From: Holger Schemel Date: Mon, 12 Mar 2007 15:58:17 +0000 (+0100) Subject: rnd-20070312-3-src X-Git-Tag: 3.2.4^2~72 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=a14c03ea017046106c3e37e3c59910edcd0a1d73 rnd-20070312-3-src --- diff --git a/src/Makefile b/src/Makefile index 86fcd3b0..83f5cdb6 100644 --- a/src/Makefile +++ b/src/Makefile @@ -196,7 +196,8 @@ CNFS = conf_gfx.h \ conf_e2s.c \ conf_fnt.c \ conf_g2s.c \ - conf_g2m.c + conf_g2m.c \ + conf_var.c CNFS_CMD = ../Scripts/create_element_defs.pl diff --git a/src/conf_gfx.c b/src/conf_gfx.c index 461d4263..6dfd5e4a 100644 --- a/src/conf_gfx.c +++ b/src/conf_gfx.c @@ -4956,6 +4956,8 @@ struct ConfigInfo image_config[] = /* the following directives are not associated with an image, but probably make sense to be defined in "graphicsinfo.conf", too */ + /* keyword to start parser: "CONFIG_VARS_START" <-- do not change! */ + { "titlemessage_initial_1.x", "-1" }, { "titlemessage_initial_1.y", "-1" }, { "titlemessage_initial_1.width", "-1" }, @@ -5341,9 +5343,6 @@ struct ConfigInfo image_config[] = { "game.panel.time.font", "font.text_2" }, { "game.panel.time.font_narrow", "font.text_1" }, -#if 0 - /* --- not yet available (start) --- */ - { "game.panel.time_hh.x", "-1" }, { "game.panel.time_hh.y", "-1" }, { "game.panel.time_hh.align", "left" }, @@ -5376,6 +5375,9 @@ struct ConfigInfo image_config[] = { "game.panel.drop_next_7.y", "-1" }, { "game.panel.drop_next_8.x", "-1" }, { "game.panel.drop_next_8.y", "-1" }, + { "game.panel.emc_keys.x", "-1" }, + { "game.panel.emc_keys.y", "-1" }, + { "game.panel.emc_keys.align", "left" }, { "game.panel.key_1.x", "-1" }, { "game.panel.key_1.y", "-1" }, { "game.panel.key_2.x", "-1" }, @@ -5553,25 +5555,17 @@ struct ConfigInfo image_config[] = { "game.panel.stop.x", "-1" }, { "game.panel.stop.y", "-1" }, - { "game.panel.pause.x", "-1" }, { "game.panel.pause.y", "-1" }, - { "game.panel.play.x", "-1" }, { "game.panel.play.y", "-1" }, - { "game.panel.sound_music.x", "-1" }, { "game.panel.sound_music.y", "-1" }, - { "game.panel.sound_loops.x", "-1" }, { "game.panel.sound_loops.y", "-1" }, - { "game.panel.sound_simple.x", "-1" }, { "game.panel.sound_simple.y", "-1" }, - /* --- not yet available (end) --- */ -#endif - { "[player].boring_delay_fixed", "1000" }, { "[player].boring_delay_random", "1000" }, { "[player].sleeping_delay_fixed", "2000" }, diff --git a/src/conf_var.c b/src/conf_var.c new file mode 100644 index 00000000..3132795d --- /dev/null +++ b/src/conf_var.c @@ -0,0 +1,2325 @@ +/*********************************************************** +* Rocks'n'Diamonds -- McDuffin Strikes Back! * +*----------------------------------------------------------* +* (c) 1995-2006 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * +*----------------------------------------------------------* +* conf_var.c * +***********************************************************/ + +/* ----- this file was automatically generated -- do not edit by hand ----- */ + +#ifndef CONF_VAR_C +#define CONF_VAR_C + +/* values for image and layout parameter configuration */ + +struct TokenIntPtrInfo image_config_vars[] = +{ + { + "titlemessage_initial_1.x", + &titlemessage_initial[0].x + }, + { + "titlemessage_initial_1.y", + &titlemessage_initial[0].y + }, + { + "titlemessage_initial_1.width", + &titlemessage_initial[0].width + }, + { + "titlemessage_initial_1.height", + &titlemessage_initial[0].height + }, + { + "titlemessage_initial_1.chars", + &titlemessage_initial[0].chars + }, + { + "titlemessage_initial_1.lines", + &titlemessage_initial[0].lines + }, + { + "titlemessage_initial_1.align", + &titlemessage_initial[0].align + }, + { + "titlemessage_initial_1.font", + &titlemessage_initial[0].font + }, + { + "titlemessage_initial_1.autowrap", + &titlemessage_initial[0].autowrap + }, + { + "titlemessage_initial_1.centered", + &titlemessage_initial[0].centered + }, + { + "titlemessage_initial_1.skip_comments", + &titlemessage_initial[0].skip_comments + }, + { + "titlemessage_initial_1.sort_priority", + &titlemessage_initial[0].sort_priority + }, + { + "titlemessage_initial_2.x", + &titlemessage_initial[1].x + }, + { + "titlemessage_initial_2.y", + &titlemessage_initial[1].y + }, + { + "titlemessage_initial_2.width", + &titlemessage_initial[1].width + }, + { + "titlemessage_initial_2.height", + &titlemessage_initial[1].height + }, + { + "titlemessage_initial_2.chars", + &titlemessage_initial[1].chars + }, + { + "titlemessage_initial_2.lines", + &titlemessage_initial[1].lines + }, + { + "titlemessage_initial_2.align", + &titlemessage_initial[1].align + }, + { + "titlemessage_initial_2.font", + &titlemessage_initial[1].font + }, + { + "titlemessage_initial_2.autowrap", + &titlemessage_initial[1].autowrap + }, + { + "titlemessage_initial_2.centered", + &titlemessage_initial[1].centered + }, + { + "titlemessage_initial_2.skip_comments", + &titlemessage_initial[1].skip_comments + }, + { + "titlemessage_initial_2.sort_priority", + &titlemessage_initial[1].sort_priority + }, + { + "titlemessage_initial_3.x", + &titlemessage_initial[2].x + }, + { + "titlemessage_initial_3.y", + &titlemessage_initial[2].y + }, + { + "titlemessage_initial_3.width", + &titlemessage_initial[2].width + }, + { + "titlemessage_initial_3.height", + &titlemessage_initial[2].height + }, + { + "titlemessage_initial_3.chars", + &titlemessage_initial[2].chars + }, + { + "titlemessage_initial_3.lines", + &titlemessage_initial[2].lines + }, + { + "titlemessage_initial_3.align", + &titlemessage_initial[2].align + }, + { + "titlemessage_initial_3.font", + &titlemessage_initial[2].font + }, + { + "titlemessage_initial_3.autowrap", + &titlemessage_initial[2].autowrap + }, + { + "titlemessage_initial_3.centered", + &titlemessage_initial[2].centered + }, + { + "titlemessage_initial_3.skip_comments", + &titlemessage_initial[2].skip_comments + }, + { + "titlemessage_initial_3.sort_priority", + &titlemessage_initial[2].sort_priority + }, + { + "titlemessage_initial_4.x", + &titlemessage_initial[3].x + }, + { + "titlemessage_initial_4.y", + &titlemessage_initial[3].y + }, + { + "titlemessage_initial_4.width", + &titlemessage_initial[3].width + }, + { + "titlemessage_initial_4.height", + &titlemessage_initial[3].height + }, + { + "titlemessage_initial_4.chars", + &titlemessage_initial[3].chars + }, + { + "titlemessage_initial_4.lines", + &titlemessage_initial[3].lines + }, + { + "titlemessage_initial_4.align", + &titlemessage_initial[3].align + }, + { + "titlemessage_initial_4.font", + &titlemessage_initial[3].font + }, + { + "titlemessage_initial_4.autowrap", + &titlemessage_initial[3].autowrap + }, + { + "titlemessage_initial_4.centered", + &titlemessage_initial[3].centered + }, + { + "titlemessage_initial_4.skip_comments", + &titlemessage_initial[3].skip_comments + }, + { + "titlemessage_initial_4.sort_priority", + &titlemessage_initial[3].sort_priority + }, + { + "titlemessage_initial_5.x", + &titlemessage_initial[4].x + }, + { + "titlemessage_initial_5.y", + &titlemessage_initial[4].y + }, + { + "titlemessage_initial_5.width", + &titlemessage_initial[4].width + }, + { + "titlemessage_initial_5.height", + &titlemessage_initial[4].height + }, + { + "titlemessage_initial_5.chars", + &titlemessage_initial[4].chars + }, + { + "titlemessage_initial_5.lines", + &titlemessage_initial[4].lines + }, + { + "titlemessage_initial_5.align", + &titlemessage_initial[4].align + }, + { + "titlemessage_initial_5.font", + &titlemessage_initial[4].font + }, + { + "titlemessage_initial_5.autowrap", + &titlemessage_initial[4].autowrap + }, + { + "titlemessage_initial_5.centered", + &titlemessage_initial[4].centered + }, + { + "titlemessage_initial_5.skip_comments", + &titlemessage_initial[4].skip_comments + }, + { + "titlemessage_initial_5.sort_priority", + &titlemessage_initial[4].sort_priority + }, + { + "titlemessage_1.x", + &titlemessage[0].x + }, + { + "titlemessage_1.y", + &titlemessage[0].y + }, + { + "titlemessage_1.width", + &titlemessage[0].width + }, + { + "titlemessage_1.height", + &titlemessage[0].height + }, + { + "titlemessage_1.chars", + &titlemessage[0].chars + }, + { + "titlemessage_1.lines", + &titlemessage[0].lines + }, + { + "titlemessage_1.align", + &titlemessage[0].align + }, + { + "titlemessage_1.font", + &titlemessage[0].font + }, + { + "titlemessage_1.autowrap", + &titlemessage[0].autowrap + }, + { + "titlemessage_1.centered", + &titlemessage[0].centered + }, + { + "titlemessage_1.skip_comments", + &titlemessage[0].skip_comments + }, + { + "titlemessage_1.sort_priority", + &titlemessage[0].sort_priority + }, + { + "titlemessage_2.x", + &titlemessage[1].x + }, + { + "titlemessage_2.y", + &titlemessage[1].y + }, + { + "titlemessage_2.width", + &titlemessage[1].width + }, + { + "titlemessage_2.height", + &titlemessage[1].height + }, + { + "titlemessage_2.chars", + &titlemessage[1].chars + }, + { + "titlemessage_2.lines", + &titlemessage[1].lines + }, + { + "titlemessage_2.align", + &titlemessage[1].align + }, + { + "titlemessage_2.font", + &titlemessage[1].font + }, + { + "titlemessage_2.autowrap", + &titlemessage[1].autowrap + }, + { + "titlemessage_2.centered", + &titlemessage[1].centered + }, + { + "titlemessage_2.skip_comments", + &titlemessage[1].skip_comments + }, + { + "titlemessage_2.sort_priority", + &titlemessage[1].sort_priority + }, + { + "titlemessage_3.x", + &titlemessage[2].x + }, + { + "titlemessage_3.y", + &titlemessage[2].y + }, + { + "titlemessage_3.width", + &titlemessage[2].width + }, + { + "titlemessage_3.height", + &titlemessage[2].height + }, + { + "titlemessage_3.chars", + &titlemessage[2].chars + }, + { + "titlemessage_3.lines", + &titlemessage[2].lines + }, + { + "titlemessage_3.align", + &titlemessage[2].align + }, + { + "titlemessage_3.font", + &titlemessage[2].font + }, + { + "titlemessage_3.autowrap", + &titlemessage[2].autowrap + }, + { + "titlemessage_3.centered", + &titlemessage[2].centered + }, + { + "titlemessage_3.skip_comments", + &titlemessage[2].skip_comments + }, + { + "titlemessage_3.sort_priority", + &titlemessage[2].sort_priority + }, + { + "titlemessage_4.x", + &titlemessage[3].x + }, + { + "titlemessage_4.y", + &titlemessage[3].y + }, + { + "titlemessage_4.width", + &titlemessage[3].width + }, + { + "titlemessage_4.height", + &titlemessage[3].height + }, + { + "titlemessage_4.chars", + &titlemessage[3].chars + }, + { + "titlemessage_4.lines", + &titlemessage[3].lines + }, + { + "titlemessage_4.align", + &titlemessage[3].align + }, + { + "titlemessage_4.font", + &titlemessage[3].font + }, + { + "titlemessage_4.autowrap", + &titlemessage[3].autowrap + }, + { + "titlemessage_4.centered", + &titlemessage[3].centered + }, + { + "titlemessage_4.skip_comments", + &titlemessage[3].skip_comments + }, + { + "titlemessage_4.sort_priority", + &titlemessage[3].sort_priority + }, + { + "titlemessage_5.x", + &titlemessage[4].x + }, + { + "titlemessage_5.y", + &titlemessage[4].y + }, + { + "titlemessage_5.width", + &titlemessage[4].width + }, + { + "titlemessage_5.height", + &titlemessage[4].height + }, + { + "titlemessage_5.chars", + &titlemessage[4].chars + }, + { + "titlemessage_5.lines", + &titlemessage[4].lines + }, + { + "titlemessage_5.align", + &titlemessage[4].align + }, + { + "titlemessage_5.font", + &titlemessage[4].font + }, + { + "titlemessage_5.autowrap", + &titlemessage[4].autowrap + }, + { + "titlemessage_5.centered", + &titlemessage[4].centered + }, + { + "titlemessage_5.skip_comments", + &titlemessage[4].skip_comments + }, + { + "titlemessage_5.sort_priority", + &titlemessage[4].sort_priority + }, + { + "readme.x", + &readme.x + }, + { + "readme.y", + &readme.y + }, + { + "readme.width", + &readme.width + }, + { + "readme.height", + &readme.height + }, + { + "readme.chars", + &readme.chars + }, + { + "readme.lines", + &readme.lines + }, + { + "readme.align", + &readme.align + }, + { + "readme.font", + &readme.font + }, + { + "readme.autowrap", + &readme.autowrap + }, + { + "readme.centered", + &readme.centered + }, + { + "readme.skip_comments", + &readme.skip_comments + }, + { + "readme.sort_priority", + &readme.sort_priority + }, + { + "global.num_toons", + &global.num_toons + }, + { + "border.draw_masked.TITLE", + &border.draw_masked[GFX_SPECIAL_ARG_TITLE] + }, + { + "border.draw_masked.MAIN", + &border.draw_masked[GFX_SPECIAL_ARG_MAIN] + }, + { + "border.draw_masked.LEVELS", + &border.draw_masked[GFX_SPECIAL_ARG_LEVELS] + }, + { + "border.draw_masked.SCORES", + &border.draw_masked[GFX_SPECIAL_ARG_SCORES] + }, + { + "border.draw_masked.EDITOR", + &border.draw_masked[GFX_SPECIAL_ARG_EDITOR] + }, + { + "border.draw_masked.INFO", + &border.draw_masked[GFX_SPECIAL_ARG_INFO] + }, + { + "border.draw_masked.SETUP", + &border.draw_masked[GFX_SPECIAL_ARG_SETUP] + }, + { + "border.draw_masked.PLAYING", + &border.draw_masked[GFX_SPECIAL_ARG_PLAYING] + }, + { + "border.draw_masked.DOOR", + &border.draw_masked[GFX_SPECIAL_ARG_DOOR] + }, + { + "title.fade_delay", + &title.fade_delay + }, + { + "title.post_delay", + &title.post_delay + }, + { + "title.auto_delay", + &title.auto_delay + }, + { + "menu.fade_delay", + &menu.fade_delay + }, + { + "menu.post_delay", + &menu.post_delay + }, + { + "menu.auto_delay", + &menu.auto_delay + }, + { + "menu.draw_xoffset", + &menu.draw_xoffset[GFX_SPECIAL_ARG_DEFAULT] + }, + { + "menu.draw_yoffset", + &menu.draw_yoffset[GFX_SPECIAL_ARG_DEFAULT] + }, + { + "menu.draw_xoffset.MAIN", + &menu.draw_xoffset[GFX_SPECIAL_ARG_MAIN] + }, + { + "menu.draw_yoffset.MAIN", + &menu.draw_yoffset[GFX_SPECIAL_ARG_MAIN] + }, + { + "menu.draw_xoffset.LEVELS", + &menu.draw_xoffset[GFX_SPECIAL_ARG_LEVELS] + }, + { + "menu.draw_yoffset.LEVELS", + &menu.draw_yoffset[GFX_SPECIAL_ARG_LEVELS] + }, + { + "menu.draw_xoffset.SCORES", + &menu.draw_xoffset[GFX_SPECIAL_ARG_SCORES] + }, + { + "menu.draw_yoffset.SCORES", + &menu.draw_yoffset[GFX_SPECIAL_ARG_SCORES] + }, + { + "menu.draw_xoffset.EDITOR", + &menu.draw_xoffset[GFX_SPECIAL_ARG_EDITOR] + }, + { + "menu.draw_yoffset.EDITOR", + &menu.draw_yoffset[GFX_SPECIAL_ARG_EDITOR] + }, + { + "menu.draw_xoffset.INFO", + &menu.draw_xoffset[GFX_SPECIAL_ARG_INFO] + }, + { + "menu.draw_yoffset.INFO", + &menu.draw_yoffset[GFX_SPECIAL_ARG_INFO] + }, + { + "menu.draw_xoffset.INFO[ELEMENTS]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] + }, + { + "menu.draw_yoffset.INFO[ELEMENTS]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] + }, + { + "menu.draw_xoffset.INFO[MUSIC]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] + }, + { + "menu.draw_yoffset.INFO[MUSIC]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_MUSIC] + }, + { + "menu.draw_xoffset.INFO[CREDITS]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] + }, + { + "menu.draw_yoffset.INFO[CREDITS]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_CREDITS] + }, + { + "menu.draw_xoffset.INFO[PROGRAM]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] + }, + { + "menu.draw_yoffset.INFO[PROGRAM]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_PROGRAM] + }, + { + "menu.draw_xoffset.INFO[VERSION]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_VERSION] + }, + { + "menu.draw_yoffset.INFO[VERSION]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_VERSION] + }, + { + "menu.draw_xoffset.INFO[LEVELSET]", + &menu.draw_xoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] + }, + { + "menu.draw_yoffset.INFO[LEVELSET]", + &menu.draw_yoffset_info[GFX_SPECIAL_ARG_INFO_LEVELSET] + }, + { + "menu.draw_xoffset.SETUP", + &menu.draw_xoffset[GFX_SPECIAL_ARG_SETUP] + }, + { + "menu.draw_yoffset.SETUP", + &menu.draw_yoffset[GFX_SPECIAL_ARG_SETUP] + }, + { + "menu.scrollbar_xoffset", + &menu.scrollbar_xoffset + }, + { + "menu.list_size", + &menu.list_size[GFX_SPECIAL_ARG_DEFAULT] + }, + { + "menu.list_size.LEVELS", + &menu.list_size[GFX_SPECIAL_ARG_LEVELS] + }, + { + "menu.list_size.SCORES", + &menu.list_size[GFX_SPECIAL_ARG_SCORES] + }, + { + "menu.list_size.INFO", + &menu.list_size[GFX_SPECIAL_ARG_INFO] + }, + { + "main.button.name.x", + &menu.main.button.name.x + }, + { + "main.button.name.y", + &menu.main.button.name.y + }, + { + "main.button.levels.x", + &menu.main.button.levels.x + }, + { + "main.button.levels.y", + &menu.main.button.levels.y + }, + { + "main.button.scores.x", + &menu.main.button.scores.x + }, + { + "main.button.scores.y", + &menu.main.button.scores.y + }, + { + "main.button.editor.x", + &menu.main.button.editor.x + }, + { + "main.button.editor.y", + &menu.main.button.editor.y + }, + { + "main.button.info.x", + &menu.main.button.info.x + }, + { + "main.button.info.y", + &menu.main.button.info.y + }, + { + "main.button.game.x", + &menu.main.button.game.x + }, + { + "main.button.game.y", + &menu.main.button.game.y + }, + { + "main.button.setup.x", + &menu.main.button.setup.x + }, + { + "main.button.setup.y", + &menu.main.button.setup.y + }, + { + "main.button.quit.x", + &menu.main.button.quit.x + }, + { + "main.button.quit.y", + &menu.main.button.quit.y + }, + { + "main.button.prev_level.x", + &menu.main.button.prev_level.x + }, + { + "main.button.prev_level.y", + &menu.main.button.prev_level.y + }, + { + "main.button.next_level.x", + &menu.main.button.next_level.x + }, + { + "main.button.next_level.y", + &menu.main.button.next_level.y + }, + { + "main.text.name.x", + &menu.main.text.name.x + }, + { + "main.text.name.y", + &menu.main.text.name.y + }, + { + "main.text.name.width", + &menu.main.text.name.width + }, + { + "main.text.name.height", + &menu.main.text.name.height + }, + { + "main.text.name.align", + &menu.main.text.name.align + }, + { + "main.text.name.font", + &menu.main.text.name.font + }, + { + "main.text.levels.x", + &menu.main.text.levels.x + }, + { + "main.text.levels.y", + &menu.main.text.levels.y + }, + { + "main.text.levels.width", + &menu.main.text.levels.width + }, + { + "main.text.levels.height", + &menu.main.text.levels.height + }, + { + "main.text.levels.align", + &menu.main.text.levels.align + }, + { + "main.text.levels.font", + &menu.main.text.levels.font + }, + { + "main.text.scores.x", + &menu.main.text.scores.x + }, + { + "main.text.scores.y", + &menu.main.text.scores.y + }, + { + "main.text.scores.width", + &menu.main.text.scores.width + }, + { + "main.text.scores.height", + &menu.main.text.scores.height + }, + { + "main.text.scores.align", + &menu.main.text.scores.align + }, + { + "main.text.scores.font", + &menu.main.text.scores.font + }, + { + "main.text.editor.x", + &menu.main.text.editor.x + }, + { + "main.text.editor.y", + &menu.main.text.editor.y + }, + { + "main.text.editor.width", + &menu.main.text.editor.width + }, + { + "main.text.editor.height", + &menu.main.text.editor.height + }, + { + "main.text.editor.align", + &menu.main.text.editor.align + }, + { + "main.text.editor.font", + &menu.main.text.editor.font + }, + { + "main.text.info.x", + &menu.main.text.info.x + }, + { + "main.text.info.y", + &menu.main.text.info.y + }, + { + "main.text.info.width", + &menu.main.text.info.width + }, + { + "main.text.info.height", + &menu.main.text.info.height + }, + { + "main.text.info.align", + &menu.main.text.info.align + }, + { + "main.text.info.font", + &menu.main.text.info.font + }, + { + "main.text.game.x", + &menu.main.text.game.x + }, + { + "main.text.game.y", + &menu.main.text.game.y + }, + { + "main.text.game.width", + &menu.main.text.game.width + }, + { + "main.text.game.height", + &menu.main.text.game.height + }, + { + "main.text.game.align", + &menu.main.text.game.align + }, + { + "main.text.game.font", + &menu.main.text.game.font + }, + { + "main.text.setup.x", + &menu.main.text.setup.x + }, + { + "main.text.setup.y", + &menu.main.text.setup.y + }, + { + "main.text.setup.width", + &menu.main.text.setup.width + }, + { + "main.text.setup.height", + &menu.main.text.setup.height + }, + { + "main.text.setup.align", + &menu.main.text.setup.align + }, + { + "main.text.setup.font", + &menu.main.text.setup.font + }, + { + "main.text.quit.x", + &menu.main.text.quit.x + }, + { + "main.text.quit.y", + &menu.main.text.quit.y + }, + { + "main.text.quit.width", + &menu.main.text.quit.width + }, + { + "main.text.quit.height", + &menu.main.text.quit.height + }, + { + "main.text.quit.align", + &menu.main.text.quit.align + }, + { + "main.text.quit.font", + &menu.main.text.quit.font + }, + { + "main.text.current_level.x", + &menu.main.text.current_level.x + }, + { + "main.text.current_level.y", + &menu.main.text.current_level.y + }, + { + "main.text.current_level.align", + &menu.main.text.current_level.align + }, + { + "main.text.current_level.font", + &menu.main.text.current_level.font + }, + { + "main.text.first_level.x", + &menu.main.text.first_level.x + }, + { + "main.text.first_level.y", + &menu.main.text.first_level.y + }, + { + "main.text.first_level.align", + &menu.main.text.first_level.align + }, + { + "main.text.first_level.font", + &menu.main.text.first_level.font + }, + { + "main.text.last_level.x", + &menu.main.text.last_level.x + }, + { + "main.text.last_level.y", + &menu.main.text.last_level.y + }, + { + "main.text.last_level.align", + &menu.main.text.last_level.align + }, + { + "main.text.last_level.font", + &menu.main.text.last_level.font + }, + { + "main.text.level_info_1.x", + &menu.main.text.level_info_1.x + }, + { + "main.text.level_info_1.y", + &menu.main.text.level_info_1.y + }, + { + "main.text.level_info_1.align", + &menu.main.text.level_info_1.align + }, + { + "main.text.level_info_1.chars", + &menu.main.text.level_info_1.chars + }, + { + "main.text.level_info_1.font", + &menu.main.text.level_info_1.font + }, + { + "main.text.level_info_2.x", + &menu.main.text.level_info_2.x + }, + { + "main.text.level_info_2.y", + &menu.main.text.level_info_2.y + }, + { + "main.text.level_info_2.align", + &menu.main.text.level_info_2.align + }, + { + "main.text.level_info_2.chars", + &menu.main.text.level_info_2.chars + }, + { + "main.text.level_info_2.font", + &menu.main.text.level_info_2.font + }, + { + "main.text.level_info_2.font_header", + &menu.main.text.level_info_2.font_alt + }, + { + "main.text.level_name.x", + &menu.main.text.level_name.x + }, + { + "main.text.level_name.y", + &menu.main.text.level_name.y + }, + { + "main.text.level_name.align", + &menu.main.text.level_name.align + }, + { + "main.text.level_name.chars", + &menu.main.text.level_name.chars + }, + { + "main.text.level_name.font", + &menu.main.text.level_name.font + }, + { + "main.text.level_author.x", + &menu.main.text.level_author.x + }, + { + "main.text.level_author.y", + &menu.main.text.level_author.y + }, + { + "main.text.level_author.align", + &menu.main.text.level_author.align + }, + { + "main.text.level_author.chars", + &menu.main.text.level_author.chars + }, + { + "main.text.level_author.font", + &menu.main.text.level_author.font + }, + { + "main.text.level_year.x", + &menu.main.text.level_year.x + }, + { + "main.text.level_year.y", + &menu.main.text.level_year.y + }, + { + "main.text.level_year.align", + &menu.main.text.level_year.align + }, + { + "main.text.level_year.chars", + &menu.main.text.level_year.chars + }, + { + "main.text.level_year.font", + &menu.main.text.level_year.font + }, + { + "main.text.level_imported_from.x", + &menu.main.text.level_imported_from.x + }, + { + "main.text.level_imported_from.y", + &menu.main.text.level_imported_from.y + }, + { + "main.text.level_imported_from.align", + &menu.main.text.level_imported_from.align + }, + { + "main.text.level_imported_from.chars", + &menu.main.text.level_imported_from.chars + }, + { + "main.text.level_imported_from.font", + &menu.main.text.level_imported_from.font + }, + { + "main.text.level_imported_by.x", + &menu.main.text.level_imported_by.x + }, + { + "main.text.level_imported_by.y", + &menu.main.text.level_imported_by.y + }, + { + "main.text.level_imported_by.align", + &menu.main.text.level_imported_by.align + }, + { + "main.text.level_imported_by.chars", + &menu.main.text.level_imported_by.chars + }, + { + "main.text.level_imported_by.font", + &menu.main.text.level_imported_by.font + }, + { + "main.text.level_tested_by.x", + &menu.main.text.level_tested_by.x + }, + { + "main.text.level_tested_by.y", + &menu.main.text.level_tested_by.y + }, + { + "main.text.level_tested_by.align", + &menu.main.text.level_tested_by.align + }, + { + "main.text.level_tested_by.chars", + &menu.main.text.level_tested_by.chars + }, + { + "main.text.level_tested_by.font", + &menu.main.text.level_tested_by.font + }, + { + "main.text.title_1.x", + &menu.main.text.title_1.x + }, + { + "main.text.title_1.y", + &menu.main.text.title_1.y + }, + { + "main.text.title_1.align", + &menu.main.text.title_1.align + }, + { + "main.text.title_1.font", + &menu.main.text.title_1.font + }, + { + "main.text.title_2.x", + &menu.main.text.title_2.x + }, + { + "main.text.title_2.y", + &menu.main.text.title_2.y + }, + { + "main.text.title_2.align", + &menu.main.text.title_2.align + }, + { + "main.text.title_2.font", + &menu.main.text.title_2.font + }, + { + "main.text.title_3.x", + &menu.main.text.title_3.x + }, + { + "main.text.title_3.y", + &menu.main.text.title_3.y + }, + { + "main.text.title_3.align", + &menu.main.text.title_3.align + }, + { + "main.text.title_3.font", + &menu.main.text.title_3.font + }, + { + "main.input.name.x", + &menu.main.input.name.x + }, + { + "main.input.name.y", + &menu.main.input.name.y + }, + { + "main.input.name.align", + &menu.main.input.name.align + }, + { + "main.input.name.font", + &menu.main.input.name.font + }, + { + "preview.x", + &preview.x + }, + { + "preview.y", + &preview.y + }, + { + "preview.align", + &preview.align + }, + { + "preview.xsize", + &preview.xsize + }, + { + "preview.ysize", + &preview.ysize + }, + { + "preview.xoffset", + &preview.xoffset + }, + { + "preview.yoffset", + &preview.yoffset + }, + { + "preview.tile_size", + &preview.tile_size + }, + { + "preview.step_offset", + &preview.step_offset + }, + { + "preview.step_delay", + &preview.step_delay + }, + { + "preview.anim_mode", + &preview.anim_mode + }, + { + "door_1.width", + &door_1.width + }, + { + "door_1.height", + &door_1.height + }, + { + "door_1.step_offset", + &door_1.step_offset + }, + { + "door_1.step_delay", + &door_1.step_delay + }, + { + "door_1.anim_mode", + &door_1.anim_mode + }, + { + "door_2.width", + &door_2.width + }, + { + "door_2.height", + &door_2.height + }, + { + "door_2.step_offset", + &door_2.step_offset + }, + { + "door_2.step_delay", + &door_2.step_delay + }, + { + "door_2.anim_mode", + &door_2.anim_mode + }, + { + "game.panel.level.x", + &game.panel.level.x + }, + { + "game.panel.level.y", + &game.panel.level.y + }, + { + "game.panel.level.align", + &game.panel.level.align + }, + { + "game.panel.level.chars", + &game.panel.level.chars + }, + { + "game.panel.level.font", + &game.panel.level.font + }, + { + "game.panel.level.font_narrow", + &game.panel.level.font_alt + }, + { + "game.panel.gems.x", + &game.panel.gems.x + }, + { + "game.panel.gems.y", + &game.panel.gems.y + }, + { + "game.panel.gems.align", + &game.panel.gems.align + }, + { + "game.panel.gems.chars", + &game.panel.gems.chars + }, + { + "game.panel.gems.font", + &game.panel.gems.font + }, + { + "game.panel.inventory.x", + &game.panel.inventory.x + }, + { + "game.panel.inventory.y", + &game.panel.inventory.y + }, + { + "game.panel.inventory.align", + &game.panel.inventory.align + }, + { + "game.panel.inventory.chars", + &game.panel.inventory.chars + }, + { + "game.panel.inventory.font", + &game.panel.inventory.font + }, + { + "game.panel.keys.x", + &game.panel.keys.x + }, + { + "game.panel.keys.y", + &game.panel.keys.y + }, + { + "game.panel.keys.align", + &game.panel.keys.align + }, + { + "game.panel.score.x", + &game.panel.score.x + }, + { + "game.panel.score.y", + &game.panel.score.y + }, + { + "game.panel.score.align", + &game.panel.score.align + }, + { + "game.panel.score.chars", + &game.panel.score.chars + }, + { + "game.panel.score.font", + &game.panel.score.font + }, + { + "game.panel.time.x", + &game.panel.time.x + }, + { + "game.panel.time.y", + &game.panel.time.y + }, + { + "game.panel.time.align", + &game.panel.time.align + }, + { + "game.panel.time.chars", + &game.panel.time.chars + }, + { + "game.panel.time.font", + &game.panel.time.font + }, + { + "game.panel.time.font_narrow", + &game.panel.time.font_alt + }, + { + "game.panel.time_hh.x", + &game.panel.time_hh.x + }, + { + "game.panel.time_hh.y", + &game.panel.time_hh.y + }, + { + "game.panel.time_hh.align", + &game.panel.time_hh.align + }, + { + "game.panel.time_hh.chars", + &game.panel.time_hh.chars + }, + { + "game.panel.time_hh.font", + &game.panel.time_hh.font + }, + { + "game.panel.time_mm.x", + &game.panel.time_mm.x + }, + { + "game.panel.time_mm.y", + &game.panel.time_mm.y + }, + { + "game.panel.time_mm.align", + &game.panel.time_mm.align + }, + { + "game.panel.time_mm.chars", + &game.panel.time_mm.chars + }, + { + "game.panel.time_mm.font", + &game.panel.time_mm.font + }, + { + "game.panel.time_ss.x", + &game.panel.time_ss.x + }, + { + "game.panel.time_ss.y", + &game.panel.time_ss.y + }, + { + "game.panel.time_ss.align", + &game.panel.time_ss.align + }, + { + "game.panel.time_ss.chars", + &game.panel.time_ss.chars + }, + { + "game.panel.time_ss.font", + &game.panel.time_ss.font + }, + { + "game.panel.drop_next_1.x", + &game.panel.drop_next_1.x + }, + { + "game.panel.drop_next_1.y", + &game.panel.drop_next_1.y + }, + { + "game.panel.drop_next_2.x", + &game.panel.drop_next_2.x + }, + { + "game.panel.drop_next_2.y", + &game.panel.drop_next_2.y + }, + { + "game.panel.drop_next_3.x", + &game.panel.drop_next_3.x + }, + { + "game.panel.drop_next_3.y", + &game.panel.drop_next_3.y + }, + { + "game.panel.drop_next_4.x", + &game.panel.drop_next_4.x + }, + { + "game.panel.drop_next_4.y", + &game.panel.drop_next_4.y + }, + { + "game.panel.drop_next_5.x", + &game.panel.drop_next_5.x + }, + { + "game.panel.drop_next_5.y", + &game.panel.drop_next_5.y + }, + { + "game.panel.drop_next_6.x", + &game.panel.drop_next_6.x + }, + { + "game.panel.drop_next_6.y", + &game.panel.drop_next_6.y + }, + { + "game.panel.drop_next_7.x", + &game.panel.drop_next_7.x + }, + { + "game.panel.drop_next_7.y", + &game.panel.drop_next_7.y + }, + { + "game.panel.drop_next_8.x", + &game.panel.drop_next_8.x + }, + { + "game.panel.drop_next_8.y", + &game.panel.drop_next_8.y + }, + { + "game.panel.emc_keys.x", + &game.panel.emc_keys.x + }, + { + "game.panel.emc_keys.y", + &game.panel.emc_keys.y + }, + { + "game.panel.emc_keys.align", + &game.panel.emc_keys.align + }, + { + "game.panel.key_1.x", + &game.panel.key_1.x + }, + { + "game.panel.key_1.y", + &game.panel.key_1.y + }, + { + "game.panel.key_2.x", + &game.panel.key_2.x + }, + { + "game.panel.key_2.y", + &game.panel.key_2.y + }, + { + "game.panel.key_3.x", + &game.panel.key_3.x + }, + { + "game.panel.key_3.y", + &game.panel.key_3.y + }, + { + "game.panel.key_4.x", + &game.panel.key_4.x + }, + { + "game.panel.key_4.y", + &game.panel.key_4.y + }, + { + "game.panel.key_5.x", + &game.panel.key_5.x + }, + { + "game.panel.key_5.y", + &game.panel.key_5.y + }, + { + "game.panel.key_6.x", + &game.panel.key_6.x + }, + { + "game.panel.key_6.y", + &game.panel.key_6.y + }, + { + "game.panel.key_7.x", + &game.panel.key_7.x + }, + { + "game.panel.key_7.y", + &game.panel.key_7.y + }, + { + "game.panel.key_8.x", + &game.panel.key_8.x + }, + { + "game.panel.key_8.y", + &game.panel.key_8.y + }, + { + "game.panel.key_white.x", + &game.panel.key_white.x + }, + { + "game.panel.key_white.y", + &game.panel.key_white.y + }, + { + "game.panel.white_keys.x", + &game.panel.white_keys.x + }, + { + "game.panel.white_keys.y", + &game.panel.white_keys.y + }, + { + "game.panel.white_keys.align", + &game.panel.white_keys.align + }, + { + "game.panel.white_keys.chars", + &game.panel.white_keys.chars + }, + { + "game.panel.white_keys.font", + &game.panel.white_keys.font + }, + { + "game.panel.shield_normal.x", + &game.panel.shield_normal.x + }, + { + "game.panel.shield_normal.y", + &game.panel.shield_normal.y + }, + { + "game.panel.shield_normal_time.x", + &game.panel.shield_normal_time.x + }, + { + "game.panel.shield_normal_time.y", + &game.panel.shield_normal_time.y + }, + { + "game.panel.shield_normal_time.align", + &game.panel.shield_normal_time.align + }, + { + "game.panel.shield_normal_time.chars", + &game.panel.shield_normal_time.chars + }, + { + "game.panel.shield_normal_time.font", + &game.panel.shield_normal_time.font + }, + { + "game.panel.shield_deadly.x", + &game.panel.shield_deadly.x + }, + { + "game.panel.shield_deadly.y", + &game.panel.shield_deadly.y + }, + { + "game.panel.shield_deadly_time.x", + &game.panel.shield_deadly_time.x + }, + { + "game.panel.shield_deadly_time.y", + &game.panel.shield_deadly_time.y + }, + { + "game.panel.shield_deadly_time.align", + &game.panel.shield_deadly_time.align + }, + { + "game.panel.shield_deadly_time.chars", + &game.panel.shield_deadly_time.chars + }, + { + "game.panel.shield_deadly_time.font", + &game.panel.shield_deadly_time.font + }, + { + "game.panel.exit.x", + &game.panel.exit.x + }, + { + "game.panel.exit.y", + &game.panel.exit.y + }, + { + "game.panel.em_exit.x", + &game.panel.em_exit.x + }, + { + "game.panel.em_exit.y", + &game.panel.em_exit.y + }, + { + "game.panel.sp_exit.x", + &game.panel.sp_exit.x + }, + { + "game.panel.sp_exit.y", + &game.panel.sp_exit.y + }, + { + "game.panel.steel_exit.x", + &game.panel.steel_exit.x + }, + { + "game.panel.steel_exit.y", + &game.panel.steel_exit.y + }, + { + "game.panel.em_steel_exit.x", + &game.panel.em_steel_exit.x + }, + { + "game.panel.em_steel_exit.y", + &game.panel.em_steel_exit.y + }, + { + "game.panel.emc_magic_ball.x", + &game.panel.emc_magic_ball.x + }, + { + "game.panel.emc_magic_ball.y", + &game.panel.emc_magic_ball.y + }, + { + "game.panel.emc_magic_ball_time.x", + &game.panel.emc_magic_ball_time.x + }, + { + "game.panel.emc_magic_ball_time.y", + &game.panel.emc_magic_ball_time.y + }, + { + "game.panel.emc_magic_ball_time.align", + &game.panel.emc_magic_ball_time.align + }, + { + "game.panel.emc_magic_ball_time.chars", + &game.panel.emc_magic_ball_time.chars + }, + { + "game.panel.emc_magic_ball_time.font", + &game.panel.emc_magic_ball_time.font + }, + { + "game.panel.light_switch.x", + &game.panel.light_switch.x + }, + { + "game.panel.light_switch.y", + &game.panel.light_switch.y + }, + { + "game.panel.light_switch_time.x", + &game.panel.light_switch_time.x + }, + { + "game.panel.light_switch_time.y", + &game.panel.light_switch_time.y + }, + { + "game.panel.light_switch_time.align", + &game.panel.light_switch_time.align + }, + { + "game.panel.light_switch_time.chars", + &game.panel.light_switch_time.chars + }, + { + "game.panel.light_switch_time.font", + &game.panel.light_switch_time.font + }, + { + "game.panel.timegate_switch.x", + &game.panel.timegate_switch.x + }, + { + "game.panel.timegate_switch.y", + &game.panel.timegate_switch.y + }, + { + "game.panel.timegate_switch_time.x", + &game.panel.timegate_switch_time.x + }, + { + "game.panel.timegate_switch_time.y", + &game.panel.timegate_switch_time.y + }, + { + "game.panel.timegate_switch_time.align", + &game.panel.timegate_switch_time.align + }, + { + "game.panel.timegate_switch_time.chars", + &game.panel.timegate_switch_time.chars + }, + { + "game.panel.timegate_switch_time.font", + &game.panel.timegate_switch_time.font + }, + { + "game.panel.switchgate_switch.x", + &game.panel.switchgate_switch.x + }, + { + "game.panel.switchgate_switch.y", + &game.panel.switchgate_switch.y + }, + { + "game.panel.emc_lenses.x", + &game.panel.emc_lenses.x + }, + { + "game.panel.emc_lenses.y", + &game.panel.emc_lenses.y + }, + { + "game.panel.emc_lenses_time.x", + &game.panel.emc_lenses_time.x + }, + { + "game.panel.emc_lenses_time.y", + &game.panel.emc_lenses_time.y + }, + { + "game.panel.emc_lenses_time.align", + &game.panel.emc_lenses_time.align + }, + { + "game.panel.emc_lenses_time.chars", + &game.panel.emc_lenses_time.chars + }, + { + "game.panel.emc_lenses_time.font", + &game.panel.emc_lenses_time.font + }, + { + "game.panel.emc_magnifier.x", + &game.panel.emc_magnifier.x + }, + { + "game.panel.emc_magnifier.y", + &game.panel.emc_magnifier.y + }, + { + "game.panel.emc_magnifier_time.x", + &game.panel.emc_magnifier_time.x + }, + { + "game.panel.emc_magnifier_time.y", + &game.panel.emc_magnifier_time.y + }, + { + "game.panel.emc_magnifier_time.align", + &game.panel.emc_magnifier_time.align + }, + { + "game.panel.emc_magnifier_time.chars", + &game.panel.emc_magnifier_time.chars + }, + { + "game.panel.emc_magnifier_time.font", + &game.panel.emc_magnifier_time.font + }, + { + "game.panel.balloon_switch.x", + &game.panel.balloon_switch.x + }, + { + "game.panel.balloon_switch.y", + &game.panel.balloon_switch.y + }, + { + "game.panel.dynabomb_number.x", + &game.panel.dynabomb_number.x + }, + { + "game.panel.dynabomb_number.y", + &game.panel.dynabomb_number.y + }, + { + "game.panel.dynabomb_number.align", + &game.panel.dynabomb_number.align + }, + { + "game.panel.dynabomb_number.chars", + &game.panel.dynabomb_number.chars + }, + { + "game.panel.dynabomb_number.font", + &game.panel.dynabomb_number.font + }, + { + "game.panel.dynabomb_size.x", + &game.panel.dynabomb_size.x + }, + { + "game.panel.dynabomb_size.y", + &game.panel.dynabomb_size.y + }, + { + "game.panel.dynabomb_size.align", + &game.panel.dynabomb_size.align + }, + { + "game.panel.dynabomb_size.chars", + &game.panel.dynabomb_size.chars + }, + { + "game.panel.dynabomb_size.font", + &game.panel.dynabomb_size.font + }, + { + "game.panel.dynabomb_power.x", + &game.panel.dynabomb_power.x + }, + { + "game.panel.dynabomb_power.y", + &game.panel.dynabomb_power.y + }, + { + "game.panel.penguins.x", + &game.panel.penguins.x + }, + { + "game.panel.penguins.y", + &game.panel.penguins.y + }, + { + "game.panel.penguins.align", + &game.panel.penguins.align + }, + { + "game.panel.penguins.chars", + &game.panel.penguins.chars + }, + { + "game.panel.penguins.font", + &game.panel.penguins.font + }, + { + "game.panel.sokoban_objects.x", + &game.panel.sokoban_objects.x + }, + { + "game.panel.sokoban_objects.y", + &game.panel.sokoban_objects.y + }, + { + "game.panel.sokoban_objects.align", + &game.panel.sokoban_objects.align + }, + { + "game.panel.sokoban_objects.chars", + &game.panel.sokoban_objects.chars + }, + { + "game.panel.sokoban_objects.font", + &game.panel.sokoban_objects.font + }, + { + "game.panel.sokoban_fields.x", + &game.panel.sokoban_fields.x + }, + { + "game.panel.sokoban_fields.y", + &game.panel.sokoban_fields.y + }, + { + "game.panel.sokoban_fields.align", + &game.panel.sokoban_fields.align + }, + { + "game.panel.sokoban_fields.chars", + &game.panel.sokoban_fields.chars + }, + { + "game.panel.sokoban_fields.font", + &game.panel.sokoban_fields.font + }, + { + "game.panel.robot_wheel.x", + &game.panel.robot_wheel.x + }, + { + "game.panel.robot_wheel.y", + &game.panel.robot_wheel.y + }, + { + "game.panel.conveyor_belt_1.x", + &game.panel.conveyor_belt_1.x + }, + { + "game.panel.conveyor_belt_1.y", + &game.panel.conveyor_belt_1.y + }, + { + "game.panel.conveyor_belt_2.x", + &game.panel.conveyor_belt_2.x + }, + { + "game.panel.conveyor_belt_2.y", + &game.panel.conveyor_belt_2.y + }, + { + "game.panel.conveyor_belt_3.x", + &game.panel.conveyor_belt_3.x + }, + { + "game.panel.conveyor_belt_3.y", + &game.panel.conveyor_belt_3.y + }, + { + "game.panel.conveyor_belt_4.x", + &game.panel.conveyor_belt_4.x + }, + { + "game.panel.conveyor_belt_4.y", + &game.panel.conveyor_belt_4.y + }, + { + "game.panel.conveyor_belt_1_switch.x", + &game.panel.conveyor_belt_1_switch.x + }, + { + "game.panel.conveyor_belt_1_switch.y", + &game.panel.conveyor_belt_1_switch.y + }, + { + "game.panel.conveyor_belt_2_switch.x", + &game.panel.conveyor_belt_2_switch.x + }, + { + "game.panel.conveyor_belt_2_switch.y", + &game.panel.conveyor_belt_2_switch.y + }, + { + "game.panel.conveyor_belt_3_switch.x", + &game.panel.conveyor_belt_3_switch.x + }, + { + "game.panel.conveyor_belt_3_switch.y", + &game.panel.conveyor_belt_3_switch.y + }, + { + "game.panel.conveyor_belt_4_switch.x", + &game.panel.conveyor_belt_4_switch.x + }, + { + "game.panel.conveyor_belt_4_switch.y", + &game.panel.conveyor_belt_4_switch.y + }, + { + "game.panel.magic_wall.x", + &game.panel.magic_wall.x + }, + { + "game.panel.magic_wall.y", + &game.panel.magic_wall.y + }, + { + "game.panel.magic_wall_time.x", + &game.panel.magic_wall_time.x + }, + { + "game.panel.magic_wall_time.y", + &game.panel.magic_wall_time.y + }, + { + "game.panel.magic_wall_time.align", + &game.panel.magic_wall_time.align + }, + { + "game.panel.magic_wall_time.chars", + &game.panel.magic_wall_time.chars + }, + { + "game.panel.magic_wall_time.font", + &game.panel.magic_wall_time.font + }, + { + "game.panel.bd_magic_wall.x", + &game.panel.bd_magic_wall.x + }, + { + "game.panel.bd_magic_wall.y", + &game.panel.bd_magic_wall.y + }, + { + "game.panel.dc_magic_wall.x", + &game.panel.dc_magic_wall.x + }, + { + "game.panel.dc_magic_wall.y", + &game.panel.dc_magic_wall.y + }, + { + "game.panel.player_name.x", + &game.panel.player_name.x + }, + { + "game.panel.player_name.y", + &game.panel.player_name.y + }, + { + "game.panel.player_name.align", + &game.panel.player_name.align + }, + { + "game.panel.player_name.chars", + &game.panel.player_name.chars + }, + { + "game.panel.player_name.font", + &game.panel.player_name.font + }, + { + "game.panel.level_name.x", + &game.panel.level_name.x + }, + { + "game.panel.level_name.y", + &game.panel.level_name.y + }, + { + "game.panel.level_name.align", + &game.panel.level_name.align + }, + { + "game.panel.level_name.chars", + &game.panel.level_name.chars + }, + { + "game.panel.level_name.font", + &game.panel.level_name.font + }, + { + "game.panel.level_author.x", + &game.panel.level_author.x + }, + { + "game.panel.level_author.y", + &game.panel.level_author.y + }, + { + "game.panel.level_author.align", + &game.panel.level_author.align + }, + { + "game.panel.level_author.chars", + &game.panel.level_author.chars + }, + { + "game.panel.level_author.font", + &game.panel.level_author.font + }, + { + "game.panel.stop.x", + &game.panel.stop.x + }, + { + "game.panel.stop.y", + &game.panel.stop.y + }, + { + "game.panel.pause.x", + &game.panel.pause.x + }, + { + "game.panel.pause.y", + &game.panel.pause.y + }, + { + "game.panel.play.x", + &game.panel.play.x + }, + { + "game.panel.play.y", + &game.panel.play.y + }, + { + "game.panel.sound_music.x", + &game.panel.sound_music.x + }, + { + "game.panel.sound_music.y", + &game.panel.sound_music.y + }, + { + "game.panel.sound_loops.x", + &game.panel.sound_loops.x + }, + { + "game.panel.sound_loops.y", + &game.panel.sound_loops.y + }, + { + "game.panel.sound_simple.x", + &game.panel.sound_simple.x + }, + { + "game.panel.sound_simple.y", + &game.panel.sound_simple.y + }, + { + "[player].boring_delay_fixed", + &game.player_boring_delay_fixed + }, + { + "[player].boring_delay_random", + &game.player_boring_delay_random + }, + { + "[player].sleeping_delay_fixed", + &game.player_sleeping_delay_fixed + }, + { + "[player].sleeping_delay_random", + &game.player_sleeping_delay_random + }, + { + NULL, + NULL + }, +}; + +#endif /* CONF_VAR_C */ diff --git a/src/conftime.h b/src/conftime.h index 0296442b..ec71c3ff 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "2007-03-12 10:25" +#define COMPILE_DATE_STRING "2007-03-12 16:57" diff --git a/src/game.c b/src/game.c index 207be5f4..840f476f 100644 --- a/src/game.c +++ b/src/game.c @@ -134,6 +134,242 @@ #define DX_TIME (DX + XX_TIME) #define DY_TIME (DY + YY_TIME) +#if 0 +/* game panel display and control definitions */ + +#define GAME_CONTROL_LEVEL 0 +#define GAME_CONTROL_GEMS 1 +#define GAME_CONTROL_INVENTORY 2 +#define GAME_CONTROL_KEYS 3 +#define GAME_CONTROL_SCORE 4 +#define GAME_CONTROL_TIME 5 + + + +#define GAME_CONTROL_LEVELS 1 +#define GAME_CONTROL_SCORES 2 +#define GAME_CONTROL_EDITOR 3 +#define GAME_CONTROL_INFO 4 +#define GAME_CONTROL_GAME 5 +#define GAME_CONTROL_SETUP 6 +#define GAME_CONTROL_QUIT 7 +#define GAME_CONTROL_PREV_LEVEL 8 +#define GAME_CONTROL_NEXT_LEVEL 9 +#define GAME_CONTROL_CURRENT_LEVEL 10 +#define GAME_CONTROL_FIRST_LEVEL 11 +#define GAME_CONTROL_LAST_LEVEL 12 +#define GAME_CONTROL_LEVEL_INFO_1 13 +#define GAME_CONTROL_LEVEL_INFO_2 14 +#define GAME_CONTROL_LEVEL_NAME 15 +#define GAME_CONTROL_LEVEL_AUTHOR 16 +#define GAME_CONTROL_LEVEL_YEAR 17 +#define GAME_CONTROL_LEVEL_IMPORTED_FROM 18 +#define GAME_CONTROL_LEVEL_IMPORTED_BY 19 +#define GAME_CONTROL_LEVEL_TESTED_BY 20 +#define GAME_CONTROL_TITLE_1 21 +#define GAME_CONTROL_TITLE_2 22 +#define GAME_CONTROL_TITLE_3 23 + +static char str_game_text_name[10]; +static char str_game_text_current_level[10]; +static char str_game_text_first_level[10]; +static char str_game_text_last_level[10]; + +static char *game_text_name = str_game_text_name; +static char *game_text_current_level = str_game_text_current_level; +static char *game_text_first_level = str_game_text_first_level; +static char *game_text_last_level = str_game_text_last_level; +static char *game_text_levels = "Levelset"; +static char *game_text_scores = "Hall Of Fame"; +static char *game_text_editor = "Level Creator"; +static char *game_text_info = "Info Screen"; +static char *game_text_game = "Start Game"; +static char *game_text_setup = "Setup"; +static char *game_text_quit = "Quit"; +static char *game_text_level_name = level.name; +static char *game_text_level_author = level.author; +static char *game_text_level_year = NULL; +static char *game_text_level_imported_from = NULL; +static char *game_text_level_imported_by = NULL; +static char *game_text_level_tested_by = NULL; +static char *game_text_title_1 = PROGRAM_TITLE_STRING; +static char *game_text_title_2 = PROGRAM_COPYRIGHT_STRING; +static char *game_text_title_3 = PROGRAM_GAME_BY_STRING; + +struct GameControlInfo +{ + int nr; + + struct MenuPosInfo *pos_button; + int button_graphic; + + struct TextPosInfo *pos_text; + char **text; + + struct TextPosInfo *pos_input; + char **input; +}; + +static struct GameControlInfo game_controls[] = +{ + { + GAME_CONTROL_NAME, + &menu.game.button.name, IMG_MENU_BUTTON, + &menu.game.text.name, &game_text_name, + &menu.game.input.name, &setup.player_name, + }, + { + GAME_CONTROL_LEVELS, + &menu.game.button.levels, IMG_MENU_BUTTON_ENTER_MENU, + &menu.game.text.levels, &game_text_levels, + NULL, NULL, + }, + { + GAME_CONTROL_SCORES, + &menu.game.button.scores, IMG_MENU_BUTTON, + &menu.game.text.scores, &game_text_scores, + NULL, NULL, + }, + { + GAME_CONTROL_EDITOR, + &menu.game.button.editor, IMG_MENU_BUTTON, + &menu.game.text.editor, &game_text_editor, + NULL, NULL, + }, + { + GAME_CONTROL_INFO, + &menu.game.button.info, IMG_MENU_BUTTON_ENTER_MENU, + &menu.game.text.info, &game_text_info, + NULL, NULL, + }, + { + GAME_CONTROL_GAME, + &menu.game.button.game, IMG_MENU_BUTTON, + &menu.game.text.game, &game_text_game, + NULL, NULL, + }, + { + GAME_CONTROL_SETUP, + &menu.game.button.setup, IMG_MENU_BUTTON_ENTER_MENU, + &menu.game.text.setup, &game_text_setup, + NULL, NULL, + }, + { + GAME_CONTROL_QUIT, + &menu.game.button.quit, IMG_MENU_BUTTON, + &menu.game.text.quit, &game_text_quit, + NULL, NULL, + }, +#if 0 + /* (these two buttons are real gadgets) */ + { + GAME_CONTROL_PREV_LEVEL, + &menu.game.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL, + NULL, NULL, + NULL, NULL, + }, + { + GAME_CONTROL_NEXT_LEVEL, + &menu.game.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL, + NULL, NULL, + NULL, NULL, + }, +#endif + { + GAME_CONTROL_CURRENT_LEVEL, + NULL, -1, + &menu.game.text.current_level, &game_text_current_level, + NULL, NULL, + }, + { + GAME_CONTROL_FIRST_LEVEL, + NULL, -1, + &menu.game.text.first_level, &game_text_first_level, + NULL, NULL, + }, + { + GAME_CONTROL_LAST_LEVEL, + NULL, -1, + &menu.game.text.last_level, &game_text_last_level, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_INFO_1, + NULL, -1, + &menu.game.text.level_info_1, NULL, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_INFO_2, + NULL, -1, + &menu.game.text.level_info_2, NULL, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_NAME, + NULL, -1, + &menu.game.text.level_name, &game_text_level_name, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_AUTHOR, + NULL, -1, + &menu.game.text.level_author, &game_text_level_author, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_YEAR, + NULL, -1, + &menu.game.text.level_year, &game_text_level_year, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_IMPORTED_FROM, + NULL, -1, + &menu.game.text.level_imported_from, &game_text_level_imported_from, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_IMPORTED_BY, + NULL, -1, + &menu.game.text.level_imported_by, &game_text_level_imported_by, + NULL, NULL, + }, + { + GAME_CONTROL_LEVEL_TESTED_BY, + NULL, -1, + &menu.game.text.level_tested_by, &game_text_level_tested_by, + NULL, NULL, + }, + { + GAME_CONTROL_TITLE_1, + NULL, -1, + &menu.game.text.title_1, &game_text_title_1, + NULL, NULL, + }, + { + GAME_CONTROL_TITLE_2, + NULL, -1, + &menu.game.text.title_2, &game_text_title_2, + NULL, NULL, + }, + { + GAME_CONTROL_TITLE_3, + NULL, -1, + &menu.game.text.title_3, &game_text_title_3, + NULL, NULL, + }, + + { + -1, + NULL, -1, + NULL, NULL, + NULL, NULL, + } +}; +#endif + + /* values for delayed check of falling and moving elements and for collision */ #define CHECK_DELAY_MOVING 3 #define CHECK_DELAY_FALLING CHECK_DELAY_MOVING @@ -843,7 +1079,7 @@ static int playfield_scan_delta_y = 1; (y) += playfield_scan_delta_y) \ for ((x) = playfield_scan_start_x; \ (x) >= 0 && (x) <= lev_fieldx - 1; \ - (x) += playfield_scan_delta_x) \ + (x) += playfield_scan_delta_x) #ifdef DEBUG void DEBUG_SetMaximumDynamite() @@ -1288,7 +1524,11 @@ static inline void InitField_WithBug2(int x, int y, boolean init_game) void DrawGameValue_Emeralds(int value) { struct TextPosInfo *pos = &game.panel.gems; +#if 1 + int font_nr = pos->font; +#else int font_nr = FONT_TEXT_2; +#endif int font_width = getFontWidth(font_nr); int chars = pos->chars; @@ -1303,7 +1543,11 @@ void DrawGameValue_Emeralds(int value) void DrawGameValue_Dynamite(int value) { struct TextPosInfo *pos = &game.panel.inventory; +#if 1 + int font_nr = pos->font; +#else int font_nr = FONT_TEXT_2; +#endif int font_width = getFontWidth(font_nr); int chars = pos->chars; @@ -1318,7 +1562,11 @@ void DrawGameValue_Dynamite(int value) void DrawGameValue_Score(int value) { struct TextPosInfo *pos = &game.panel.score; +#if 1 + int font_nr = pos->font; +#else int font_nr = FONT_TEXT_2; +#endif int font_width = getFontWidth(font_nr); int chars = pos->chars; @@ -1337,8 +1585,13 @@ void DrawGameValue_Time(int value) int chars1 = 3; int chars2 = 4; int chars = pos->chars; +#if 1 + int font1_nr = pos->font; + int font2_nr = pos->font_alt; +#else int font1_nr = FONT_TEXT_2; int font2_nr = FONT_TEXT_1; +#endif int font_nr = font1_nr; boolean use_dynamic_chars = (chars == -1 ? TRUE : FALSE); @@ -1378,8 +1631,13 @@ void DrawGameValue_Level(int value) int chars1 = 2; int chars2 = 3; int chars = pos->chars; +#if 1 + int font1_nr = pos->font; + int font2_nr = pos->font_alt; +#else int font1_nr = FONT_TEXT_2; int font2_nr = FONT_TEXT_1; +#endif int font_nr = font1_nr; boolean use_dynamic_chars = (chars == -1 ? TRUE : FALSE); diff --git a/src/game.h b/src/game.h index a18b3f0c..9cea39c3 100644 --- a/src/game.h +++ b/src/game.h @@ -31,6 +31,78 @@ struct GamePanelInfo struct TextPosInfo keys; struct TextPosInfo score; struct TextPosInfo time; + + struct TextPosInfo time_hh; + struct TextPosInfo time_mm; + struct TextPosInfo time_ss; + struct TextPosInfo drop_next_1; + struct TextPosInfo drop_next_2; + struct TextPosInfo drop_next_3; + struct TextPosInfo drop_next_4; + struct TextPosInfo drop_next_5; + struct TextPosInfo drop_next_6; + struct TextPosInfo drop_next_7; + struct TextPosInfo drop_next_8; + struct TextPosInfo emc_keys; + struct TextPosInfo key_1; + struct TextPosInfo key_2; + struct TextPosInfo key_3; + struct TextPosInfo key_4; + struct TextPosInfo key_5; + struct TextPosInfo key_6; + struct TextPosInfo key_7; + struct TextPosInfo key_8; + struct TextPosInfo key_white; + struct TextPosInfo white_keys; + struct TextPosInfo shield_normal; + struct TextPosInfo shield_normal_time; + struct TextPosInfo shield_deadly; + struct TextPosInfo shield_deadly_time; + struct TextPosInfo exit; + struct TextPosInfo em_exit; + struct TextPosInfo sp_exit; + struct TextPosInfo steel_exit; + struct TextPosInfo em_steel_exit; + struct TextPosInfo emc_magic_ball; + struct TextPosInfo emc_magic_ball_time; + struct TextPosInfo light_switch; + struct TextPosInfo light_switch_time; + struct TextPosInfo timegate_switch; + struct TextPosInfo timegate_switch_time; + struct TextPosInfo switchgate_switch; + struct TextPosInfo emc_lenses; + struct TextPosInfo emc_lenses_time; + struct TextPosInfo emc_magnifier; + struct TextPosInfo emc_magnifier_time; + struct TextPosInfo balloon_switch; + struct TextPosInfo dynabomb_number; + struct TextPosInfo dynabomb_size; + struct TextPosInfo dynabomb_power; + struct TextPosInfo penguins; + struct TextPosInfo sokoban_objects; + struct TextPosInfo sokoban_fields; + struct TextPosInfo robot_wheel; + struct TextPosInfo conveyor_belt_1; + struct TextPosInfo conveyor_belt_2; + struct TextPosInfo conveyor_belt_3; + struct TextPosInfo conveyor_belt_4; + struct TextPosInfo conveyor_belt_1_switch; + struct TextPosInfo conveyor_belt_2_switch; + struct TextPosInfo conveyor_belt_3_switch; + struct TextPosInfo conveyor_belt_4_switch; + struct TextPosInfo magic_wall; + struct TextPosInfo magic_wall_time; + struct TextPosInfo bd_magic_wall; + struct TextPosInfo dc_magic_wall; + struct TextPosInfo player_name; + struct TextPosInfo level_name; + struct TextPosInfo level_author; + struct TextPosInfo stop; + struct TextPosInfo pause; + struct TextPosInfo play; + struct TextPosInfo sound_music; + struct TextPosInfo sound_loops; + struct TextPosInfo sound_simple; }; #else struct GamePanelInfo diff --git a/src/init.c b/src/init.c index c799cd3a..67c612d5 100644 --- a/src/init.c +++ b/src/init.c @@ -281,9 +281,9 @@ void InitFontGraphicInfo() fonts are cloned from this special font (like in the "Zelda" level set) */ for (i = 0; font_to_graphic[i].font_nr > -1; i++) { - int font_nr = font_to_graphic[i].font_nr; - int special = font_to_graphic[i].special; - int graphic = font_to_graphic[i].graphic; + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; if (IS_SPECIAL_GFX_ARG(special)) { @@ -297,9 +297,9 @@ void InitFontGraphicInfo() for (j = 0; font_to_graphic[j].font_nr > -1; j++) { - int font_nr2 = font_to_graphic[j].font_nr; - int special2 = font_to_graphic[j].special; - int graphic2 = font_to_graphic[j].graphic; + int font_nr2 = font_to_graphic[j].font_nr; + int special2 = font_to_graphic[j].special; + int graphic2 = font_to_graphic[j].graphic; if (IS_SPECIAL_GFX_ARG(special2) && graphic2 == graphic_info[graphic].clone_from) diff --git a/src/main.c b/src/main.c index 4f7a0f42..cd8e962e 100644 --- a/src/main.c +++ b/src/main.c @@ -5381,6 +5381,11 @@ struct SpecialSuffixInfo special_suffix_info[NUM_SPECIAL_GFX_ARGS + 1 + 1] = { NULL, 0, } }; +#if 1 + +#include "conf_var.c" /* include auto-generated data structure definitions */ + +#else struct TokenIntPtrInfo image_config_vars[] = { { @@ -6317,6 +6322,7 @@ struct TokenIntPtrInfo image_config_vars[] = { NULL, NULL, } }; +#endif /* ------------------------------------------------------------------------- */