From: Holger Schemel Date: Mon, 27 Jun 2016 23:27:08 +0000 (+0200) Subject: added abstractions for alpha blending and color key handling for SDL/SDL2 X-Git-Tag: 4.0.0.0~62 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=d9a0dd2cddf1bbb6f400ec5e9f07169d813c57a6;ds=sidebyside added abstractions for alpha blending and color key handling for SDL/SDL2 --- diff --git a/src/libgame/sdl.c b/src/libgame/sdl.c index 4b44daa1..893f7653 100644 --- a/src/libgame/sdl.c +++ b/src/libgame/sdl.c @@ -226,6 +226,39 @@ static boolean equalSDLPixelFormat(SDL_PixelFormat *format1, format1->Bmask == format2->Bmask); } +static Pixel SDLGetColorKey(SDL_Surface *surface) +{ + Pixel color_key; + + if (SDL_GetColorKey(surface, &color_key) != 0) + return -1; + + return color_key; +} + +static boolean SDLHasColorKey(SDL_Surface *surface) +{ + return (SDLGetColorKey(surface) != -1); +} + +static boolean SDLHasAlpha(SDL_Surface *surface) +{ + SDL_BlendMode blend_mode; + + if (SDL_GetSurfaceBlendMode(surface, &blend_mode) != 0) + return FALSE; + + return (blend_mode == SDL_BLENDMODE_BLEND); +} + +static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) +{ + SDL_BlendMode blend_mode = (set ? SDL_BLENDMODE_BLEND : SDL_BLENDMODE_NONE); + + SDL_SetSurfaceBlendMode(surface, blend_mode); + SDL_SetSurfaceAlphaMod(surface, alpha); +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_PixelFormat format; @@ -277,6 +310,29 @@ boolean SDLSetNativeSurface(SDL_Surface **surface) #else +static Pixel SDLGetColorKey(SDL_Surface *surface) +{ + if ((surface->flags & SDL_SRCCOLORKEY) == 0) + return -1; + + return surface->format->colorkey; +} + +static boolean SDLHasColorKey(SDL_Surface *surface) +{ + return (SDLGetColorKey(surface) != -1); +} + +static boolean SDLHasAlpha(SDL_Surface *surface) +{ + return ((surface->flags & SDL_SRCALPHA) != 0); +} + +static void SDLSetAlpha(SDL_Surface *surface, boolean set, int alpha) +{ + SDL_SetAlpha(surface, (set ? SDL_SRCALPHA : 0), alpha); +} + SDL_Surface *SDLGetNativeSurface(SDL_Surface *surface) { SDL_Surface *new_surface;