnd-20090721-2-src

9 years agornd-20090721-1-src
Holger Schemel [Tue, 21 Jul 2009 08:02:09 +0000 (10:02 +0200)]
rnd-20090721-1-src

9 years agornd-20090719-2-src
Holger Schemel [Sun, 19 Jul 2009 21:54:42 +0000 (23:54 +0200)]
rnd-20090719-2-src

9 years agornd-20090719-1-src
Holger Schemel [Sun, 19 Jul 2009 17:01:50 +0000 (19:01 +0200)]
rnd-20090719-1-src

9 years agornd-20090623-4-src
Holger Schemel [Tue, 23 Jun 2009 21:34:47 +0000 (23:34 +0200)]
rnd-20090623-4-src

9 years agornd-20090623-2-src
Holger Schemel [Tue, 23 Jun 2009 09:33:10 +0000 (11:33 +0200)]
rnd-20090623-2-src

9 years agornd-20090623-1-src
Holger Schemel [Tue, 23 Jun 2009 00:13:06 +0000 (02:13 +0200)]
rnd-20090623-1-src
* started with integration of native Supaplex engine, using source code
  of Megaplex from Frank Schindler, based on original Supaplex engine
* version number set to 3.2.6.2

9 years agoMerge branch 'master' into releases 3.2.6.1
Holger Schemel [Sat, 30 Aug 2014 08:57:17 +0000 (10:57 +0200)]
Merge branch 'master' into releases

9 years agorocksndiamonds-3.2.6.1
Holger Schemel [Mon, 15 Jun 2009 20:47:54 +0000 (22:47 +0200)]
rocksndiamonds-3.2.6.1
* version 3.2.6.1 released

9 years agornd-20090531-1-src
Holger Schemel [Sun, 31 May 2009 01:08:39 +0000 (03:08 +0200)]
rnd-20090531-1-src
* fixed bug with element_info[e].gfx_element not being initialized in
  early game stage, causing native graphics in EMC level sets to be
  mapped completely to EL_EMPTY (causing a blank screen when playing)
  (this only happened when starting the program with an EMC set with
  native graphics, but not when switching to such a set at runtime)

9 years agornd-20090326-1-src
Holger Schemel [Thu, 26 Mar 2009 09:55:51 +0000 (10:55 +0100)]
rnd-20090326-1-src
* extended backwards compatibility mode to allow already fixed bug with
  change actions (see "2008-02-05") for existing levels (especially the
  Zelda and Zelda II levels and other cool stuff by Alan Bond like FMV)
* reactivated workaround to prevent program crashes due to blitting to
  the same SDL surface that apparently only occurs on Windows systems
  (this is no final solution; this problem needs further investigation)
* version number set to 3.2.6.1
* version 3.2.6.0 released

9 years agoMerge branch 'master' into releases 3.2.6.0
Holger Schemel [Sat, 30 Aug 2014 08:57:13 +0000 (10:57 +0200)]
Merge branch 'master' into releases

9 years agorocksndiamonds-3.2.6.0
Holger Schemel [Mon, 3 Nov 2008 20:22:21 +0000 (21:22 +0100)]
rocksndiamonds-3.2.6.0

9 years agornd-20081103-1-src
Holger Schemel [Mon, 3 Nov 2008 19:01:20 +0000 (20:01 +0100)]
rnd-20081103-1-src

9 years agornd-20081011-1-src
Holger Schemel [Sat, 11 Oct 2008 20:46:31 +0000 (22:46 +0200)]
rnd-20081011-1-src
* fixed behaviour of player option "no centering when relocating" which
  was incorrect when disabled and relocation target inside visible area
  and "no scrolling when relocating" enabled at the same time

9 years agornd-20081007-1-src
Holger Schemel [Mon, 6 Oct 2008 23:04:07 +0000 (01:04 +0200)]
rnd-20081007-1-src
* fixed problems with re-mapping players on playfield to input devices

