From: Holger Schemel Date: Mon, 22 Mar 2004 19:58:12 +0000 (+0100) Subject: rnd-20040322-B-src X-Git-Tag: 3.1.0^2~38 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=ed22fcb49eb39c34da82c51f44cbe64ca5b409c4 rnd-20040322-B-src * fixed another bug with custom elements digging and leaving elements * fixed bug with "along left/right side" and automatic start direction * trigger elements now also displayed when "more custom" deactivated * fixed bug with clipboard element initialized when loading new level * added option "drop delay" to set delay before dropping next element --- diff --git a/ChangeLog b/ChangeLog index 8a71ec2d..8d7147eb 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +2004-03-22 + * fixed another bug with custom elements digging and leaving elements + * fixed bug with "along left/right side" and automatic start direction + * trigger elements now also displayed when "more custom" deactivated + * fixed bug with clipboard element initialized when loading new level + * added option "drop delay" to set delay before dropping next element + 2004-03-20 * added copy and paste functions for custom change pages * enhanced graphical display and functionality of tape recorder diff --git a/Makefile b/Makefile index 481244f7..1ea92b07 100644 --- a/Makefile +++ b/Makefile @@ -50,8 +50,8 @@ CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) -# DEFAULT_TARGET = x11 -DEFAULT_TARGET = sdl +DEFAULT_TARGET = x11 +# DEFAULT_TARGET = sdl # ----------------------------------------------------------------------------- diff --git a/src/Makefile b/src/Makefile index f065f0b9..ef1f52af 100644 --- a/src/Makefile +++ b/src/Makefile @@ -85,7 +85,8 @@ endif ifeq ($(TARGET),x11) SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) -SYS_LDFLAGS = $(X11_LIBS) -lX11 +# SYS_LDFLAGS = $(X11_LIBS) -lX11 +SYS_LDFLAGS = $(XLIB_PATH)/libX11.a endif ifeq ($(TARGET),sdl) diff --git a/src/conftime.h b/src/conftime.h index 3cfe1e83..c6bb17a2 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2004-03-22 01:56]" +#define COMPILE_DATE_STRING "[2004-03-22 20:42]" diff --git a/src/editor.c b/src/editor.c index 29ac31db..7852895b 100644 --- a/src/editor.c +++ b/src/editor.c @@ -160,10 +160,10 @@ ED_GADGET_DISTANCE - MINI_TILEY) /* movement enter/leave element */ #define ED_AREA_ELEM_CONTENT4a_XPOS (29 * MINI_TILEX) -#define ED_AREA_ELEM_CONTENT4a_YPOS (ED_SETTINGS_YPOS(10) + \ +#define ED_AREA_ELEM_CONTENT4a_YPOS (ED_SETTINGS_YPOS(11) + \ ED_GADGET_DISTANCE) #define ED_AREA_ELEM_CONTENT4b_XPOS (29 * MINI_TILEX) -#define ED_AREA_ELEM_CONTENT4b_YPOS (ED_SETTINGS_YPOS(10) + \ +#define ED_AREA_ELEM_CONTENT4b_YPOS (ED_SETTINGS_YPOS(11) + \ ED_GADGET_DISTANCE) /* custom change trigger element */ #define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(5) + \ @@ -389,33 +389,39 @@ #define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42) #define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43) #define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44) -#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45) -#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46) -#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47) -#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48) -#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49) -#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50) -#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 51) -#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 52) -#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 53) -#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 54) -#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 55) -#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 56) -#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 57) -#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 58) -#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 59) -#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 60) -#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 61) -#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 62) -#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63) -#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64) -#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 