fixed tile selection cursor position for levels smaller than the playfield
[rocksndiamonds.git] / src / libgame / system.h
2018-04-10 Holger Schemelfixed tile selection cursor position for levels smaller... 4.1.0.0
2018-04-02 Holger Schemeladded support for non-button touch pads for MM game...
2018-03-23 Holger Schemelfixed moving tile selection cursor
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemeladded option 'off' for touch controls (for non-Android...
2018-03-23 Holger Schemeladded support for main menu titles in level and graphic...
2018-03-23 Holger Schemeladded support for font definitions with different chara...
2018-03-23 Holger Schemelcorrected comment
2018-03-23 Holger Schemelfixed default video depth not being initialized in...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemeladded new automatically saved config file for level...
2018-03-23 Holger Schemeladded level editor support for Mirror Magic (and Deflek...
2018-02-06 Holger Schemeladded some performance tuning for "autotest" and warp...
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2017-11-15 Holger Schemeladded fix to prevent Windows from complaining about...
2017-10-11 Holger Schemeladded flag to (not) show scaling in title to default...
2017-10-11 Holger Schemeladded custom version string to default program configur...
2017-10-07 Holger Schemeladded setup debug option for displaying frames per...
2017-10-07 Holger Schemeladded function for getting current draw deactivation...
2017-09-12 Holger Schemelmoved game controller base mappings file to new 'conf...
2017-07-17 Holger Schemelmoved clearing joystick state from closing to initializ...
2017-07-16 Holger Schemeladded enabling/disabling virtual button overlay dependi...
2017-07-03 Holger Schemelfixed joystick naming convention from file descriptor...
2017-07-03 Holger Schemeladded using global and personal game controller mapping...
2017-06-30 Holger Schemelimproved support for game controllers and joysticks
2017-05-06 Holger Schemelincreased maximum number of global animations (and...
2017-04-24 Holger Schemeladded 'position: last' for global animations to continu...
2017-04-23 Holger Schemeladded animation event by 'any' input (click anywhere...
2017-04-19 Holger Schemeladded animation events triggered by clicking other...
2017-04-18 Holger Schemeladded first version of simple click events for global...
2017-02-02 Holger Schemeladded option to 'editor' tab to use level template...
2017-02-01 Holger Schemeladded setup option to enable/disable auto-incrementing...
2017-02-01 Holger Schemeladded headless mode (no window) for automated tape...
2017-01-31 Holger Schemeladded setup option to show/hide classic elements in...
2017-01-23 Holger Schemeladded separate functions to determine local and global...
2017-01-10 Holger Schemeladded detection of global (common/system-wide) scores...
2016-12-18 Holger Schemeladded option '--mytapes' to use private tapes for tape...
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-11-23 Holger Schemeladded new game control input method 'follow finger...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-06-13 Holger Schemeladded configurable debug key shortcuts for changing...
2016-06-12 Holger Schemeladded setup value for maximum allowed engine snapshot...
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-29 Holger Schemelfixed redrawing playfield and doors when drawing playfi...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-04-21 Holger Schemelchanged maximum window size to 400% of unscaled window...
2016-04-21 Holger Schemelchanged minimum window size to 30% of unscaled window...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-31 Holger Schemelremoved unused (obsolete) option to specify X11 server...
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-22 Holger Schemelchanged drawing of global borders to more generic approach
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-09 Holger Schemeladded new animation mode (modifier) 'once' for global...
2016-03-08 Holger Schemeladded initial window size to default program config...
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
2016-02-08 Holger Schemeladded test code for using bitmaps instead of textures...
2016-02-02 Holger Schemeladded some configuration options for global animation...
2016-01-19 Holger Schemeladded blitting of textures for global animations
2016-01-19 Holger Schemeladded initialization of config and textures for global...
2015-11-25 Holger Schemeladded definitions for new screen transition effect...
2015-10-15 Holger Schemelremoved some old Mac stuff not needed anymore
2015-06-09 Holger Schemelcleanup of screen fading code
2015-05-31 Holger Schemeladded setup option to enable/disable (now optional...
2015-05-21 Holger Schemeladded generically setting redraw mask when blitting...
2015-05-19 Holger Schemelcleanup of redraw masks
2015-05-15 Holger Schemelremoved artifact from removed X11 support
2015-05-15 Holger Schemelremoved obsolete code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused setup option 'soft_scrolling'
2015-04-21 Holger Schemelimproved logfile handling
2015-04-15 Holger Schemeladded option for window icon file to run-time special...
2015-04-14 Holger Schemeladded program config file support for run-time special...
2015-03-30 Holger Schemeladded setting engine snapshot mode to setup screen...
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2015-03-10 Holger Schemeladded main menu backlink to level set selection
2015-03-03 Holger Schemelfixed using SDL_DisplayFormat() even if video is not...
2015-03-02 Holger Schemelchanged mouse cursor on title screens not being always...
2015-02-02 Holger Schemelimproved configurability of tape date and time display...
2014-11-02 Holger Schemelfixed redraw/fade bugs when redefining the playfield...
2014-10-17 Holger Schemelremoved some remaining unused X11 stuff
2014-10-07 Holger Schemelfixed bug when changing between graphic sets with diffe...
2014-09-14 Holger Schemelupdated contact info in source file headers
2014-09-11 Holger SchemelMerge branch 'topic-tilesize-cleanup'
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