9 years agornd-20080930-1-src
Holger Schemel [Mon, 29 Sep 2008 22:16:39 +0000 (00:16 +0200)]
rnd-20080930-1-src
* fixed bug with player relocation while the player switches an element
* fixed bug with EM/DC style exit and EM/DC style steel exit which was
  not walkable (and did not let the player enter) when in process of
  opening, but not fully open yet (which can cause the player not being
  able to enter the exit in EM/DC style levels in time)

9 years agornd-20080924-1-src
Holger Schemel [Wed, 24 Sep 2008 20:34:20 +0000 (22:34 +0200)]
rnd-20080924-1-src

9 years agornd-20080802-1-src
Holger Schemel [Sat, 2 Aug 2008 15:35:31 +0000 (17:35 +0200)]
rnd-20080802-1-src
* fixed some bugs regarding the new level/CE random seed reset options

9 years agornd-20080714-1-src
Holger Schemel [Mon, 14 Jul 2008 15:37:43 +0000 (17:37 +0200)]
rnd-20080714-1-src
* moved "level settings" and "editor settings" to two tabbed screens in
  level editor to gain space for additional level property settings

9 years agornd-20080618-1-src
Holger Schemel [Wed, 18 Jun 2008 11:14:53 +0000 (13:14 +0200)]
rnd-20080618-1-src
* fixed redraw problem of special editor door when playing from editor

9 years agornd-20080616-1-src
Holger Schemel [Sun, 15 Jun 2008 23:12:05 +0000 (01:12 +0200)]
rnd-20080616-1-src
* fixed initialization of gfx_element for level sketch image creation

9 years agornd-20080615-2-src
Holger Schemel [Sun, 15 Jun 2008 19:20:23 +0000 (21:20 +0200)]
rnd-20080615-2-src
* added switch for EM style dynamite "[ ] explodes with chain reaction"
  (with default set to "on" for existing levels, but "off" for all new
  levels), as EM style dynamite does not chain-explode in original EM

9 years agornd-20080615-1-src
Holger Schemel [Sun, 15 Jun 2008 19:08:27 +0000 (21:08 +0200)]
rnd-20080615-1-src

9 years agornd-20080426-1-src
Holger Schemel [Sat, 26 Apr 2008 00:22:23 +0000 (02:22 +0200)]
rnd-20080426-1-src

9 years agornd-20080206-2-src
Holger Schemel [Wed, 6 Feb 2008 22:57:42 +0000 (23:57 +0100)]
rnd-20080206-2-src
* added optional initial inventory for players (pre-collected elements)
* added change page actions "set player inventory" and "set CE artwork"
* added recognition of "player" parameter on change pages when player
  actions are defined, but no trigger player in corresponding condition
  (this resulted in actions that only affected the first player before)
* fixed bug with change actions being executed for newly created custom
  elements resulting from custom element changes, when the intention was
  only to check for change actions for the previous custom element

9 years agornd-20080206-1-src
Holger Schemel [Wed, 6 Feb 2008 01:05:02 +0000 (02:05 +0100)]
rnd-20080206-1-src

9 years agornd-20080205-1-src
Holger Schemel [Tue, 5 Feb 2008 01:02:54 +0000 (02:02 +0100)]
rnd-20080205-1-src

9 years agornd-20080204-1-src
Holger Schemel [Mon, 4 Feb 2008 00:10:11 +0000 (01:10 +0100)]
rnd-20080204-1-src
* changed design and size of element drawing area in level editor
* added "element used as action parameter" to element change actions

9 years agornd-20080129-1-src
Holger Schemel [Tue, 29 Jan 2008 18:56:03 +0000 (19:56 +0100)]
rnd-20080129-1-src
* added possibility to reanimate player immediately after his death
  (for example, by "change to <player> when explosion of <player>")

9 years agornd-20080126-1-src
Holger Schemel [Sat, 26 Jan 2008 01:01:56 +0000 (02:01 +0100)]
rnd-20080126-1-src
* added score for collecting (any) key to the white key config page

