added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_em / logic.c
2023-11-24 Holger Schemeladded random push delay for rocks, nuts and bombs to...
2022-06-24 Holger Schemeladded separate game variable to check for time limit...
2020-12-01 Holger Schemelfixed activating robot wheel at wrap-around position...
2020-12-01 Holger Schemelfixed wrap-around with entering EM style door (gate...
2020-11-24 Holger Schemelremoved unused array
2020-11-14 Holger Schemelfixed handling of player at fake acid for EM engine
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-25 Holger Schemeladded full compatibility for wrap-around levels in...
2020-09-10 Holger Schemeladded handling 64-bit random value bug with old tapes...
2020-09-01 Holger Schemelchanged constant number of eater arrays to variable...
2020-08-25 Holger Schemelfixed pushed objects going into acid in EM engine for...
2020-08-25 Holger Schemelfixed handling of pushed objects in EM engine for old...
2020-08-25 Holger Schemelfixed handling of androids in EM engine for old tapes
2020-08-25 Holger Schemelfixed handling of chain explosions in EM engine for...
2020-05-28 Holger Schemeladded playing door/gate sound when wrapping-around...
2020-05-19 Holger Schemelminor change of preprocessor macro
2020-05-19 Holger Schemelreplaced a few bitmask operations by modulo operations
2020-05-19 Holger Schemelminor code cleanup
2020-05-19 Holger Schemelchanged type of some variables
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemelrenamed and removed some variables
2020-05-19 Holger Schemelrenamed some variables to better describe their purpose
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemelfixed checking position of inactive players
2020-05-19 Holger Schemelchanged frame counter for EM engine counting upward...
2020-05-19 Holger Schemelmoved calling EM engine logic to corresponding source...
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelminor change to handle explosion sound for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelmoved global random variable for EM engine to game...
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemelchanged handling of pushed objects in EM engine
2020-05-19 Holger Schemeladded pushed objects going into acid (with compile...
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemeladded missing handling of bumper element in EM engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemeladded using some more game element tables in EM engine
2020-05-19 Holger Schemelmoved game element tables to game logic source file
2020-05-19 Holger Schemelrenamed functions
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved pre-processor directive for newly added EM...
2020-05-19 Holger Schemelfixed handling of fake acid for EM engine
2020-05-19 Holger Schemeladded fast player relocation for level wrap-around...
2020-05-19 Holger Schemeladded support for EM wrap-around levels also to level...
2020-05-19 Holger Schemeladded support for wrap-around levels in EM engine
2020-05-19 Holger Schemeladded limiting amoeba handling in EM engine to the...
2020-05-19 Holger Schemeladded using cave buffer offsets in EM level conversion...
2020-05-19 Holger Schemeladded cave buffer offsets to level structure in EM...
2020-05-19 Holger Schemelincreased cave buffer offset (and adjusted graphics...
2020-05-19 Holger Schemeladded separate playfield and buffer sizes for EM engine...
2020-05-19 Holger Schemelcleanup of EM engine cave size definition names
2020-05-19 Holger Schemelmoved cave arrays and pointers for EM engine to level...
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemeladded using cave pointers to handle game logic in EM...
2020-05-19 Holger Schemelchanged order of cave tile changes in EM engine
2020-05-19 Holger Schemelmoved code for explosions in EM engine to separate...
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelmoved some switch statements in EM engine to separate...
2020-05-19 Holger Schemelmoved game logic for EM engine to single source file