From: Holger Schemel Date: Fri, 23 Dec 2005 01:31:17 +0000 (+0100) Subject: rnd-20051223-2-src X-Git-Tag: 3.1.2^2~16 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=7e877b61328d9460698d993069e33d9e4a5b54b8 rnd-20051223-2-src * added "set player shield: off / normal / deadly" to CE action options --- diff --git a/ChangeLog b/ChangeLog index 3cd9694f..bef90ca3 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,4 +1,5 @@ 2005-12-22 + * added "set player shield: off / normal / deadly" to CE action options * added new player option "use level start element" in level editor to set the correct focus at level start to elements from which the player is created later (this did not work before for cascaded CE @@ -6,7 +7,7 @@ to create the player from a yam yam which is smashed at level start) 2005-12-20 - * added "set player speed: not moving / frozen" to CE action options + * added "set player speed: frozen (not moving)" to CE action options * added "move player: l/r/u/d/trigger/-trigger" to CE action options 2005-12-17 diff --git a/src/conftime.h b/src/conftime.h index a80b1be9..1fcfa537 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2005-12-23 01:40]" +#define COMPILE_DATE_STRING "[2005-12-23 02:25]" diff --git a/src/editor.c b/src/editor.c index 8b736677..91a51ea4 100644 --- a/src/editor.c +++ b/src/editor.c @@ -5561,9 +5561,8 @@ static void MapControlButtons() /* map buttons to select level */ counter_id = ED_COUNTER_ID_SELECT_LEVEL; - ModifyEditorCounterLimits(counter_id, - leveldir_current->first_level, - leveldir_current->last_level); + counterbutton_info[counter_id].min_value = leveldir_current->first_level; + counterbutton_info[counter_id].max_value = leveldir_current->last_level; MapCounterButtons(counter_id); }