From: Holger Schemel Date: Wed, 23 Oct 2002 23:37:29 +0000 (+0200) Subject: rnd-20021024-1-src X-Git-Tag: 3.0.0^2~219 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=8f2ef74a99b89cd99d887f5b8e8e92c988676724 rnd-20021024-1-src --- diff --git a/src/conftime.h b/src/conftime.h index 0545b5c1..6e695373 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2002-10-23 23:44]" +#define COMPILE_DATE_STRING "[2002-10-24 01:36]" diff --git a/src/tools.c b/src/tools.c index eeebba4e..78ade237 100644 --- a/src/tools.c +++ b/src/tools.c @@ -33,8 +33,6 @@ /* forward declaration for internal use */ static int getGraphicAnimationPhase(int, int, int); -static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int, - int, int, int); static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); @@ -434,261 +432,6 @@ void DrawPlayerField(int x, int y) DrawPlayer(PLAYERINFO(x, y)); } -#if 0 -void DrawPlayer(struct PlayerInfo *player) -{ - int jx = player->jx, jy = player->jy; - int last_jx = player->last_jx, last_jy = player->last_jy; - int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy); - int sx = SCREENX(jx), sy = SCREENY(jy); - int sxx = 0, syy = 0; - int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy]; - int graphic, phase; - boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE); - - if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy))) - return; - -#if DEBUG - if (!IN_LEV_FIELD(jx,jy)) - { - printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy); - printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy); - printf("DrawPlayerField(): This should never happen!\n"); - return; - } -#endif - - if (element == EL_EXPLOSION) - return; - - /* draw things in the field the player is leaving, if needed */ - - if (player_is_moving) - { - if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element)) - { - DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); - if (last_element == EL_DYNAMITE_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelFieldThruMask(last_jx, last_jy); - } - else if (last_element == EL_DYNAMITE_ACTIVE) - DrawDynamite(last_jx, last_jy); - else - DrawLevelField(last_jx, last_jy); - - if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy))) - { - if (player->GfxPos) - { - if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY); - else - DrawLevelElement(next_jx, next_jy, EL_EMPTY); - } - else - DrawLevelField(next_jx, next_jy); - } - } - - if (!IN_SCR_FIELD(sx, sy)) - return; - - if (setup.direct_draw) - SetDrawtoField(DRAW_BUFFERED); - - /* draw things behind the player, if needed */ - - if (Store[jx][jy]) - DrawLevelElement(jx, jy, Store[jx][jy]); - else if (!IS_ACTIVE_BOMB(element)) - DrawLevelField(jx, jy); - else - DrawLevelElement(jx, jy, EL_EMPTY); - - /* draw player himself */ - - if (game.emulation == EMU_SUPAPLEX) - { - static int last_dir = MV_LEFT; - int action = (player->programmed_action ? player->programmed_action : - player->action); - boolean action_moving = - (player_is_moving || - ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) && - !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)))); - - graphic = GFX_SP_MURPHY; - - if (player->Pushing) - { - if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_PUSH_LEFT; - else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_PUSH_RIGHT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = GFX_MURPHY_PUSH_LEFT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = GFX_MURPHY_PUSH_RIGHT; - } - else if (player->snapped) - { - if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_SNAP_LEFT; - else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_SNAP_RIGHT; - else if (player->MovDir == MV_UP) - graphic = GFX_MURPHY_SNAP_UP; - else if (player->MovDir == MV_DOWN) - graphic = GFX_MURPHY_SNAP_DOWN; - } - else if (action_moving) - { - if (player->MovDir == MV_LEFT) - graphic = GFX_MURPHY_GO_LEFT; - else if (player->MovDir == MV_RIGHT) - graphic = GFX_MURPHY_GO_RIGHT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) - graphic = GFX_MURPHY_GO_LEFT; - else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) - graphic = GFX_MURPHY_GO_RIGHT; - else - graphic = GFX_MURPHY_GO_LEFT; - - graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG); - } - - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) - last_dir = player->MovDir; - } - else - { - if (player->MovDir == MV_LEFT) - graphic = - (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT); - else if (player->MovDir == MV_RIGHT) - graphic = - (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT); - else if (player->MovDir == MV_UP) - graphic = GFX_SPIELER1_UP; - else /* MV_DOWN || MV_NO_MOVING */ - graphic = GFX_SPIELER1_DOWN; - - graphic += player->index_nr * 3 * HEROES_PER_LINE; - graphic += player->Frame; - } - - if (player->GfxPos) - { - if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) - sxx = player->GfxPos; - else - syy = player->GfxPos; - } - - if (!setup.soft_scrolling && ScreenMovPos) - sxx = syy = 0; - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING); - - if (SHIELD_ON(player)) - { - int graphic = (player->shield_deadly_time_left ? GFX2_SHIELD_ACTIVE : - GFX2_SHIELD_PASSIVE); - - DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic, - 3, 8, ANIM_PINGPONG); - } - - if (player->Pushing && player->GfxPos) - { - int px = SCREENX(next_jx), py = SCREENY(next_jy); - - if (element == EL_SOKOBAN_FIELD_EMPTY || - Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL) - DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, - NO_CUTTING); - else - { - int element = Feld[next_jx][next_jy]; - int graphic = el2gfx(element); - - if ((element == EL_ROCK || - element == EL_SP_ZONK || - element == EL_BD_ROCK) && sxx) - { - int phase = (player->GfxPos / (TILEX / 4)); - - if (player->MovDir == MV_LEFT) - graphic += phase; - else - graphic += (phase + 4) % 4; - } - - DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING); - } - } - - /* draw things in front of player (active dynamite or dynabombs) */ - - if (IS_ACTIVE_BOMB(element)) - { - graphic = el2gfx(element); - - if (element == EL_DYNAMITE_ACTIVE) - { - if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6) - phase = 6; - } - else - { - if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3) - phase = 7 - phase; - } - - if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, GFX_SP_DISK_RED); - else - DrawGraphicThruMask(sx, sy, graphic + phase); - } - - if (player_is_moving && last_element == EL_EXPLOSION) - { - int phase = Frame[last_jx][last_jy]; - int delay = 2; - - if (phase > 2) - DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), - GFX_EXPLOSION + ((phase - 1) / delay - 1)); - } - - /* draw elements that stay over the player */ - /* handle the field the player is leaving ... */ - if (player_is_moving && IS_OVER_PLAYER(last_element)) - DrawLevelField(last_jx, last_jy); - /* ... and the field the player is entering */ - if (IS_OVER_PLAYER(element)) - DrawLevelField(jx, jy); - - if (setup.direct_draw) - { - int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX; - int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY; - int x_size = TILEX * (1 + ABS(jx - last_jx)); - int y_size = TILEY * (1 + ABS(jy - last_jy)); - - BlitBitmap(drawto_field, window, - dest_x, dest_y, x_size, y_size, dest_x, dest_y); - SetDrawtoField(DRAW_DIRECT); - } - - MarkTileDirty(sx,sy); -} - -#else - void DrawPlayer(struct PlayerInfo *player) { int jx = player->jx, jy = player->jy; @@ -958,7 +701,6 @@ void DrawPlayer(struct PlayerInfo *player) MarkTileDirty(sx,sy); } -#endif static int getGraphicAnimationPhase(int frames, int delay, int mode) { @@ -1023,22 +765,6 @@ int getNewGraphicAnimationFrame(int graphic, int sync_frame) return frame; } -#if 0 -void DrawGraphicAnimationExt(int x, int y, int graphic, - int frames, int delay, int mode, int mask_mode) -{ - int phase = getGraphicAnimationPhase(frames, delay, mode); - - if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - { - if (mask_mode == USE_MASKING) - DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase); - else - DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase); - } -} -#endif - void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode) { #if 0 @@ -1059,8 +785,8 @@ void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode) } #if 0 -void DrawGraphicAnimation(int x, int y, int graphic, - int frames, int delay, int mode) +void DrawOldGraphicAnimation(int x, int y, int graphic, + int frames, int delay, int mode) { DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING); } @@ -1071,27 +797,8 @@ void DrawNewGraphicAnimation(int x, int y, int graphic) DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING); } -#if 0 -void DrawGraphicAnimationThruMask(int x, int y, int graphic, - int frames, int delay, int mode) -{ - DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING); -} -#endif - -static void DrawGraphicAnimationShiftedThruMask(int sx, int sy, - int sxx, int syy, - int graphic, - int frames, int delay, - int mode) -{ - int phase = getGraphicAnimationPhase(frames, delay, mode); - - DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING); -} - #if 1 -void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) +void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { if (graphic >= 0 && graphic_info[graphic].bitmap != NULL) { @@ -1151,23 +858,6 @@ void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) } #endif -#if 0 -void DrawGraphic(int x, int y, int graphic) -{ -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic); - printf("DrawGraphic(): This should never happen!