cleanup of saving high score files for single/multi-user installations
[rocksndiamonds.git] / src / libgame /
2017-01-10 Holger Schemelcleanup of saving high score files for single/multi... 4.0.0.1
2017-01-10 Holger Schemeladded detection of global (common/system-wide) scores...
2017-01-08 Holger Schemelchanged program main data path (for compatibility with...
2017-01-06 Holger Schemelfixed determining program main data path for Mac OS X
2016-12-20 Holger Schemelfixed bug with restarting same menu music on different...
2016-12-19 Holger Schemelimproved performance of artwork config initialization...
2016-12-18 Holger Schemeladded option '--mytapes' to use private tapes for tape...
2016-12-12 Holger Schemelfixed some compilation errors for SDL 1.2 target
2016-12-12 Holger Schemelimproved virtual buttons for touch devices (Android)
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-11-23 Holger Schemeladded new game control input method 'follow finger...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-10-21 Holger Schemelchanged handling of deactivated gadgets (undefined...
2016-10-20 Holger Schemeladded option for 'masked' element graphics on propertie...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-10-20 Holger Schemeladded check to ensure that decoration does not overlap...
2016-07-29 Holger Schemeladded helper function for debugging of image handling
2016-06-29 Holger Schemelchanged loading images to use function for creating...
2016-06-29 Holger Schemelchanged error handling and messages when loading images
2016-06-29 Holger Schemelcleanup of function for zooming bitmap (with masked...
2016-06-29 Holger Schemelcleanup of function for creating opaque surface from...
2016-06-29 Holger Schemelfixed zooming surfaces to keep alpha channel
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-27 Holger Schemelfixed loading images with alpha channel or transparent...
2016-06-27 Holger Schemelfixed converting surfaces with alpha channel for SDL 1.2
2016-06-27 Holger Schemelreplaced SDL/SDL2 specific alpha blending by newly...
2016-06-27 Holger Schemeladded abstractions for alpha blending and color key...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged setting native surface to use internal conversi...
2016-06-27 Holger Schemelchanged pixel format check to ignore alpha channel
2016-06-17 Holger Schemeladded scrolling any scrollbars under the mouse pointer...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-06-13 Holger Schemeladded configurable debug key shortcuts for changing...
2016-06-12 Holger Schemeladded setup value for maximum allowed engine snapshot...
2016-06-10 Holger Schemeladded automatic memory usage limitation to engine snaps...
2016-06-09 Holger Schemelfixed bugs that happen under certain conditions when...
2016-06-03 Holger Schemelfixed bug with wrong high score list width when using...
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-31 Holger Schemelfixed re-creating window-sized buffers only if window...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-04-26 Holger Schemelchanged playing music to prevent 'plop' sound for certa...
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-24 Holger Schemeladded check if rendering to target texture is supported...
2016-04-22 Holger Schemelfixed using unsupported rendering mode from config...
2016-04-22 Holger Schemelsmall fix to prevent compilation warning for SDL1 target
2016-04-21 Holger Schemelchanged maximum window size to 400% of unscaled window...
2016-04-21 Holger Schemelchanged minimum window size to 30% of unscaled window...
2016-04-21 Holger Schemelchanged screen update function name to be explicit...
2016-04-21 Holger Schemelminor whitespace change
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-18 Holger Schemelfixed bug with changing hash while iterating over it
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-10 Holger Schemelchanged sound handling to only expire loop sounds durin...
2016-04-05 Holger Schemeladded screen rendering mode to be configurable via...
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-04-02 Holger Schemelmoved redundant code to new function
2016-04-02 Holger Schemelremoved redundant code (again)
2016-04-02 Holger Schemelremoved some global variables from function parameters
2016-04-02 Holger Schemelcleanup of screen initialization code
2016-04-02 Holger Schemelfixed (reactivated) global animations (toons) for SDL...
2016-04-01 Holger Schemelcleanup of warning messages if setting up SDL 1.2 video...
2016-03-31 Holger Schemelremoved redundant code
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved unused (obsolete) option to specify X11 server...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved support for non-renderer graphics for SDL2...
2016-03-31 Holger Schemeladded target texture rendering to suppress scaling...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-10 Holger Schemeladded support for alpha channel transparency for global...
2016-03-09 Holger Schemelfixed graphical responsiveness of gadgets (mainly in...
2016-03-09 Holger Schemeladded new animation mode (modifier) 'once' for global...
2016-03-08 Holger Schemeladded initial window size to default program config...
2016-03-08 Holger Schemelreduced minimum required screen frame rate at startup...
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-15 Holger Schemeladded support for playing global animations in differen...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
2016-02-08 Holger Schemelsmall cleanup of variables usage
2016-02-08 Holger Schemeladded drawing global animations during post delay of...
2016-02-08 Holger Schemelfixed using SDL internal structure in platform independ...
2016-02-08 Holger Schemeladded test code for using bitmaps instead of textures...
2016-02-07 Holger Schemeladded re-initialization of textures after change of...
2016-02-03 Holger Schemeladded accepting control definitions (without artwork...
2016-02-02 Holger Schemelfixed backwards compatibility code regarding PCX/PNG...
2016-02-02 Holger Schemelremoved busy waiting when sleeping/delaying
2016-02-02 Holger Schemeladded abstractions for checking and resetting frame...
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