65) -#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 66) -#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 67) -#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 68) +#define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45) +#define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46) +#define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47) +#define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48) +#define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49) +#define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50) +#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 51) +#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 52) +#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 53) +#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 54) +#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 55) +#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 56) +#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 57) +#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 58) +#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 59) +#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 60) +#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 61) +#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 62) +#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63) +#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64) +#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 65) +#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66) +#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67) +#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 68) +#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 69) +#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 70) +#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 71) +#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 72) +#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 73) +#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 74) /* drawing area identifiers */ -#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 69) +#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 75) #define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0) #define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1) @@ -580,16 +586,18 @@ #define ED_COUNTER_ID_CUSTOM_GEMCOUNT 12 #define ED_COUNTER_ID_PUSH_DELAY_FIX 13 #define ED_COUNTER_ID_PUSH_DELAY_RND 14 -#define ED_COUNTER_ID_MOVE_DELAY_FIX 15 -#define ED_COUNTER_ID_MOVE_DELAY_RND 16 -#define ED_COUNTER_ID_EXPLOSION_DELAY 17 -#define ED_COUNTER_ID_IGNITION_DELAY 18 -#define ED_COUNTER_ID_GROUP_CONTENT 19 -#define ED_COUNTER_ID_CHANGE_DELAY_FIX 20 -#define ED_COUNTER_ID_CHANGE_DELAY_RND 21 -#define ED_COUNTER_ID_CHANGE_CONT_RND 22 - -#define ED_NUM_COUNTERBUTTONS 23 +#define ED_COUNTER_ID_DROP_DELAY_FIX 15 +#define ED_COUNTER_ID_DROP_DELAY_RND 16 +#define ED_COUNTER_ID_MOVE_DELAY_FIX 17 +#define ED_COUNTER_ID_MOVE_DELAY_RND 18 +#define ED_COUNTER_ID_EXPLOSION_DELAY 19 +#define ED_COUNTER_ID_IGNITION_DELAY 20 +#define ED_COUNTER_ID_GROUP_CONTENT 21 +#define ED_COUNTER_ID_CHANGE_DELAY_FIX 22 +#define ED_COUNTER_ID_CHANGE_DELAY_RND 23 +#define ED_COUNTER_ID_CHANGE_CONT_RND 24 + +#define ED_NUM_COUNTERBUTTONS 25 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM @@ -676,8 +684,8 @@ #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_TIME_OR_STEPS #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE -#define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE -#define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_DEADLINESS +#define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE +#define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_CONSISTENCY #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST @@ -755,8 +763,8 @@ #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC -#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY -#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_DEADLY +#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE +#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST @@ -1026,7 +1034,7 @@ static struct }, { ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7), - 