\n"); - return; - } -#endif - - DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic); - MarkTileDirty(x, y); -} -#endif - void DrawNewGraphic(int x, int y, int graphic, int frame) { #if DEBUG @@ -1189,7 +879,7 @@ void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic) Bitmap *src_bitmap; int src_x, src_y; - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y); BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } @@ -1208,21 +898,6 @@ void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic, BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y); } -void DrawGraphicThruMask(int x, int y, int graphic) -{ -#if DEBUG - if (!IN_SCR_FIELD(x, y)) - { - printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicThruMask(): This should never happen!\n"); - return; - } -#endif - - DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic); - MarkTileDirty(x, y); -} - void DrawNewGraphicThruMask(int x, int y, int graphic, int frame) { #if DEBUG @@ -1239,49 +914,15 @@ void DrawNewGraphicThruMask(int x, int y, int graphic, int frame) MarkTileDirty(x, y); } -void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic) +void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, + int graphic, int frame) { - int tile = graphic; - int src_x, src_y; - Bitmap *src_bitmap; - GC drawing_gc; - - if (graphic == GFX_LEERRAUM) - return; - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; - - if (tile_clipmask[tile] != None) - { - SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); - SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); - BlitBitmapMasked(src_bitmap, d, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } - else - { -#if DEBUG -#ifndef TARGET_SDL - printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile); -#endif -#endif - - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, d, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } -} - -void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, - int graphic, int frame) -{ - Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; - GC drawing_gc = src_bitmap->stored_clip_gc; - int src_x = new_graphic_info[graphic].src_x; - int src_y = new_graphic_info[graphic].src_y; - int offset_x = new_graphic_info[graphic].offset_x; - int offset_y = new_graphic_info[graphic].offset_y; + Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; + GC drawing_gc = src_bitmap->stored_clip_gc; + int src_x = new_graphic_info[graphic].src_x; + int src_y = new_graphic_info[graphic].src_y; + int offset_x = new_graphic_info[graphic].offset_x; + int offset_y = new_graphic_info[graphic].offset_y; src_x += frame * offset_x; src_y += frame * offset_y; @@ -1290,15 +931,6 @@ void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } -#if 0 -void DrawMiniGraphic(int x, int y, int graphic) -{ - DrawMiniGraphicExt(drawto, - SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic); - MarkTileDirty(x / 2, y / 2); -} -#endif - void DrawNewMiniGraphic(int x, int y, int graphic) { DrawNewMiniGraphicExt(drawto, @@ -1306,52 +938,6 @@ void DrawNewMiniGraphic(int x, int y, int graphic) MarkTileDirty(x / 2, y / 2); } -#if 1 -void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) -{ - if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS) - { - graphic -= GFX_START_ROCKSELEMENTS; - *bitmap = pix[PIX_ELEMENTS]; - *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX; - *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) - { - graphic -= GFX_START_ROCKSSP; - *bitmap = pix[PIX_SP]; - *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX; - *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) - { - graphic -= GFX_START_ROCKSDC; - *bitmap = pix[PIX_DC]; - *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX; - *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) - { - graphic -= GFX_START_ROCKSMORE; - *bitmap = pix[PIX_MORE]; - *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX; - *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY; - } - else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT) - { - graphic -= GFX_START_ROCKSFONT; - *bitmap = pix[PIX_FONT_EM]; - *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE; - *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE; - } - else - { - *bitmap = pix[PIX_SP]; - *x = MINI_SP_STARTX; - *y = MINI_SP_STARTY; - } -} - void getNewMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; @@ -1364,166 +950,16 @@ void getNewMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) *x = src_x; *y = src_y; } -#endif - -#if 0 -void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) -{ - Bitmap *bitmap; - int src_x, src_y; - - getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y); - BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); -} -#endif void DrawNewMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { -#if 1 Bitmap *src_bitmap; int src_x, src_y; getNewMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y); -#else - Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; - int mini_startx = src_bitmap->width * 2 / 3; - int mini_starty = src_bitmap->height * 2 / 3; - int src_x = mini_startx + new_graphic_info[graphic].src_x / 2; - int src_y = mini_starty + new_graphic_info[graphic].src_y / 2; -#endif - BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } -#if 0 -void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, - int cut_mode, int mask_mode) -{ - int width = TILEX, height = TILEY; - int cx = 0, cy = 0; - int src_x, src_y, dest_x, dest_y; - int tile = graphic; - Bitmap *src_bitmap; - GC drawing_gc; - - if (graphic < 0) - { - DrawGraphic(x, y, graphic); - return; - } - - if (dx || dy) /* Verschiebung der Grafik? */ - { - if (x < BX1) /* Element kommt von links ins Bild */ - { - x = BX1; - width = dx; - cx = TILEX - dx; - dx = 0; - } - else if (x > BX2) /* Element kommt von rechts ins Bild */ - { - x = BX2; - width = -dx; - dx = TILEX + dx; - } - else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ - { - width += dx; - cx = -dx; - dx = 0; - } - else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ - width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ - MarkTileDirty(x + SIGN(dx), y); - - if (y < BY1) /* Element kommt von oben ins Bild */ - { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ - return; - - y = BY1; - height = dy; - cy = TILEY - dy; - dy = 0; - } - else if (y > BY2) /* Element kommt von unten ins Bild */ - { - y = BY2; - height = -dy; - dy = TILEY + dy; - } - else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ - { - height += dy; - cy = -dy; - dy = 0; - } - else if (dy > 0 && cut_mode == CUT_ABOVE) - { - if (y == BY2) /* Element unterhalb des Bildes */ - return; - - height = dy; - cy = TILEY - dy; - dy = TILEY; - MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ - else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) - height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ - MarkTileDirty(x, y + SIGN(dy)); - } - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - drawing_gc = src_bitmap->stored_clip_gc; - - src_x += cx; - src_y += cy; - - dest_x = FX + x * TILEX + dx; - dest_y = FY + y * TILEY + dy; - -#if DEBUG - if (!IN_SCR_FIELD(x,y)) - { - printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); - printf("DrawGraphicShifted(): This should never happen!\n"); - return; - } -#endif - - if (mask_mode == USE_MASKING) - { - if (tile_clipmask[tile] != None) - { - SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); - SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); - BlitBitmapMasked(src_bitmap, drawto_field, - src_x, src_y, TILEX, TILEY, dest_x, dest_y); - } - else - { -#if DEBUG -#ifndef TARGET_SDL - printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile); -#endif -#endif - - SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); - BlitBitmapMasked(src_bitmap, drawto_field, - src_x, src_y, width, height, dest_x, dest_y); - } - } - else - BlitBitmap(src_bitmap, drawto_field, - src_x, src_y, width, height, dest_x, dest_y); - - MarkTileDirty(x,y); -} -#endif - void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, int cut_mode, int mask_mode) { @@ -1544,35 +980,35 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, return; } - if (dx || dy) /* Verschiebung der Grafik? */ + if (dx || dy) /* shifted graphic */ { - if (x < BX1) /* Element kommt von links ins Bild */ + if (x < BX1) /* object enters playfield from the left */ { x = BX1; width = dx; cx = TILEX - dx; dx = 0; } - else if (x > BX2) /* Element kommt von rechts ins Bild */ + else if (x > BX2) /* object enters playfield from the right */ { x = BX2; width = -dx; dx = TILEX + dx; } - else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ + else if (x==BX1 && dx < 0) /* object leaves playfield to the left */ { width += dx; cx = -dx; dx = 0; } - else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ + else if (x==BX2 && dx > 0) /* object leaves playfield to the right */ width -= dx; - else if (dx) /* allg. Bewegung in x-Richtung */ + else if (dx) /* general horizontal movement */ MarkTileDirty(x + SIGN(dx), y); - if (y < BY1) /* Element kommt von oben ins Bild */ + if (y < BY1) /* object enters playfield from the top */ { - if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ + if (cut_mode==CUT_BELOW) /* object completely above top border */ return; y = BY1; @@ -1580,13 +1016,13 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, cy = TILEY - dy; dy = 0; } - else if (y > BY2) /* Element kommt von unten ins Bild */ + else if (y > BY2) /* object enters playfield from the bottom */ { y = BY2; height = -dy; dy = TILEY + dy; } - else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ + else if (y==BY1 && dy < 0) /* object leaves playfield to the top */ { height += dy; cy = -dy; @@ -1594,17 +1030,17 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, } else if (dy > 0 && cut_mode == CUT_ABOVE) { - if (y == BY2) /* Element unterhalb des Bildes */ + if (y == BY2) /* object completely above bottom border */ return; height = dy; cy = TILEY - dy; dy = TILEY; MarkTileDirty(x, y + 1); - } /* Element verläßt unten das Bild */ + } /* object leaves playfield to the bottom */ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) height -= dy; - else if (dy) /* allg. Bewegung in y-Richtung */ + else if (dy) /* general vertical movement */ MarkTileDirty(x, y + SIGN(dy)); } @@ -1647,14 +1083,6 @@ void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame, MarkTileDirty(x,y); } -#if 0 -void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, - int cut_mode) -{ - DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING); -} -#endif - void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, int frame, int cut_mode) { @@ -1916,207 +1344,48 @@ void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element, DrawNewGraphic(x, y, graphic, frame); } -#if 0 -void DrawLevelElementExt(int x, int y, int dx, int dy, int element, - int cut_mode, int mask_mode) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} -#endif - void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, - cut_mode, mask_mode); -} - -#if 0 -void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} -#endif - -void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} - -#if 0 -void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} -#endif - -void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element, - int cut_mode) -{ - DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); -} - -#if 0 -void DrawScreenElementThruMask(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - -void DrawNewScreenElementThruMask(int x, int y, int element) -{ - DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} -#endif - -#if 0 -void DrawLevelElementThruMask(int x, int y, int element) -{ - DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} -#endif - -void DrawNewLevelElementThruMask(int x, int y, int element) -{ - DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); -} - -#if 0 -void DrawLevelFieldThruMask(int x, int y) -{ - DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); -} -#endif - -void DrawNewLevelFieldThruMask(int x, int y) -{ - DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); -} - -#if 0 -void ErdreichAnbroeckeln(int x, int y) -{ - Bitmap *src_bitmap; - int src_x, src_y; - int i, width, height, cx,cy; - int ux = LEVELX(x), uy = LEVELY(y); - int element, graphic; - int snip = 4; - static int xy[4][2] = - { - { 0, -1 }, - { -1, 0 }, - { +1, 0 }, - { 0, +1 } - }; - - if (!IN_LEV_FIELD(ux, uy)) - return; - - element = Feld[ux][uy]; - - if (element == EL_SAND || - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) - { - if (!IN_SCR_FIELD(x, y)) - return; - - graphic = GFX_ERDENRAND; - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - - for(i=0; i<4; i++) - { - int uxx, uyy; - - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - if (!IN_LEV_FIELD(uxx, uyy)) - element = EL_STEELWALL; - else - element = Feld[uxx][uyy]; - - if (element == EL_SAND || - element == EL_LANDMINE || - element == EL_TRAP || - element == EL_TRAP_ACTIVE) - continue; - - if (i == 1 || i == 2) - { - width = snip; - height = TILEY; - cx = (i == 2 ? TILEX - snip : 0); - cy = 0; - } - else - { - width = TILEX; - height = snip; - cx = 0; - cy = (i == 3 ? TILEY - snip : 0); - } - - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + x * TILEX + cx, FY + y * TILEY + cy); - } - - MarkTileDirty(x, y); - } - else - { - graphic = GFX_ERDENRAND; - - getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); - - for(i=0; i<4; i++) - { - int xx, yy, uxx, uyy; - - xx = x + xy[i][0]; - yy = y + xy[i][1]; - uxx = ux + xy[i][0]; - uyy = uy + xy[i][1]; - - if (!IN_LEV_FIELD(uxx, uyy) || - (Feld[uxx][uyy] != EL_SAND && - Feld[uxx][uyy] != EL_LANDMINE && - Feld[uxx][uyy] != EL_TRAP && - Feld[uxx][uyy] != EL_TRAP_ACTIVE) || - !IN_SCR_FIELD(xx, yy)) - continue; - - if (i == 1 || i == 2) - { - width = snip; - height = TILEY; - cx = (i == 1 ? TILEX - snip : 0); - cy = 0; - } - else - { - width = TILEX; - height = snip; - cx = 0; - cy = (i==0 ? TILEY-snip : 0); - } + cut_mode, mask_mode); +} - BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, - width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy); +void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} - MarkTileDirty(xx, yy); - } - } +void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element, + int cut_mode) +{ + DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); +} + +#if 0 +void DrawScreenElementThruMask(int x, int y, int element) +{ + DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); +} + +void DrawNewScreenElementThruMask(int x, int y, int element) +{ + DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } #endif +void DrawNewLevelElementThruMask(int x, int y, int element) +{ + DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); +} + +void DrawNewLevelFieldThruMask(int x, int y) +{ + DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); +} + void DrawCrumbledSand(int x, int y) { Bitmap *src_bitmap; @@ -2238,127 +1507,18 @@ void DrawCrumbledSand(int x, int y) } } -#if 0 -void DrawScreenElement(int x, int y, int element) -{ - DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); - ErdreichAnbroeckeln(x, y); -} -#endif - void DrawNewScreenElement(int x, int y, int element) { DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); DrawCrumbledSand(x, y); } - -#if 0 -void DrawLevelElement(int x, int y, int element) -{ - if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenElement(SCREENX(x), SCREENY(y), element); -} -#endif - void DrawNewLevelElement(int x, int y, int element) { if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawNewScreenElement(SCREENX(x), SCREENY(y), element); } -#if 0 -void DrawScreenField(int x, int y) -{ - int ux = LEVELX(x), uy = LEVELY(y); - int element, content; - - if (!IN_LEV_FIELD(ux, uy)) - { - if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy) - element = EL_EMPTY; - else - element = BorderElement; - - DrawScreenElement(x, y, element); - return; - } - - element = Feld[ux][uy]; - content = Store[ux][uy]; - - if (IS_MOVING(ux, uy)) - { - int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT); - boolean cut_mode = NO_CUTTING; - - if (element == EL_QUICKSAND_EMPTYING || - element == EL_MAGIC_WALL_EMPTYING || - element == EL_BD_MAGIC_WALL_EMPTYING || - element == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; - else if (element == EL_QUICKSAND_FILLING || - element == EL_MAGIC_WALL_FILLING || - element == EL_BD_MAGIC_WALL_FILLING) - cut_mode = CUT_BELOW; - - if (cut_mode == CUT_ABOVE) - DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING); - else - DrawScreenElement(x, y, EL_EMPTY); - - if (horiz_move) - DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode); - else - DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode); - - if (content == EL_ACID) - DrawLevelElementThruMask(ux, uy + 1, EL_ACID); - } - else if (IS_BLOCKED(ux, uy)) - { - int oldx, oldy; - int sx, sy; - int horiz_move; - boolean cut_mode = NO_CUTTING; - int element_old, content_old; - - Blocked2Moving(ux, uy, &oldx, &oldy); - sx = SCREENX(oldx); - sy = SCREENY(oldy); - horiz_move = (MovDir[oldx][oldy] == MV_LEFT || - MovDir[oldx][oldy] == MV_RIGHT); - - element_old = Feld[oldx][oldy]; - content_old = Store[oldx][oldy]; - - if (element_old == EL_QUICKSAND_EMPTYING || - element_old == EL_MAGIC_WALL_EMPTYING || - element_old == EL_BD_MAGIC_WALL_EMPTYING || - element_old == EL_AMOEBA_DRIPPING) - cut_mode = CUT_ABOVE; - - DrawScreenElement(x, y, EL_EMPTY); - - if (horiz_move) - DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old, - NO_CUTTING); - else if (cut_mode == NO_CUTTING) - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old, - cut_mode); - else - DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old, - cut_mode); - } - else if (IS_DRAWABLE(element)) - DrawScreenElement(x, y, element); - else - DrawScreenElement(x, y, EL_EMPTY); -} -#endif - void DrawNewScreenField(int x, int y) { int ux = LEVELX(x), uy = LEVELY(y); @@ -2449,30 +1609,6 @@ void DrawNewScreenField(int x, int y) DrawNewScreenElement(x, y, EL_EMPTY); } -#if 0 -void DrawLevelField(int x, int y) -{ - if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) - DrawScreenField(SCREENX(x), SCREENY(y)); - else if (IS_MOVING(x, y)) - { - int newx,newy; - - Moving2Blocked(x, y, &newx, &newy); - if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy))) - DrawScreenField(SCREENX(newx), SCREENY(newy)); - } - else if (IS_BLOCKED(x, y)) - { - int oldx, oldy; - - Blocked2Moving(x, y, &oldx, &oldy); - if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy))) - DrawScreenField(SCREENX(oldx), SCREENY(oldy)); - } -} -#endif - void DrawNewLevelField(int x, int y) { if (IN_SCR_FIELD(SCREENX(x), SCREENY(y))) @@ -2495,74 +1631,14 @@ void DrawNewLevelField(int x, int y) } } -#if 0 -void DrawMiniElement(int x, int y, int element) -{ - int graphic; - - if (!element) - { - DrawMiniGraphic(x, y, -1); - return; - } - - graphic = el2gfx(element); - DrawMiniGraphic(x, y, graphic); -} -#endif - void DrawNewMiniElement(int x, int y, int element) { int graphic; -#if 0 - if (!element) - { - DrawNewMiniGraphic(x, y, -1); - return; - } -#endif - graphic = el2img(element); DrawNewMiniGraphic(x, y, graphic); } -#if 0 -void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) -{ - int x = sx + scroll_x, y = sy + scroll_y; - - if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) - DrawMiniElement(sx, sy, EL_EMPTY); - else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) - DrawMiniElement(sx, sy, Feld[x][y]); - else - { - int steel_type, steel_position; - int border[6][2] = - { - { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT }, - { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT }, - { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT }, - { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT }, - { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL }, - { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL } - }; - - steel_type = (BorderElement == EL_STEELWALL ? 0 : 1); - steel_position = (x == -1 && y == -1 ? 0 : - x == lev_fieldx && y == -1 ? 1 : - x == -1 && y == lev_fieldy ? 2 : - x == lev_fieldx && y == lev_fieldy ? 3 : - x == -1 || x == lev_fieldx ? 4 : - y == -1 || y == lev_fieldy ? 5 : -1); - - if (steel_position != -1) - DrawMiniGraphic(sx, sy, border[steel_position][steel_type]); - } -} -#endif - void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { int x = sx + scroll_x, y = sy + scroll_y; @@ -2597,56 +1673,6 @@ void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) } } -#if 0 -void DrawMicroElement(int xpos, int ypos, int element) -{ - int graphic; - - if (element == EL_EMPTY) - return; - - graphic = el2gfx(element); - - if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP) - { - graphic -= GFX_START_ROCKSSP; - BlitBitmap(pix[PIX_SP], drawto, - MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX, - MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC) - { - graphic -= GFX_START_ROCKSDC; - BlitBitmap(pix[PIX_DC], drawto, - MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX, - MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE) - { - graphic -= GFX_START_ROCKSMORE; - BlitBitmap(pix[PIX_MORE], drawto, - MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX, - MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END) - { - graphic -= GFX_CHAR_START; - BlitBitmap(pix[PIX_FONT_EM], drawto, - MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX, - MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); - } - else - BlitBitmap(pix[PIX_ELEMENTS], drawto, - MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX, - MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY, - MICRO_TILEX, MICRO_TILEY, xpos, ypos); -} -#endif - void getNewMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { Bitmap *src_bitmap = new_graphic_info[graphic].bitmap; @@ -2689,19 +1715,6 @@ void DrawLevel() redraw_mask |= REDRAW_FIELD; } -#if 0 -void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y) -{ - int x,y; - - for(x=0; x= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - Ur[lx][ly]); - else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1) - DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY, - BorderElement); - } - } - - redraw_mask |= REDRAW_MICROLEVEL; -} -#endif - static void DrawNewMicroLevelExt(int xpos, int ypos, int from_x, int from_y) { int x, y; @@ -3519,8 +2498,10 @@ void CreateToolButtons() if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4) { - getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1, - &deco_bitmap, &deco_x, &deco_y); + int player_nr = id - TOOL_CTRL_ID_PLAYER_1; + + getNewMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr), + &deco_bitmap, &deco_x, &deco_y); deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2; deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2; } diff --git a/src/tools.h b/src/tools.h index 2ac299e5..5964d6bc 100644 --- a/src/tools.h +++ b/src/tools.h @@ -71,71 +71,46 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); int getNewGraphicAnimationFrame(int, int); -void DrawGraphicAnimationExt(int, int, int, int, int, int, int); -void DrawGraphicAnimation(int, int, int, int, int, int); void DrawNewGraphicAnimation(int, int, int); -void DrawGraphicAnimationThruMask(int, int, int, int, int, int); -void getGraphicSource(int, Bitmap **, int *, int *); -void DrawGraphic(int, int, int); void DrawNewGraphic(int, int, int, int); void DrawOldGraphicExt(DrawBuffer *, int, int, int); void DrawNewGraphicExt(DrawBuffer *, int, int, int, int); -void DrawGraphicThruMask(int, int, int); void DrawNewGraphicThruMask(int, int, int, int); -void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int); void DrawNewGraphicThruMaskExt(DrawBuffer *, int, int, int, int); -void DrawMiniGraphic(int, int, int); void DrawNewMiniGraphic(int, int, int); -void getMiniGraphicSource(int, Bitmap **, int *, int *); void getNewMiniGraphicSource(int, Bitmap **, int *, int *); -void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawNewMiniGraphicExt(DrawBuffer *, int, int, int); -void DrawGraphicShifted(int, int, int, int, int, int, int); void DrawNewGraphicShifted(int, int, int, int, int, int, int, int); -void DrawGraphicShiftedThruMask(int, int, int, int, int, int); void DrawNewGraphicShiftedThruMask(int, int, int, int, int, int, int); -void DrawScreenElementExt(int, int, int, int, int, int, int); void DrawNewScreenElementExt(int, int, int, int, int, int, int); -void DrawLevelElementExt(int, int, int, int, int, int, int); void DrawNewLevelElementExt(int, int, int, int, int, int, int); -void DrawScreenElementShifted(int, int, int, int, int, int); void DrawNewScreenElementShifted(int, int, int, int, int, int); -void DrawLevelElementShifted(int, int, int, int, int, int); void DrawNewLevelElementShifted(int, int, int, int, int, int); -void DrawScreenElementThruMask(int, int, int); void DrawNewScreenElementThruMask(int, int, int); -void DrawLevelElementThruMask(int, int, int); void DrawNewLevelElementThruMask(int, int, int); -void DrawLevelFieldThruMask(int, int); void DrawNewLevelFieldThruMask(int, int); -void ErdreichAnbroeckeln(int, int); void DrawCrumbledSand(int, int); -void DrawScreenElement(int, int, int); void DrawNewScreenElement(int, int, int); -void DrawLevelElement(int, int, int); void DrawNewLevelElement(int, int, int); -void DrawScreenField(int, int); void DrawNewScreenField(int, int); -void DrawLevelField(int, int); void DrawNewLevelField(int, int); -void DrawMiniElement(int, int, int); void DrawNewMiniElement(int, int, int); -void DrawMiniElementOrWall(int, int, int, int); void DrawNewMiniElementOrWall(int, int, int, int); -void DrawMicroElement(int, int, int); void DrawNewMicroElement(int, int, int); void DrawLevel(void); -void DrawMiniLevel(int, int, int, int); void DrawNewMiniLevel(int, int, int, int); void DrawMicroLevel(int, int, boolean); + boolean Request(char *, unsigned int); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); unsigned int SetDoorState(unsigned int); unsigned int MoveDoor(unsigned int); + void DrawSpecialEditorDoor(); void UndrawSpecialEditorDoor(); + int ReadPixel(DrawBuffer *, int, int); void CreateToolButtons();