fixed bug not using configured distance values for wipe gestures
[rocksndiamonds.git] / src /
2016-11-23 Holger Schemelfixed bug not using configured distance values for...
2016-11-23 Holger Schemeladded new game control input method 'follow finger...
2016-11-23 Holger Schemeladded function to get the size of a player's inventory...
2016-11-07 Holger Schemeladded functions to get current player position for...
2016-11-07 Holger Schemelsmall code cleanup
2016-11-07 Holger Schemelminor cleanup
2016-11-07 Holger Schemeladded functions to get level position (tile) from scree...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-10-23 Holger Schemeladded options for showing editor elements list when...
2016-10-21 Holger Schemelchanged handling of deactivated gadgets (undefined...
2016-10-20 Holger Schemeladded option for 'masked' element graphics on propertie...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-10-20 Holger Schemeladded check to ensure that decoration does not overlap...
2016-10-20 Holger Schemelsmall fix to prevent graphic drawing overflow
2016-10-19 Holger Schemeladded starting game by clicking level preview on main...
2016-10-19 Holger Schemelfixed bug with custom playfield scrollbar size in level...
2016-10-19 Holger Schemelfixed bug with broken 'page up/down' keys (for element...
2016-10-07 Holger Schemelfixed drawing of inner corners for growing/shrinking...
2016-10-07 Holger Schemelfixed drawing of crumbled borders for 64x64 sized game...
2016-10-07 Holger Schemelfixed bug with special flag 'load_xsb_to_ces' (use...
2016-09-17 Holger Schemelfixed saving game engine snapshots (save after game...
2016-09-17 Holger Schemelreplaced local static variables with variables stored...
2016-09-14 Holger Schemelfixed error output for out-of-bounds graphic definitions
2016-09-14 Holger Schemelfixed bug with using game tile size scaling factor...
2016-09-13 Holger Schemelfixed bug when using '2nd_movement_tile' animations...
2016-09-13 Holger Schemelcleanup of functions for getting graphic source (bitmap...
2016-09-13 Holger Schemelfixed bug with copying bitmaps when remapping 'global...
2016-09-13 Holger Schemelfixed bug with frozen zonks when using engine snapshots...
2016-07-29 Holger Schemeladded helper function for debugging of image handling
2016-07-29 Holger Schemelfixed bug with non-element images from dynamic configur...
2016-07-26 Holger Schemelundo of buggy 'small change for setting background...
2016-06-29 Holger Schemelchanged loading images to use function for creating...
2016-06-29 Holger Schemelchanged error handling and messages when loading images
2016-06-29 Holger Schemelcleanup of function for zooming bitmap (with masked...
2016-06-29 Holger Schemelcleanup of function for creating opaque surface from...
2016-06-29 Holger Schemelfixed zooming surfaces to keep alpha channel
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-27 Holger Schemelfixed loading images with alpha channel or transparent...
2016-06-27 Holger Schemelfixed converting surfaces with alpha channel for SDL 1.2
2016-06-27 Holger Schemelreplaced SDL/SDL2 specific alpha blending by newly...
2016-06-27 Holger Schemeladded abstractions for alpha blending and color key...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged pixel format check to ignore alpha channel
2016-06-24 Holger Schemeladded output of command-line level conversion to standa...
2016-06-24 Holger Schemeladded output of automatic tape playing to standard...
2016-06-24 Holger Schemelfixed and extended auto-replay modes from command line
2016-06-22 Holger Schemelversion number set to 4.0.0.0 RC3 4.0.0.0-rc3
2016-06-17 Holger Schemeladded scrolling any scrollbars under the mouse pointer...
2016-06-16 Holger Schemeladded recognizing keypad keys +/-/0 as window scaling...
2016-06-16 Holger Schemelfixed handling of modifier keys for debug key shortcuts
2016-06-14 Holger Schemeladded debug key handling to request dialog event loop
2016-06-14 Holger Schemelmoved key event handling for debug keys to separate...
2016-06-14 Holger Schemelsmall fix to prevent compiler warning
2016-06-14 Holger Schemelsmall fix to prevent compiler warning
2016-06-14 Holger Schemelfixed problem with mixed use of game pause and tape...
2016-06-14 Holger Schemelchanged behaviour of key shortcut to start/pause/contin...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-06-13 Holger Schemelremoved debug key shortcut to enable/disable Supaplex...
2016-06-13 Holger Schemeladded configurable debug key shortcuts for changing...
2016-06-12 Holger Schemeladded easier accessible shortcuts for scaling up or...
2016-06-12 Holger Schemeladded gadget key for editor zoom button handling (funct...
2016-06-12 Holger Schemeladded setup value for maximum allowed engine snapshot...
2016-06-10 Holger Schemeladded automatic memory usage limitation to engine snaps...
2016-06-09 Holger Schemelfixed bugs that happen under certain conditions when...
2016-06-07 Holger Schemeladded missing recording modes to tape recorder display...
2016-06-07 Holger Schemelfixed bug with re-mapping snapshot buttons after pause
2016-06-03 Holger Schemelsmall change for setting background image
2016-06-03 Holger Schemelfixed bug with wrong high score list width when using...
2016-06-02 Holger Schemelfixed changing viewport properties not before fading...
2016-06-02 Holger Schemelminor code cleanup
2016-06-02 Holger Schemelchanged tape recorder logic to separate speed and ...
2016-06-02 Holger Schemelcleanup of tape recorder warp start/stop handling
2016-06-02 Holger Schemelchanged updating tape recorder display more generically
2016-06-02 Holger Schemelcleanup of tape recorder display activation/deactivation
2016-06-02 Holger Schemelsmall move of code block
2016-06-02 Holger Schemelsmall move of code block
2016-06-02 Holger Schemeladded function to draw tape recorder play state
2016-06-02 Holger Schemelchanged tape control graphic positions to prepare for...
2016-06-02 Holger Schemeladded missing definitions
2016-06-02 Holger Schemelremoved unused definitions
2016-06-02 Holger Schemelchanged order of tape controls
2016-06-02 Holger Schemelrenamed variable
2016-05-31 Holger Schemelfixed 'skip next fade' logic for cross-fading buffers
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-31 Holger Schemelfixed changing viewport properties not before fading...
2016-05-31 Holger Schemelfixed re-creating window-sized buffers only if window...
2016-05-31 Holger Schemelremoved unneeded tape recorder display update
2016-05-31 Holger Schemelfixed small tape recorder state display bug
2016-05-31 Holger Schemelcleanup of tape recorder state handling
2016-05-31 Holger Schemelsmall cleanup for drawing tape recorder labels and...
2016-05-31 Holger Schemelfixed some tape recorder display update problems
2016-05-31 Holger Schemelfixed small bug with wrong video state definition
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-30 Holger Schemelimproved tape button logic (mainly warp modes) of the...
2016-05-30 Holger Schemelfixed screen redraw if fading area differs from redraw...
2016-05-29 Holger Schemelfixed removing potential multiple screen redraw in...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
next