From: Holger Schemel Date: Wed, 2 Nov 2022 14:17:37 +0000 (+0100) Subject: added support for custom graphics for many elements of MM game engine X-Git-Tag: 4.3.3.0~31 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=ba3aeb20c00b33e4d513cb8f8bdc466bad553820 added support for custom graphics for many elements of MM game engine --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index d4838873..1ef6339e 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -537,7 +537,6 @@ static void InitCycleElements_RotateSingleStep(void) Tile[x][y] = next_element; - DrawField_MM(x, y); game_mm.cycle[i].steps -= step; } } @@ -691,6 +690,11 @@ void InitGameActions_MM(void) cycle_steps_done++; } + AdvanceFrameCounter(); + AdvanceGfxFrame(); + + DrawLevel_MM(); + BackToFront(); ColorCycling(); @@ -2398,6 +2402,16 @@ static void GrowAmoeba(int x, int y) } } +static void DrawFieldAnimated_MM(int x, int y) +{ + if (IS_BLOCKED(x, y)) + return; + + DrawField_MM(x, y); + + laser.redraw = TRUE; +} + static void Explode_MM(int x, int y, int phase, int mode) { int num_phase = 9, delay = 2; @@ -3084,6 +3098,8 @@ static void GameActions_MM_Ext(void) MeltIce(x, y); else if (IS_WALL_CHANGING(element) && Store[x][y] == EL_WALL_AMOEBA) GrowAmoeba(x, y); + else + DrawFieldAnimated_MM(x, y); } AutoRotateMirrors(); diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index 3fb8b4bb..1f23bc90 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -75,7 +75,9 @@ void DrawGraphic_MM(int x, int y, int graphic) } #endif - DrawGraphicExt_MM(drawto_field, cFX + x * TILEX, cFY + y * TILEY, graphic); + int frame = getGraphicAnimationFrameXY(graphic, x, y); + + DrawGraphicAnimation_MM(x, y, graphic, frame); MarkTileDirty(x, y); } @@ -1291,9 +1293,6 @@ int el2gfx(int element) switch (element) { - case EL_LIGHTBALL: - return IMG_MM_LIGHTBALL_RED + RND(3); - default: return el2img_mm(element); }