added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_em / emerald.h
2020-11-14 Holger Schemelfixed handling of player at fake acid for EM engine
2020-09-25 Holger Schemeladded full compatibility for wrap-around levels in...
2020-09-24 Holger Schemelfixed support for wrap-around levels in EM engine
2020-09-01 Holger Schemelchanged constant number of eater arrays to variable...
2020-05-19 Holger Schemelchanged type of some variables
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemelrenamed and removed some variables
2020-05-19 Holger Schemelchanged order of some structures in EM engine
2020-05-19 Holger Schemeladded flags for test mode, teamwork mode and infinite...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
2020-05-19 Holger Schemelmoved setting android clone data to different function
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved pre-processor directive for newly added EM...
2020-05-19 Holger Schemeladded support for EM wrap-around levels also to level...
2020-05-19 Holger Schemeladded cave buffer offsets to level structure in EM...
2020-05-19 Holger Schemelincreased cave buffer offset (and adjusted graphics...
2020-05-19 Holger Schemeladded separate playfield and buffer sizes for EM engine...
2020-05-19 Holger Schemelcleanup of EM engine cave size definition names
2020-05-19 Holger Schemelmoved cave arrays and pointers for EM engine to level...
2020-05-19 Holger Schemeladded "pause" element to game elements in EM engine
2020-05-19 Holger Schemelchanged order of game elements in EM engine (no functio...
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelminor code formatting changes
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2020-05-19 Holger Schemelmoved EM engine specific definitions to separate includ...