9 years agornd-20080125-2-src
Holger Schemel [Fri, 25 Jan 2008 22:22:46 +0000 (23:22 +0100)]
rnd-20080125-2-src
* fixed bug with "gray" white door not being uncovered by magnifier

9 years agornd-20080125-1-src
Holger Schemel [Fri, 25 Jan 2008 21:53:19 +0000 (22:53 +0100)]
rnd-20080125-1-src

9 years agornd-20080122-1-src
Holger Schemel [Tue, 22 Jan 2008 00:01:22 +0000 (01:01 +0100)]
rnd-20080122-1-src
* added condition "deadly when <getting hit by>" for custom elements
  that behaves a bit like the existing "deadly when <colliding with>",
  but with the following differences:
  - it only kills players or friends when it was moving before it hits
  - it does not kill players or friends that try to run into it

9 years agornd-20080121-1-src
Holger Schemel [Mon, 21 Jan 2008 22:15:29 +0000 (23:15 +0100)]
rnd-20080121-1-src
* fixed the following change conditions where a player element is used
  as the "element that is triggering the custom element change":
  - touching <element>
  - hitting <element>
  - explosion of <element>
  - move of <element>
  (the last two conditions already worked partially, but only for the
  first player, and not for the "Murphy" player when using "move of")

9 years agornd-20080120-1-src
Holger Schemel [Sun, 20 Jan 2008 01:52:50 +0000 (02:52 +0100)]
rnd-20080120-1-src
* fixed crash bug caused by accessing invalid element (with value -1)
  in UpdateGameControlValues()
* fixed graphical bug when using two-tile movement animations with EMC
  game engine without explicitly using native EMC graphics engine

9 years agornd-20080115-1-src
Holger Schemel [Tue, 15 Jan 2008 12:22:45 +0000 (13:22 +0100)]
rnd-20080115-1-src

9 years agornd-20071031-1-src
Holger Schemel [Wed, 31 Oct 2007 20:18:37 +0000 (21:18 +0100)]
rnd-20071031-1-src
* fixed bug in new "can dig" feature (see below) so that an unsuccessful
  try to push something (due to push delay) does not cause a dig action

9 years agornd-20071030-1-src
Holger Schemel [Tue, 30 Oct 2007 00:47:34 +0000 (01:47 +0100)]
rnd-20071030-1-src
* added engine functionality that allows custom elements that "can dig"
  other elements not only to do so when moving by themselves, but also
  when being pushed by the player (therefore adding the functionality to
  push one element over another element, replacing it with the new one)

9 years agornd-20071029-1-src
Holger Schemel [Mon, 29 Oct 2007 22:24:34 +0000 (23:24 +0100)]
rnd-20071029-1-src
* fixed bug with reference elements used as trigger elements on custom
  element change pages not being recognized
* fixed bug with reference elements not being removed from the playfield

9 years agornd-20071023-1-src
Holger Schemel [Mon, 22 Oct 2007 23:33:20 +0000 (01:33 +0200)]
rnd-20071023-1-src
* added command line function to write level sketch images to directory

9 years agornd-20071020-1-src
Holger Schemel [Sat, 20 Oct 2007 00:10:23 +0000 (02:10 +0200)]
rnd-20071020-1-src
* merged override and auto-override options into new override options
  with a new data type than can take the values "no", "yes" and "auto"

9 years agornd-20071018-2-src
Holger Schemel [Thu, 18 Oct 2007 00:40:02 +0000 (02:40 +0200)]
rnd-20071018-2-src

9 years agornd-20071018-1-src
Holger Schemel [Thu, 18 Oct 2007 00:12:30 +0000 (02:12 +0200)]
rnd-20071018-1-src
* fixed growing steel wall to leave steel wall instead of normal wall

9 years agornd-20071012-1-src
Holger Schemel [Fri, 12 Oct 2007 19:16:32 +0000 (21:16 +0200)]
rnd-20071012-1-src

