From: Holger Schemel Date: Wed, 29 Jun 2016 06:37:26 +0000 (+0200) Subject: cleanup code for zooming bitmaps and creating corresponding masked bitmaps X-Git-Tag: 4.0.0.0~58 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=f7fcf0207e03bea13618e718f522c15d9120460c cleanup code for zooming bitmaps and creating corresponding masked bitmaps --- diff --git a/src/libgame/system.c b/src/libgame/system.c index 7dc231a8..0e7169f4 100644 --- a/src/libgame/system.c +++ b/src/libgame/system.c @@ -977,13 +977,6 @@ void ReloadCustomImage(Bitmap *bitmap, char *basename) free(new_bitmap); } -Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) -{ - Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); - - return dst_bitmap; -} - static void SetMaskedBitmapSurface(Bitmap *bitmap) { if (bitmap == NULL) @@ -1003,6 +996,15 @@ static void SetMaskedBitmapSurface(Bitmap *bitmap) SDL_SetColorKey(surface, UNSET_TRANSPARENT_PIXEL, 0); } +static Bitmap *ZoomBitmap(Bitmap *src_bitmap, int zoom_width, int zoom_height) +{ + Bitmap *dst_bitmap = SDLZoomBitmap(src_bitmap, zoom_width, zoom_height); + + SetMaskedBitmapSurface(dst_bitmap); + + return dst_bitmap; +} + void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) { if (bitmaps[IMG_BITMAP_CUSTOM]) @@ -1027,8 +1029,6 @@ void ReCreateGameTileSizeBitmap(Bitmap **bitmaps) bitmaps[IMG_BITMAP_CUSTOM] = bitmap_new; bitmaps[IMG_BITMAP_GAME] = bitmap_new; - - SetMaskedBitmapSurface(bitmap_new); } static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, @@ -1196,12 +1196,6 @@ static void CreateScaledBitmaps(Bitmap **bitmaps, int zoom_factor, bitmaps[IMG_BITMAP_32x32] = tmp_bitmap_1; } - // create corresponding bitmaps for masked blitting - for (i = 0; i < NUM_IMG_BITMAPS; i++) - if (bitmaps[i] != NULL && - bitmaps[i] != old_bitmap) - SetMaskedBitmapSurface(bitmaps[i]); - UPDATE_BUSY_STATE(); print_timestamp_done("CreateScaledBitmaps"); diff --git a/src/libgame/system.h b/src/libgame/system.h index 06bed391..fa422caf 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -1462,7 +1462,6 @@ Bitmap *LoadImage(char *); Bitmap *LoadCustomImage(char *); void ReloadCustomImage(Bitmap *, char *); -Bitmap *ZoomBitmap(Bitmap *, int, int); void ReCreateGameTileSizeBitmap(Bitmap **); void CreateBitmapWithSmallBitmaps(Bitmap **, int, int); void CreateBitmapTextures(Bitmap **);