From: Holger Schemel Date: Tue, 9 Oct 2018 20:30:24 +0000 (+0200) Subject: improved checking game speed and vsync settings when selecting either one X-Git-Tag: 4.1.2.0~149 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=e802a9609c8b94b3aa720d28acab5c4240fc996f improved checking game speed and vsync settings when selecting either one --- diff --git a/src/libgame/system.h b/src/libgame/system.h index 2f39c1a1..66ff7805 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -458,6 +458,7 @@ #define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ +#define MIN_VSYNC_FRAME_DELAY 15 /* minimum value for vsync to keep */ #define MAX_VSYNC_FRAME_DELAY 16 /* maximum value for vsync to work */ #define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY) #define FRAMES_PER_SECOND_SP 35 diff --git a/src/screens.c b/src/screens.c index 7fccb2e9..851e0a55 100644 --- a/src/screens.c +++ b/src/screens.c @@ -251,6 +251,9 @@ static void HandleInfoScreen_Credits(int); static void HandleInfoScreen_Program(int); static void HandleInfoScreen_Version(int); +static void ModifyGameSpeedIfNeeded(void); +static void DisableVsyncIfNeeded(void); + static void MapScreenMenuGadgets(int); static void MapScreenGadgets(int); static void MapScreenTreeGadgets(TreeInfo *); @@ -4899,43 +4902,9 @@ static void execSetupGame_setNetworkServerText(void) network_server_text = network_server_hostname; } -static void CheckGameSpeedForVsync(boolean force_vsync_game_speed) -{ - if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) || - setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY) - return; - - if (force_vsync_game_speed) - { - char message[100]; - char *game_speed_text = "Fast"; - int game_speed_value = 15; - - if (setup.game_speed_extended) - { - game_speed_text = "60 fps"; - game_speed_value = 16; - } - - sprintf(message, "Game speed was set to \"%s\" for VSync to work!", - game_speed_text); - - /* set game speed to existing list value that is fast enough for vsync */ - setup.game_frame_delay = game_speed_value; - - execSetupGame_setGameSpeeds(TRUE); - - Request(message, REQ_CONFIRM); - } - else - { - Request("Warning! Game speed too low for VSync to work!", REQ_CONFIRM); - } -} - static void execSetupGame(void) { - boolean check_vsync_game_speed = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED); + boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED); execSetupGame_setGameSpeeds(FALSE); execSetupGame_setScrollDelays(); @@ -4947,9 +4916,9 @@ static void execSetupGame(void) DrawSetupScreen(); - // check if game speed is high enough for 60 Hz vsync to work - if (check_vsync_game_speed) - CheckGameSpeedForVsync(FALSE); + // check if vsync needs to be disabled for this game speed to work + if (check_vsync_mode) + DisableVsyncIfNeeded(); } static void execSetupChooseGameSpeed(void) @@ -5166,7 +5135,7 @@ static void execSetupGraphics_setRenderingModes(void) rendering_mode_text = rendering_mode_current->name; } -static void execSetupGraphics_setVsyncModes(void) +static void execSetupGraphics_setVsyncModes(boolean update_value) { if (vsync_modes == NULL) { @@ -5196,6 +5165,11 @@ static void execSetupGraphics_setVsyncModes(void) /* sort vsync mode values to start with lowest vsync mode value */ sortTreeInfo(&vsync_modes); + update_value = TRUE; + } + + if (update_value) + { /* set current vsync mode value to configured vsync mode value */ vsync_mode_current = getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode); @@ -5218,7 +5192,7 @@ static void execSetupGraphics_setVsyncModes(void) static void execSetupGraphics(void) { - boolean check_vsync_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC); + boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC); // update "setup.window_scaling_percent" from list selection // (in this case, window scaling was changed on setup screen) @@ -5231,15 +5205,15 @@ static void execSetupGraphics(void) execSetupGraphics_setScalingTypes(); execSetupGraphics_setRenderingModes(); - execSetupGraphics_setVsyncModes(); + execSetupGraphics_setVsyncModes(FALSE); setup_mode = SETUP_MODE_GRAPHICS; DrawSetupScreen(); // check if game speed is high enough for 60 Hz vsync to work - if (check_vsync_game_speed) - CheckGameSpeedForVsync(TRUE); + if (check_game_speed) + ModifyGameSpeedIfNeeded(); #if defined(TARGET_SDL2) // window scaling may have changed at this point @@ -6036,6 +6010,47 @@ static void ToggleGameSpeedsListIfNeeded(void) DrawSetupScreen(); } +static void ModifyGameSpeedIfNeeded(void) +{ + if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) || + setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY) + return; + + char message[100]; + char *game_speed_text = "Fast"; + int game_speed_value = 15; + + if (setup.game_speed_extended) + { + game_speed_text = "60 fps"; + game_speed_value = 16; + } + + sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text); + + /* set game speed to existing list value that is fast enough for vsync */ + setup.game_frame_delay = game_speed_value; + + execSetupGame_setGameSpeeds(TRUE); + + Request(message, REQ_CONFIRM); +} + +static void DisableVsyncIfNeeded(void) +{ + if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) || + (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY && + setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)) + return; + + /* disable vsync for the selected game speed to work */ + setup.vsync_mode = STR_VSYNC_MODE_OFF; + + execSetupGraphics_setVsyncModes(TRUE); + + Request("VSync disabled for this game speed to work!", REQ_CONFIRM); +} + static struct { void *value;