0, 999, + 0, 255, GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP, GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element.push_delay_fixed, @@ -1034,14 +1042,30 @@ static struct }, { -1, ED_SETTINGS_YPOS(7), - 0, 999, + 0, 255, GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP, GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP, &custom_element.push_delay_random, NULL, "+random", NULL }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8), + 0, 255, + GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP, + GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE, + &custom_element.drop_delay_fixed, + NULL, "drop delay", NULL + }, + { + -1, ED_SETTINGS_YPOS(8), + 0, 255, + GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP, + GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP, + &custom_element.drop_delay_random, + NULL, "+random", NULL + }, + { + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13), 0, 999, GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP, GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE, @@ -1049,7 +1073,7 @@ static struct NULL, "move delay", NULL }, { - -1, ED_SETTINGS_YPOS(12), + -1, ED_SETTINGS_YPOS(13), 0, 999, GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP, GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP, @@ -1536,7 +1560,7 @@ static struct NULL, NULL, "diggable/collectible/pushable" }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE, -1, options_move_pattern, @@ -1544,7 +1568,7 @@ static struct "can move", NULL, "element move direction" }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10), GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE, -1, options_move_direction, @@ -1552,7 +1576,7 @@ static struct "starts moving", NULL, "initial element move direction" }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12), GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE, -1, options_move_stepsize, @@ -1560,7 +1584,7 @@ static struct "move/fall speed", NULL, "speed of element movement" }, { - ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10), + ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11), GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE, -1, options_move_leave_type, @@ -2036,7 +2060,7 @@ static struct NULL, NULL, "player can dig/collect/push element" }, { - ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(8), + ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE, &custom_element_properties[EP_CAN_MOVE], NULL, NULL, "element can move in some direction" @@ -3340,17 +3364,28 @@ static int editor_el_custom_more[] = EL_CUSTOM_START + 252, EL_CUSTOM_START + 253, EL_CUSTOM_START + 254, - EL_CUSTOM_START + 255, + EL_CUSTOM_START + 255 +}; +static int *editor_hl_custom_more_ptr = editor_hl_custom_more; +static int *editor_el_custom_more_ptr = editor_el_custom_more; +static int num_editor_hl_custom_more = SIZEOF_ARRAY_INT(editor_hl_custom_more); +static int num_editor_el_custom_more = SIZEOF_ARRAY_INT(editor_el_custom_more); +static int editor_hl_custom_special[] = +{ +}; + +static int editor_el_custom_special[] = +{ EL_TRIGGER_ELEMENT, EL_TRIGGER_PLAYER, EL_EMPTY, EL_EMPTY }; -static int *editor_hl_custom_more_ptr = editor_hl_custom_more; -static int *editor_el_custom_more_ptr = editor_el_custom_more; -static int num_editor_hl_custom_more = SIZEOF_ARRAY_INT(editor_hl_custom_more); -static int num_editor_el_custom_more = SIZEOF_ARRAY_INT(editor_el_custom_more); +static int *editor_hl_custom_special_ptr = editor_hl_custom_special; +static int *editor_el_custom_special_ptr = editor_el_custom_special; +static int num_editor_hl_custom_special = SIZEOF_ARRAY_INT(editor_hl_custom_special); +static int num_editor_el_custom_special = SIZEOF_ARRAY_INT(editor_el_custom_special); static int editor_hl_group[] = { @@ -3533,6 +3568,11 @@ editor_elements_info[] = &editor_hl_custom_more_ptr, &num_editor_hl_custom_more, &editor_el_custom_more_ptr, &num_editor_el_custom_more }, + { + &setup.editor.el_custom, + &editor_hl_custom_special_ptr, &num_editor_hl_custom_special, + &editor_el_custom_special_ptr, &num_editor_el_custom_special + }, { &setup.editor.el_custom, &editor_hl_group_ptr, &num_editor_hl_group, @@ -5573,6 +5613,8 @@ static void copy_custom_element_settings(int element_from, int element_to) ei_to->push_delay_fixed = ei_from->push_delay_fixed; ei_to->push_delay_random = ei_from->push_delay_random; + ei_to->drop_delay_fixed = ei_from->drop_delay_fixed; + ei_to->drop_delay_random = ei_from->drop_delay_random; ei_to->move_delay_fixed = ei_from->move_delay_fixed; ei_to->move_delay_random = ei_from->move_delay_random; @@ -6992,6 +7034,7 @@ static void DrawPropertiesConfig() MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS); if (COULD_MOVE_INTO_ACID(properties_element) && + !ELEM_IS_PLAYER(properties_element) && (!IS_CUSTOM_ELEMENT(properties_element) || edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)) { diff --git a/src/files.c b/src/files.c index dcb08760..cfce89f8 100644 --- a/src/files.c +++ b/src/files.c @@ -126,6 +126,8 @@ void setElementChangeInfoToDefaults(struct ElementChangeInfo *change) static void setLevelInfoToDefaults(struct LevelInfo *level) { + static boolean clipboard_elements_initialized = FALSE; + int i, j, x, y; level->file_version = FILE_VERSION_ACTUAL; @@ -201,6 +203,10 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) { int element = i; + /* never initialize clipboard elements after the very first time */ + if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized) + continue; + setElementChangePages(&element_info[element], 1); setElementChangeInfoToDefaults(element_info[element].change); @@ -232,6 +238,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) element_info[element].push_delay_fixed = -1; /* initialize later */ element_info[element].push_delay_random = -1; /* initialize later */ + element_info[element].drop_delay_fixed = 0; + element_info[element].drop_delay_random = 0; element_info[element].move_delay_fixed = 0; element_info[element].move_delay_random = 0; @@ -293,6 +301,8 @@ static void setLevelInfoToDefaults(struct LevelInfo *level) } } + clipboard_elements_initialized = TRUE; + BorderElement = EL_STEELWALL; level->no_valid_file = FALSE; @@ -1043,8 +1053,10 @@ static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level) ei->collect_score = getFile8Bit(file); ei->collect_count = getFile8Bit(file); - ei->push_delay_fixed = getFile16BitBE(file); - ei->push_delay_random = getFile16BitBE(file); + ei->drop_delay_fixed = getFile8Bit(file); + ei->push_delay_fixed = getFile8Bit(file); + ei->drop_delay_random = getFile8Bit(file); + ei->push_delay_random = getFile8Bit(file); ei->move_delay_fixed = getFile16BitBE(file); ei->move_delay_random = getFile16BitBE(file); @@ -2707,8 +2719,10 @@ static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element) putFile8Bit(file, ei->collect_score); putFile8Bit(file, ei->collect_count); - putFile16BitBE(file, ei->push_delay_fixed); - putFile16BitBE(file, ei->push_delay_random); + putFile8Bit(file, ei->drop_delay_fixed); + putFile8Bit(file, ei->push_delay_fixed); + putFile8Bit(file, ei->drop_delay_random); + putFile8Bit(file, ei->push_delay_random); putFile16BitBE(file, ei->move_delay_fixed); putFile16BitBE(file, ei->move_delay_random); diff --git a/src/game.c b/src/game.c index 0c4100d2..6fc7f7bd 100644 --- a/src/game.c +++ b/src/game.c @@ -100,6 +100,8 @@ #define GET_NEW_PUSH_DELAY(e) ( (element_info[e].push_delay_fixed) + \ RND(element_info[e].push_delay_random)) +#define GET_NEW_DROP_DELAY(e) ( (element_info[e].drop_delay_fixed) + \ + RND(element_info[e].drop_delay_random)) #define GET_NEW_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ RND(element_info[e].move_delay_random)) #define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \ @@ -2092,6 +2094,11 @@ void InitMovDir(int x, int y) break; } + +#if 1 + if (MovDir[x][y] == MV_NO_MOVING) /* no start direction found */ + MovDir[x][y] = 1 << RND(4); /* => use random direction */ +#endif } } } @@ -5559,10 +5566,16 @@ void StartMoving(int x, int y) } #if 1 +#if 1 + Store[newx][newy] = EL_EMPTY; + if (IS_EQUAL_OR_IN_GROUP(new_element, MOVE_ENTER_EL(element))) + Store[newx][newy] = element_info[element].move_leave_element; +#else Store[newx][newy] = EL_EMPTY; if (IS_EQUAL_OR_IN_GROUP(new_element, MOVE_ENTER_EL(element)) || element_info[element].move_leave_type == LEAVE_TYPE_UNLIMITED) Store[newx][newy] = element_info[element].move_leave_element; +#endif #else if (IS_EQUAL_OR_IN_GROUP(new_element, MOVE_ENTER_EL(element))) element_info[element].can_leave_element = TRUE; @@ -5875,11 +5888,13 @@ void ContinueMoving(int x, int y) } #if 1 else if (IS_CUSTOM_ELEMENT(element) && !IS_PLAYER(x, y) && - ei->move_leave_element != EL_EMPTY && Store[x][y] != EL_EMPTY) + ei->move_leave_element != EL_EMPTY && + (ei->move_leave_type == LEAVE_TYPE_UNLIMITED || + Store[x][y] != EL_EMPTY)) { /* some elements can leave other elements behind after moving */ - Feld[x][y] = Store[x][y]; + Feld[x][y] = ei->move_leave_element; InitField(x, y, FALSE); if (GFX_CRUMBLED(Feld[x][y])) @@ -8757,7 +8772,9 @@ boolean MovePlayerOneStep(struct PlayerInfo *player, player->step_counter++; +#if 0 player->drop_delay = 0; +#endif PlayerVisit[jx][jy] = FrameCounter; @@ -10776,13 +10793,14 @@ boolean DropElement(struct PlayerInfo *player) int drop_direction = player->MovDir; int drop_side = trigger_sides[MV_DIR_BIT(drop_direction)]; int old_element = Feld[jx][jy]; - int new_element = (player->inventory_size > 0 ? - player->inventory_element[player->inventory_size - 1] : - player->inventory_infinite_element != EL_UNDEFINED ? - player->inventory_infinite_element : - player->dynabombs_left > 0 ? - EL_DYNABOMB_PLAYER_1_ACTIVE + player->index_nr : - EL_UNDEFINED); + int drop_element = (player->inventory_size > 0 ? + player->inventory_element[player->inventory_size - 1] : + player->inventory_infinite_element != EL_UNDEFINED ? + player->inventory_infinite_element : + player->dynabombs_left > 0 ? + EL_DYNABOMB_PLAYER_1_ACTIVE + player->index_nr : + EL_UNDEFINED); + int new_element = drop_element; /* default: element does not change */ /* check if player is active, not moving and ready to drop */ if (!player->active || player->MovPos || player->drop_delay > 0) @@ -10890,12 +10908,14 @@ boolean DropElement(struct PlayerInfo *player) #endif } - new_element = Feld[jx][jy]; + new_element = Feld[jx][jy]; /* element might have changed */ if (IS_CUSTOM_ELEMENT(new_element) && CAN_MOVE(new_element) && element_info[new_element].move_pattern == MV_WHEN_DROPPED) { +#if 0 int move_stepsize = element_info[new_element].move_stepsize; +#endif int direction, dx, dy, nextx, nexty; if (element_info[new_element].move_direction_initial == MV_START_AUTOMATIC) @@ -10928,13 +10948,19 @@ boolean DropElement(struct PlayerInfo *player) #endif } +#if 0 player->drop_delay = 2 * TILEX / move_stepsize + 1; +#endif } #if 0 player->drop_delay = 8 + 8 + 8; #endif +#if 1 + player->drop_delay = GET_NEW_DROP_DELAY(drop_element); +#endif + #endif player->is_dropping = TRUE; diff --git a/src/main.h b/src/main.h index 2ed48707..682f9247 100644 --- a/src/main.h +++ b/src/main.h @@ -390,6 +390,9 @@ #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \ (e) <= EL_GROUP_END) +#define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \ + (e) <= EL_INTERNAL_CLIPBOARD_END) + #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \ (e) <= EL_INTERNAL_END) @@ -1019,6 +1022,8 @@ #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3) +#define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) +#define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 3) @@ -1635,10 +1640,12 @@ struct ElementInfo int collect_score; /* score value for collecting */ int collect_count; /* count value for collecting */ - int push_delay_fixed; /* constant frame delay for pushing */ - int push_delay_random; /* additional random frame delay for pushing */ - int move_delay_fixed; /* constant frame delay for moving */ - int move_delay_random; /* additional random frame delay for moving */ + int push_delay_fixed; /* constant delay before pushing */ + int push_delay_random; /* additional random delay before pushing */ + int drop_delay_fixed; /* constant delay after dropping */ + int drop_delay_random; /* additional random delay after dropping */ + int move_delay_fixed; /* constant delay after moving */ + int move_delay_random; /* additional random delay after moving */ int move_pattern; /* direction movable element moves to */ int move_direction_initial; /* initial direction element moves to */