9 years agornd-20071009-1-src
Holger Schemel [Mon, 8 Oct 2007 22:32:18 +0000 (00:32 +0200)]
rnd-20071009-1-src

9 years agoMerge branch 'master' into releases 3.2.5
Holger Schemel [Sat, 30 Aug 2014 08:56:31 +0000 (10:56 +0200)]
Merge branch 'master' into releases

9 years agornd_jue-3.2.5
Holger Schemel [Mon, 8 Oct 2007 22:22:05 +0000 (00:22 +0200)]
rnd_jue-3.2.5

9 years agornd-20071004-1-src
Holger Schemel [Wed, 3 Oct 2007 22:39:38 +0000 (00:39 +0200)]
rnd-20071004-1-src
* version 3.2.5 released as special edition "R'n'D jue"
* changed build system to support special editions (like "R'n'D jue")
* added (hardcoded) loading graphics for "R'n'D jue" special edition

9 years agornd-20071001-1-src
Holger Schemel [Sun, 30 Sep 2007 23:43:20 +0000 (01:43 +0200)]
rnd-20071001-1-src

9 years agornd-20070927-1-src
Holger Schemel [Thu, 27 Sep 2007 08:45:19 +0000 (10:45 +0200)]
rnd-20070927-1-src
* added "background.PLAYING" (only visible as two-pixel border in game)
* added default level set for first start of special R'n'D version
* changed door animations for editor always behaving like "quick doors"

9 years agornd-20070926-2-src
Holger Schemel [Wed, 26 Sep 2007 21:11:33 +0000 (23:11 +0200)]
rnd-20070926-2-src
* added new custom artwork setup option "auto-override non-CE sets" for
  automatic artwork override that is only used for level sets without
  custom element artwork (as it does not make much sense to override
  any artwork that redefines custom element artwork for sets using CEs)
* fixed default artwork for "special" R'n'D versions always using the
  "classic" artwork as the base if base artwork is not explicitly
  defined in "levelinfo.conf", regardless of different default artwork
  used by the special R'n'D version -- this is needed because any such
  custom artwork is designed using the "classic" artwork definitions as
  the base (including menu definitions and screen positions etc., which
  would otherwise be taken from the different special default artwork)

9 years agornd-20070926-1-src
Holger Schemel [Tue, 25 Sep 2007 23:07:23 +0000 (01:07 +0200)]
rnd-20070926-1-src

9 years agornd-20070925-1-src
Holger Schemel [Tue, 25 Sep 2007 21:15:06 +0000 (23:15 +0200)]
rnd-20070925-1-src

9 years agornd-20070918-1-src
Holger Schemel [Tue, 18 Sep 2007 00:13:59 +0000 (02:13 +0200)]
rnd-20070918-1-src
* fixed crash bug (hopefully) when scrolling with cursor keys in editor

9 years agornd-20070917-2-src
Holger Schemel [Mon, 17 Sep 2007 21:35:16 +0000 (23:35 +0200)]
rnd-20070917-2-src
* fixed drawing of animated "quicksand.filling" and "quicksand.emptying"
  for both EMC and R'n'D graphics engine (heavy workarounds needed due
  to massively broken handling of quicksand in R'n'D game engine)
* fixed off-limits access to array in DrawLevelFieldCrumbledSandExt()

9 years agornd-20070917-1-src
Holger Schemel [Mon, 17 Sep 2007 00:49:01 +0000 (02:49 +0200)]
rnd-20070917-1-src

9 years agornd-20070916-1-src
Holger Schemel [Sat, 15 Sep 2007 22:57:21 +0000 (00:57 +0200)]
rnd-20070916-1-src
* fixed small bug in toon drawing (introduced when fixing the crash bug)
* added graphics definition "game.panel.highscore" to display the
  current levels current high score in the game panel

9 years agornd-20070914-1-src
Holger Schemel [Thu, 13 Sep 2007 22:02:46 +0000 (00:02 +0200)]
rnd-20070914-1-src
* version number set to 3.2.5

