From: Holger Schemel Date: Sat, 9 Jan 2021 17:11:55 +0000 (+0100) Subject: minor code improvement X-Git-Tag: 4.2.3.0~45 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=eb1e4bd8531feb5811336d6a993cb5a3575bcdf2 minor code improvement --- diff --git a/src/game.c b/src/game.c index 9bf0c546..f6b479ef 100644 --- a/src/game.c +++ b/src/game.c @@ -4721,9 +4721,6 @@ void GameWon(void) static int game_over_delay_1 = 0; static int game_over_delay_2 = 0; static int game_over_delay_3 = 0; - int game_over_delay_value_1 = 50; - int game_over_delay_value_2 = 25; - int game_over_delay_value_3 = 50; int time_score_base = MIN(MAX(1, level.time_score_base), 10); float time_score = (float)level.score[SC_TIME_BONUS] / time_score_base; @@ -4751,9 +4748,9 @@ void GameWon(void) TapeStop(); - game_over_delay_1 = game_over_delay_value_1; - game_over_delay_2 = game_over_delay_value_2; - game_over_delay_3 = game_over_delay_value_3; + game_over_delay_1 = FRAMES_PER_SECOND; // delay before counting time + game_over_delay_2 = FRAMES_PER_SECOND / 2; // delay before counting health + game_over_delay_3 = FRAMES_PER_SECOND; // delay before ending the game time = time_final = (game.no_time_limit ? TimePlayed : TimeLeft); score = score_final = game.score_final;