fixed bug with not warning when editing GEs when using level template
[rocksndiamonds.git] / src /
2017-01-26 Holger Schemelfixed bug with not warning when editing GEs when using...
2017-01-26 Holger Schemelfixed bug with not updating element list after copy...
2017-01-25 Holger Schemeladded request dialog before using level template (curre...
2017-01-25 Holger Schemeladded support for using non-local/shared level template...
2017-01-24 Holger Schemeladded initializing level data from level template if...
2017-01-23 Holger Schemeladded separate functions to determine local and global...
2017-01-20 Holger Schemeladded preprocessor macro for enhanced readability of...
2017-01-20 Holger Schemelfixed bug with mapping unusable undo/redo buttons after...
2017-01-20 Holger Schemelfixed bug with broken undo/redo buttons when using...
2017-01-14 Holger Schemelimproved leaving menu screens by 'left' key (regardless...
2017-01-14 Holger Schemelimproved changing level in main menu (regardless of...
2017-01-14 Holger Schemelchanged year in copyright string to '2017'
2017-01-14 Holger Schemelfixed determining program main data path for Mac OS X
2017-01-13 Holger Schemelversion number set to 4.0.0.2
2017-01-12 Holger Schemelfixed nasty bug that stopped animations when defining...
2017-01-10 Holger Schemelcleanup of saving high score files for single/multi... 4.0.0.1
2017-01-10 Holger Schemeladded detection of global (common/system-wide) scores...
2017-01-09 Holger Schemelreplaced compile time with source date (optionally...
2017-01-08 Holger Schemeldeactivated loading/saving obsolete editor settings
2017-01-08 Holger Schemelchanged program main data path (for compatibility with...
2017-01-06 Holger Schemelfixed determining program main data path for Mac OS X
2017-01-06 Holger Schemelfixed creating custom element images (RocksCE.ilbm...
2017-01-03 Holger Schemelversion number set to 4.0.0.1
2016-12-23 Holger Schemelversion 4.0.0.0 released 4.0.0.0
2016-12-20 Holger Schemelfixed bug with restarting same menu music on different...
2016-12-20 Holger Schemeladded wrapper function for playing and fading menu...
2016-12-19 Holger Schemeladded storing last game mode when setting new game...
2016-12-19 Holger Schemelimproved performance of artwork config initialization...
2016-12-18 Holger Schemeladded option '--mytapes' to use private tapes for tape...
2016-12-12 Holger Schemelfixed toggling game speed (using debug mode key shortcuts)
2016-12-12 Holger Schemelfixed some compilation errors for SDL 1.2 target
2016-12-12 Holger Schemelimproved virtual buttons for touch devices (Android)
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-11-29 Holger Schemelfixed new game control input method 'follow finger...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-11-29 Holger Schemeladded linking to GLESv2 library
2016-11-29 Holger Schemelremoved specific version numbers from SDL2 library...
2016-11-28 Holger Schemelfixed acid animation for elements falling/moving into...
2016-11-28 Holger Schemelmoved drawing graphic from frame reset function (no...
2016-11-28 Holger Schemelfixed bug that causes a crash with faulty GIC image...
2016-11-23 Holger Schemelfixed displaying extra setup options for wipe gestures...
2016-11-23 Holger Schemelfixed bug not using configured distance values for...
2016-11-23 Holger Schemeladded new game control input method 'follow finger...
2016-11-23 Holger Schemeladded function to get the size of a player's inventory...
2016-11-07 Holger Schemeladded functions to get current player position for...
2016-11-07 Holger Schemelsmall code cleanup
2016-11-07 Holger Schemelminor cleanup
2016-11-07 Holger Schemeladded functions to get level position (tile) from scree...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-10-23 Holger Schemeladded options for showing editor elements list when...
2016-10-21 Holger Schemelchanged handling of deactivated gadgets (undefined...
2016-10-20 Holger Schemeladded option for 'masked' element graphics on propertie...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-10-20 Holger Schemeladded check to ensure that decoration does not overlap...
2016-10-20 Holger Schemelsmall fix to prevent graphic drawing overflow
2016-10-19 Holger Schemeladded starting game by clicking level preview on main...
2016-10-19 Holger Schemelfixed bug with custom playfield scrollbar size in level...
2016-10-19 Holger Schemelfixed bug with broken 'page up/down' keys (for element...
2016-10-07 Holger Schemelfixed drawing of inner corners for growing/shrinking...
2016-10-07 Holger Schemelfixed drawing of crumbled borders for 64x64 sized game...
2016-10-07 Holger Schemelfixed bug with special flag 'load_xsb_to_ces' (use...
2016-09-17 Holger Schemelfixed saving game engine snapshots (save after game...
2016-09-17 Holger Schemelreplaced local static variables with variables stored...
2016-09-14 Holger Schemelfixed error output for out-of-bounds graphic definitions
2016-09-14 Holger Schemelfixed bug with using game tile size scaling factor...
2016-09-13 Holger Schemelfixed bug when using '2nd_movement_tile' animations...
2016-09-13 Holger Schemelcleanup of functions for getting graphic source (bitmap...
2016-09-13 Holger Schemelfixed bug with copying bitmaps when remapping 'global...
2016-09-13 Holger Schemelfixed bug with frozen zonks when using engine snapshots...
2016-07-29 Holger Schemeladded helper function for debugging of image handling
2016-07-29 Holger Schemelfixed bug with non-element images from dynamic configur...
2016-07-26 Holger Schemelundo of buggy 'small change for setting background...
2016-06-29 Holger Schemelchanged loading images to use function for creating...
2016-06-29 Holger Schemelchanged error handling and messages when loading images
2016-06-29 Holger Schemelcleanup of function for zooming bitmap (with masked...
2016-06-29 Holger Schemelcleanup of function for creating opaque surface from...
2016-06-29 Holger Schemelfixed zooming surfaces to keep alpha channel
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-27 Holger Schemelfixed loading images with alpha channel or transparent...
2016-06-27 Holger Schemelfixed converting surfaces with alpha channel for SDL 1.2
2016-06-27 Holger Schemelreplaced SDL/SDL2 specific alpha blending by newly...
2016-06-27 Holger Schemeladded abstractions for alpha blending and color key...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged pixel format check to ignore alpha channel
2016-06-24 Holger Schemeladded output of command-line level conversion to standa...
2016-06-24 Holger Schemeladded output of automatic tape playing to standard...
2016-06-24 Holger Schemelfixed and extended auto-replay modes from command line
2016-06-22 Holger Schemelversion number set to 4.0.0.0 RC3 4.0.0.0-rc3
2016-06-17 Holger Schemeladded scrolling any scrollbars under the mouse pointer...
2016-06-16 Holger Schemeladded recognizing keypad keys +/-/0 as window scaling...
2016-06-16 Holger Schemelfixed handling of modifier keys for debug key shortcuts
2016-06-14 Holger Schemeladded debug key handling to request dialog event loop
2016-06-14 Holger Schemelmoved key event handling for debug keys to separate...
2016-06-14 Holger Schemelsmall fix to prevent compiler warning
2016-06-14 Holger Schemelsmall fix to prevent compiler warning
2016-06-14 Holger Schemelfixed problem with mixed use of game pause and tape...
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