9 years agoMerge branch 'master' into releases 3.2.4
Holger Schemel [Sat, 30 Aug 2014 08:56:16 +0000 (10:56 +0200)]
Merge branch 'master' into releases

9 years agorocksndiamonds-3.2.4
Holger Schemel [Thu, 13 Sep 2007 21:32:39 +0000 (23:32 +0200)]
rocksndiamonds-3.2.4

9 years agornd-20070913-2-src
Holger Schemel [Wed, 12 Sep 2007 22:56:57 +0000 (00:56 +0200)]
rnd-20070913-2-src
* version number set to 3.2.5
* version 3.2.4 released

9 years agornd-20070913-1-src
Holger Schemel [Wed, 12 Sep 2007 22:37:51 +0000 (00:37 +0200)]
rnd-20070913-1-src
* fixed some problems with displaying game panel when quick-loading tape

9 years agornd-20070908-2-src
Holger Schemel [Sat, 8 Sep 2007 00:24:01 +0000 (02:24 +0200)]
rnd-20070908-2-src
* fixed problem with special editor door redraw when entering main menu

9 years agornd-20070908-1-src
Holger Schemel [Sat, 8 Sep 2007 00:22:34 +0000 (02:22 +0200)]
rnd-20070908-1-src

9 years agornd-20070907-3-src
Holger Schemel [Fri, 7 Sep 2007 20:26:52 +0000 (22:26 +0200)]
rnd-20070907-3-src
* added optimization to only calculate element count for panel display
  if really needed (that is, if element count values defined on panel)

9 years agornd-20070907-2-src
Holger Schemel [Fri, 7 Sep 2007 19:59:57 +0000 (21:59 +0200)]
rnd-20070907-2-src
* fixed (experimental only) redrawing of every tile per frame (even if
  unneeded) for the extended (R'n'D based) EMC graphics engine

9 years agornd-20070907-1-src
Holger Schemel [Thu, 6 Sep 2007 23:17:38 +0000 (01:17 +0200)]
rnd-20070907-1-src

9 years agornd-20070904-1-src
Holger Schemel [Mon, 3 Sep 2007 23:03:32 +0000 (01:03 +0200)]
rnd-20070904-1-src
* some code cleanup for the extended (R'n'D based) EMC graphics engine

9 years agornd-20070903-1-src
Holger Schemel [Mon, 3 Sep 2007 19:29:39 +0000 (21:29 +0200)]
rnd-20070903-1-src
* fixed bug with displaying background for title messages on info screen

9 years agornd-20070902-1-src
Holger Schemel [Sat, 1 Sep 2007 23:06:45 +0000 (01:06 +0200)]
rnd-20070902-1-src
* added several fixes to the extended (R'n'D based) EMC graphics engine

9 years agornd-20070901-3-src
Holger Schemel [Sat, 1 Sep 2007 19:54:03 +0000 (21:54 +0200)]
rnd-20070901-3-src

9 years agornd-20070901-2-src
Holger Schemel [Sat, 1 Sep 2007 13:41:01 +0000 (15:41 +0200)]
rnd-20070901-2-src
* fixed bug when defined artwork cannot be found for artwork that has
  default artwork cloned from other artwork (without default filename)

9 years agornd-20070901-1-src
Holger Schemel [Sat, 1 Sep 2007 08:58:49 +0000 (10:58 +0200)]
rnd-20070901-1-src
* fixed bug with CE action "move player" always resulting in player 4
  if there was a CE action with no trigger player (because the player
  element was calculated by using log_2() from trigger player bits with
  the value PLAYER_BITS_ANY) -- this is now fixed by also storing the
  triggering player bit mask and handling all players in "move player"

9 years agornd-20070826-1-src
Holger Schemel [Sun, 26 Aug 2007 11:09:14 +0000 (13:09 +0200)]
rnd-20070826-1-src
* fixed broken editor copy and paste for custom elements between levels