fixed potential crash bug when loading custom artwork
[rocksndiamonds.git] / src / tools.c
2020-10-01 Holger Schemelfixed potential crash bug when loading custom artwork
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged printing game tile information to console and...
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-05 Holger Schemelchanged function logic for changing fullscreen/scaling...
2020-09-05 Holger Schemelsplit function to toggle fullscreen and change window...
2020-09-05 Holger Schemelimproved function to toggle fullscreen or change window...
2020-09-05 Holger Schemeladded re-creating renderer and textures when changing...
2020-09-03 Holger Schemelminor whitespace change
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-08-23 Holger Schemelfixed element mapping for amoeba drop for use with...
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-05-28 Holger Schemeladded correcting playfield scroll position for EM engine
2020-05-28 Holger Schemelmoved functions for correcting playfield buffer positio...
2020-05-28 Holger Schemelremoved checks for (unused) border element for EM engine
2020-05-19 Holger Schemelfixed drawing old screens for one video frame when...
2020-05-19 Holger Schemelfixed drawing global animations when switching screens...
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemelfixed frame counter for EM engine for single step mode...
2020-05-19 Holger Schemelfixed bug with playing EM level with inactive player
2020-05-19 Holger Schemelfixed incorrectly using steelwall border for non-R...
2020-05-19 Holger Schemelimproved error handling code when mapping EM engine...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelchanged frame counter for EM engine counting upward...
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved test/debug code for EM graphics engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved unused function
2020-05-19 Holger Schemeladded "pause" element to game elements in EM engine
2020-05-19 Holger Schemelchanged order of game elements in EM engine (no functio...
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2019-09-19 Holger Schemeladded overlay touch buttons for door request dialog
2019-04-28 Holger Schemelfixed handling clickable global animations during reque...
2019-04-25 Holger Schemeladded handling global animations when showing envelope...
2019-04-25 Holger Schemeladded handling clickable global animations during reque...
2019-02-27 Holger Schemelfixed graphical bugs caused by commit f77bbb8f and...
2019-02-12 Holger Schemelprepared some tool functions for the following commit
2019-02-11 Holger Schemelminor whitespace change
2019-02-11 Holger Schemelfixed bug with even sized playfield screen and levels...
2019-02-10 Holger Schemelchanged drawing preview/network players if only level...
2019-01-26 Holger Schemelfixed incorrect drawing of players which are moving...
2019-01-07 Holger Schemelfixed potential crash bug (accessing invalid memory)
2019-01-07 Holger Schemelfixed potential crash bug (accessing already destroyed...
2019-01-04 Holger Schemeladded quickly toggling team mode by clicking on main...
2018-12-18 Holger Schemelfixed graphical bug when digging (crumbled) sand next...
2018-12-11 Holger Schemelchanged request dialog to disable virtual buttons inste...
2018-12-03 Holger Schemelchanged fading complete screen only if all viewports...
2018-12-03 Holger Schemelrenamed function
2018-12-03 Holger Schemelfixed bug with comparing wrong viewport variables
2018-12-01 Holger Schemeladded support for dynamic window and playfield size
2018-11-16 Holger Schemelfixed handling debug keys to prevent handling keys...
2018-11-15 Holger Schemelfixed some bugs with (not) displaying virtual buttons
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved 'inline' keyword (compilers are better at this...
2018-10-12 Holger Schemeladded handling game actions also after unsolved game...
2018-10-12 Holger Schemelfixed bug with handling networking packets if request...
2018-10-03 Holger Schemelfixed problem when determining maximum word length...
2018-10-01 Holger Schemelfixed handling mouse button events when waiting for...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-12 Holger Schemelimproved clearing event queue after fading and after...
2018-09-12 Holger Schemelfixed bug with not recognizing ".mode_loop: false"...
2018-08-30 Holger Schemeladded (and set) identifier and level number to global...
2018-08-25 Holger Schemeladded always playing network games in team mode with...
2018-08-17 Holger Schemelfixed pausing network games if the game already ended
2018-07-14 Holger Schemeladded clearing event queue after fading and after door...
2018-07-04 Holger Schemeladded configurable border size also for drawing network...
2018-07-04 Holger Schemeladded drawing players with level preview when using...
2018-07-03 Holger Schemeladded clearing network players from main menu screen...
2018-07-01 Holger Schemeladded drawing network players (graphics and names)...
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-18 Holger Schemeladded support for cursor keys and joystick to network...
2018-06-18 Holger Schemelre-arranged buttons to select network player in request...
2018-06-18 Holger Schemeladded support for keys 1 to 4 to select network player...
2018-06-17 Holger Schemeladded storing image identifier in internal gadget structure
2018-06-14 Holger Schemelremoved SDL 2.0 key symbols (using preprocessor) when...
2018-06-13 Holger Schemelfixed bug causing crash when trying to draw undefined...
2018-06-05 Holger Schemelfixed bug with not updating screen during request door...
2018-06-03 Holger Schemeladded correcting positions for envelope request buttons...
2018-06-03 Holger Schemelremoved support for off-screen positions for request...
2018-04-20 Holger Schemeladded recognizing "y/Y" and "n/N" keys to answer reques...
2018-04-09 Holger Schemelfixed always redrawing global border when redrawing...
2018-04-05 Holger Schemeladded always redrawing global border when redrawing...
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