From: Holger Schemel Date: Thu, 4 Feb 1999 16:47:30 +0000 (+0100) Subject: rnd-19990204-2 X-Git-Tag: 1.3.0^2~2 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=7904f4290f1604d66285a5cd7bdf82099557d74a rnd-19990204-2 --- diff --git a/src/tools.c b/src/tools.c index f68804f5..df5c62d5 100644 --- a/src/tools.c +++ b/src/tools.c @@ -43,6 +43,7 @@ extern boolean wait_for_vsync; #define NUM_TOOL_BUTTONS 7 /* forward declaration for internal use */ +static int getGraphicAnimationPhase(int, int, int); static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); @@ -479,7 +480,7 @@ void DrawPlayer(struct PlayerInfo *player) if (last_jx != jx || last_jy != jy) { - if (Store[last_jx][last_jy]) + if (Store[last_jx][last_jy] && IS_DRAWABLE(Feld[last_jx][last_jy])) { DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]); DrawLevelFieldThruMask(last_jx, last_jy); @@ -520,30 +521,12 @@ void DrawPlayer(struct PlayerInfo *player) if (game_emulation == EMU_SUPAPLEX) { -#if 0 - if (player->MovDir == MV_LEFT) - graphic = - (player->Pushing ? GFX_MURPHY_PUSH_LEFT : GFX_MURPHY_LEFT); - else if (player->MovDir == MV_RIGHT) - graphic = - (player->Pushing ? GFX_MURPHY_PUSH_RIGHT : GFX_MURPHY_RIGHT); - else if (player->MovDir == MV_UP) - graphic = GFX_MURPHY_UP; - else if (player->MovDir == MV_DOWN) - graphic = GFX_MURPHY_DOWN; - else /* MV_NO_MOVING */ - graphic = GFX_SP_MURPHY; - - - /* - if (player->snapped) - graphic = GFX_SPIELER1_PUSH_LEFT; - else - graphic = GFX_SPIELER1_PUSH_RIGHT; - */ -#endif - static int last_dir = MV_LEFT; + boolean action_moving = + ((player->action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) && + !(player->action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))); + + graphic = GFX_SP_MURPHY; if (player->Pushing) { @@ -551,12 +534,10 @@ void DrawPlayer(struct PlayerInfo *player) graphic = GFX_MURPHY_PUSH_LEFT; else if (player->MovDir == MV_RIGHT) graphic = GFX_MURPHY_PUSH_RIGHT; - else if (last_dir == MV_LEFT) - graphic = GFX_MURPHY_ANY_LEFT; - else if (last_dir == MV_RIGHT) - graphic = GFX_MURPHY_ANY_RIGHT; - else - graphic = GFX_SP_MURPHY; + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) + graphic = GFX_MURPHY_PUSH_LEFT; + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) + graphic = GFX_MURPHY_PUSH_RIGHT; } else if (player->snapped) { @@ -568,28 +549,23 @@ void DrawPlayer(struct PlayerInfo *player) graphic = GFX_MURPHY_SNAP_UP; else if (player->MovDir == MV_DOWN) graphic = GFX_MURPHY_SNAP_DOWN; - else - graphic = GFX_SP_MURPHY; } - else + else if (action_moving) { if (player->MovDir == MV_LEFT) graphic = GFX_MURPHY_ANY_LEFT; else if (player->MovDir == MV_RIGHT) graphic = GFX_MURPHY_ANY_RIGHT; - else if (last_dir == MV_LEFT) + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT) graphic = GFX_MURPHY_ANY_LEFT; - else if (last_dir == MV_RIGHT) + else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT) graphic = GFX_MURPHY_ANY_RIGHT; - else - graphic = GFX_SP_MURPHY; + + graphic -= getGraphicAnimationPhase(2, 4, ANIM_NORMAL); } if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT) last_dir = player->MovDir; - - if (!player->Pushing && !player->snapped && player->MovDir != MV_NO_MOVING) - graphic -= player->Frame % 2; } else { @@ -876,6 +852,9 @@ void DrawGraphicThruMaskExt(Drawable d, int dest_x, int dest_y, int graphic) Pixmap src_pixmap; GC drawing_gc; + if (graphic == GFX_LEERRAUM) + return; + getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); src_pixmap = pix[pixmap_nr]; drawing_gc = clip_gc[pixmap_nr];