added forcing pointer-style global animations to stay inside window area
[rocksndiamonds.git] / src / libgame /
2019-04-22 Holger Schemeladded pumping events when waiting for screen redraw
2019-04-18 Holger Schemelfixed function to always return a string copy (and...
2019-04-17 Holger Schemelfixed some memory allocations to prevent valgrind warnings
2019-04-04 Holger Schemeladded function to update the mouse position when changi...
2019-04-04 Holger Schemeladded SDL event filter to track mouse position from...
2019-04-03 Holger Schemelimproved global animation class "pointer" for animation...
2019-03-23 Holger Schemeladded global animation actions executed after init...
2019-03-21 Holger Schemeladded generic support for handling user events
2019-03-20 Holger Schemelcleanup of obsolete client message event from SDL 1.2
2019-03-20 Holger Schemelremoved obsolete window events from SDL 1.2
2019-03-18 Holger Schemeladded fields to graphics info structure to store curren...
2019-03-17 Holger Schemeladded global animation event 'unclick:any' to handle...
2019-03-14 Holger Schemeladded several new event types that can trigger global...
2019-03-14 Holger Schemeladded support for more event types for global animation...
2019-03-12 Holger Schemeladded support for storing multiple event definitions...
2019-03-12 Holger Schemelmoved functions to parse GIC parameters from 'libgame...
2019-03-03 Holger Schemeladded detecting use of touch device for user input...
2019-02-20 Holger Schemelfixed drag-and-drop support for SDL older than version...
2019-02-17 Holger Schemelminor code cleanup
2019-02-17 Holger Schemelfixed compiler warning
2019-02-17 Holger Schemelfixed compilation problems of minizip code on Linux
2019-02-10 Holger Schemeladded hiding complete setup sub-menus marked with ...
2019-02-10 Holger Schemelchanged drawing preview/network players if only level...
2019-02-10 Holger Schemelremoved code and image for using virtual buttons from...
2019-02-04 Holger Schemelfixed potential crash bug for special versions without...
2019-02-02 Holger Schemelremoved drag-and-drop support if compiled with SDL...
2019-01-24 Holger Schemelimproved handling and displaying dropped level set...
2019-01-15 Holger Schemelfixed memory leak
2019-01-15 Holger Schemelre-added some removed (deactivated) code (to be evaluat...
2019-01-15 Holger Schemelremoved warning from "ar" on newer systems
2019-01-13 Holger Schemelremoved obsolete special functions to add new level...
2019-01-13 Holger Schemeladded generic function to add new level or artwork...
2019-01-12 Holger Schemeladded adding extracted level and artwork info from...
2019-01-12 Holger Schemeladded extracting level and artwork sets from zip files...
2019-01-12 Holger Schemelremoved experimental (Windows specific) drag and drop...
2019-01-12 Holger Schemeladded extracting level and artwork sets from zip files...
2019-01-12 Holger Schemeladded generic support for listing and extracting zip...
2018-12-11 Holger Schemelchanged request dialog to disable virtual buttons inste...
2018-12-11 Holger Schemelfixed compiler warning due to missing function prototype
2018-12-01 Holger Schemeladded support for dynamic window and playfield size
2018-11-26 Holger Schemelfixed nasty x/y typo bug
2018-11-19 Holger Schemelreplaced preprocessor constants with enum values
2018-11-16 Holger Schemeladded deactivating text (and selectbox) gadgets with...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-10-29 Holger Schemeladded custom artwork mappings to fix warnings in level...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved 'inline' keyword (compilers are better at this...
2018-10-12 Holger Schemeladded setup option to ask to play again after game...
2018-10-09 Holger Schemelimproved checking game speed and vsync settings when...
2018-10-03 Holger Schemelfixed problem when determining maximum word length...
2018-10-03 Holger Schemeladded setup option to use extended list for game speed...
2018-10-03 Holger Schemelcode cleanup (using new and already existing structures)
2018-10-03 Holger Schemeladded check if game speed is high enough for 60 Hz...
2018-10-01 Holger Schemeladded text input setup option to configure network...
2018-09-29 Holger Schemeladded gadget tag to always execute the callback action...
2018-09-29 Holger Schemelchanged setting cursor when automatically activating...
2018-09-26 Holger Schemeladded support for (normal and adaptive) vertical sync...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-13 Holger Schemelfixed bug with losing image filename when scaling bitmaps
2018-09-12 Holger Schemelfixed bug with not recognizing ".mode_loop: false"...
2018-09-04 Holger Schemelimproved preprocessor macro to determine array size
2018-08-30 Holger Schemeladded using global levelset identifier and level number...
2018-08-30 Holger Schemeladded (and set) identifier and level number to global...
2018-08-28 Holger Schemelmoved level set info structure to game library layer
2018-08-22 Holger Schemeladded functions to handle network level directories
2018-07-04 Holger Schemeladded drawing players with level preview when using...
2018-07-01 Holger Schemeladded drawing network players (graphics and names)...
2018-06-27 Holger Schemeladded delay function that regularly updates the screen...
2018-06-21 Holger Schemeladded setup option to skip displaying the high scores...
2018-06-21 Holger Schemeladded setup option to directly play the next level...
2018-06-18 Holger Schemeldeactivated some debug messages
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-18 Holger Schemelmoved setting preferred network player from game start...
2018-06-18 Holger Schemeladded setup option to enable network multi-player games
2018-06-17 Holger Schemeladded the "return" and "escape" key to be simulated...
2018-06-17 Holger Schemeladded event actions (by simulating keyboard input)...
2018-06-17 Holger Schemeladded "multiple_actions" option for clickable global...
2018-06-17 Holger Schemelimproved function to dump identifiers for all gadgets...
2018-06-17 Holger Schemeladded "passthrough" option for clickable global animations
2018-06-17 Holger Schemeladded event actions (by triggering gadgets) for global...
2018-06-17 Holger Schemeladded key shortcut to dump identifiers for all gadgets...
2018-06-17 Holger Schemeladded event action parameter for global animations...
2018-06-17 Holger Schemeladded storing image identifier in internal gadget structure
2018-06-05 Holger Schemeladded option to draw pressed virtual buttons highlighted
2018-06-05 Holger Schemeladded option to draw virtual buttons outlined
2018-06-05 Holger Schemelcode cleanup
2018-06-05 Holger Schemelfixed small bug in preprocessor macro
2018-06-05 Holger Schemeladded configurability of transparency for virtual buttons
2018-06-05 Holger Schemelremoved explicit check for Android for displaying virtu...
2018-06-05 Holger Schemelmoved virtual buttons definitions to setup data structures
2018-06-05 Holger Schemeladded empty borders between different virtual buttons
2018-06-05 Holger Schemeladded using configurable virtual buttons while playing
2018-06-05 Holger Schemeladded separate grid buttons for landscape and portrait...
2018-06-05 Holger Schemeladded grid buttons to virtual buttons setup screen
2018-06-05 Holger Schemeladded grid to (not yet functional) setup screen to...
2018-04-26 Holger Schemelfixed potential bug with alpha blending when using...
2018-04-20 Holger Schemeladded adjusting input setup menu according to configure...
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