From: Holger Schemel Date: Tue, 18 Apr 2017 13:24:46 +0000 (+0200) Subject: changed click events for global animations to ignore 'consumed' clicks X-Git-Tag: 4.0.1.0~50 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=71c4b8d626b4a731a72840facb6bd548c7e33da9 changed click events for global animations to ignore 'consumed' clicks --- diff --git a/src/anim.c b/src/anim.c index 3018fc13..2ef78725 100644 --- a/src/anim.c +++ b/src/anim.c @@ -95,6 +95,9 @@ struct GlobalAnimPartControlInfo boolean init_event_state; boolean anim_event_state; + boolean clickable; + boolean clicked; + int drawing_stage; int state; @@ -178,6 +181,8 @@ struct AnimClassGameMode /* forward declaration for internal use */ static void HandleGlobalAnim(int, int); static void DoAnimationExt(void); +static void ResetGlobalAnim_Clickable(); +static void ResetGlobalAnim_Clicked(); static struct GlobalAnimControlInfo global_anim_ctrl[NUM_GAME_MODES]; @@ -191,10 +196,6 @@ static int anim_classes_last = ANIM_CLASS_NONE; static boolean drawing_to_fading_buffer = FALSE; -static boolean anim_click_event = FALSE; -static int anim_click_mx = 0; -static int anim_click_my = 0; - /* ========================================================================= */ /* generic animation frame calculation */ @@ -737,7 +738,13 @@ void DrawGlobalAnimationsExt(int drawing_target, int drawing_stage) void DrawGlobalAnimations(int drawing_target, int drawing_stage) { + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_1) + ResetGlobalAnim_Clickable(); + DrawGlobalAnimationsExt(drawing_target, drawing_stage); + + if (drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2) + ResetGlobalAnim_Clicked(); } boolean SetGlobalAnimPart_Viewport(struct GlobalAnimPartControlInfo *part) @@ -890,18 +897,25 @@ static void StopGlobalAnimSoundAndMusic(struct GlobalAnimPartControlInfo *part) StopGlobalAnimMusic(part); } -static boolean getPartClickEvent(struct GlobalAnimPartControlInfo *part) +static boolean isClickablePart(struct GlobalAnimPartControlInfo *part) +{ + struct GraphicInfo *c = &part->control_info; + + return (c->init_event & ANIM_EVENT_CLICK || + c->anim_event & ANIM_EVENT_CLICK); +} + +static boolean isClickedPart(struct GlobalAnimPartControlInfo *part, + int mx, int my, boolean clicked) { struct GraphicInfo *g = &part->graphic_info; int part_x = part->viewport_x + part->x; int part_y = part->viewport_y + part->y; int part_width = g->width; int part_height = g->height; - int mx = anim_click_mx; - int my = anim_click_my; - // check if mouse click event was detected at all - if (!anim_click_event) + // check if mouse click was detected at all + if (!clicked) return FALSE; // check if mouse click is inside the animation part's viewport @@ -926,7 +940,6 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) struct GraphicInfo *g = &part->graphic_info; struct GraphicInfo *c = &part->control_info; boolean viewport_changed = SetGlobalAnimPart_Viewport(part); - boolean part_click_event = getPartClickEvent(part); if (viewport_changed) state |= ANIM_STATE_RESTART; @@ -1030,7 +1043,9 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) PlayGlobalAnimSoundAndMusic(part); } - if (part_click_event && + part->clickable = isClickablePart(part); + + if (part->clicked && part->init_event_state != ANIM_EVENT_NONE) { if (part->initial_anim_sync_frame > 0) @@ -1039,16 +1054,16 @@ int HandleGlobalAnim_Part(struct GlobalAnimPartControlInfo *part, int state) part->init_delay_counter = 1; part->init_event_state = ANIM_EVENT_NONE; - anim_click_event = FALSE; + part->clicked = FALSE; } - if (part_click_event && + if (part->clicked && part->anim_event_state != ANIM_EVENT_NONE) { part->anim_delay_counter = 1; part->anim_event_state = ANIM_EVENT_NONE; - anim_click_event = FALSE; + part->clicked = FALSE; } if (part->init_delay_counter > 0) @@ -1342,19 +1357,91 @@ static void DoAnimationExt() #endif } -void HandleGlobalAnimClicks(int mx, int my, int button) +static void InitGlobalAnim_Clickable() +{ + int mode_nr; + + for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++) + { + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr]; + int anim_nr; + + for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++) + { + struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr]; + int part_nr; + + for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++) + { + struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; + + part->clickable = FALSE; + } + } + } +} + +static boolean InitGlobalAnim_Clicked(int mx, int my, boolean clicked) +{ + boolean any_part_clicked = FALSE; + int mode_nr; + + for (mode_nr = 0; mode_nr < NUM_GAME_MODES; mode_nr++) + { + struct GlobalAnimControlInfo *ctrl = &global_anim_ctrl[mode_nr]; + int anim_nr; + + for (anim_nr = 0; anim_nr < NUM_GLOBAL_ANIMS_AND_TOONS; anim_nr++) + { + struct GlobalAnimMainControlInfo *anim = &ctrl->anim[anim_nr]; + int part_nr; + + for (part_nr = 0; part_nr < NUM_GLOBAL_ANIM_PARTS_AND_TOONS; part_nr++) + { + struct GlobalAnimPartControlInfo *part = &anim->part[part_nr]; + + part->clicked = FALSE; + + if (part->clickable && isClickedPart(part, mx, my, clicked)) + any_part_clicked = part->clicked = TRUE; + } + } + } + + return any_part_clicked; +} + +static void ResetGlobalAnim_Clickable() +{ + InitGlobalAnim_Clickable(); +} + +static void ResetGlobalAnim_Clicked() { + InitGlobalAnim_Clicked(-1, -1, FALSE); +} + +boolean HandleGlobalAnimClicks(int mx, int my, int button) +{ + static boolean click_consumed = FALSE; static int last_button = 0; boolean press_event; boolean release_event; + boolean click_consumed_current = click_consumed; /* check if button state has changed since last invocation */ press_event = (button != 0 && last_button == 0); release_event = (button == 0 && last_button != 0); last_button = button; - anim_click_mx = mx; - anim_click_my = my; - anim_click_event = (press_event ? TRUE : - release_event ? FALSE : anim_click_event); + if (press_event) + { + click_consumed = InitGlobalAnim_Clicked(mx, my, TRUE); + click_consumed_current = click_consumed; + } + + if (release_event) + click_consumed = FALSE; + + return click_consumed_current; } diff --git a/src/anim.h b/src/anim.h index d553dc5a..6b87a041 100644 --- a/src/anim.h +++ b/src/anim.h @@ -18,6 +18,6 @@ int getAnimationFrame(int, int, int, int, int); void InitGlobalAnimations(void); void DrawGlobalAnimations(int, int); -void HandleGlobalAnimClicks(int, int, int); +boolean HandleGlobalAnimClicks(int, int, int); #endif diff --git a/src/events.c b/src/events.c index 20c6e343..93b13550 100644 --- a/src/events.c +++ b/src/events.c @@ -1233,7 +1233,11 @@ void HandleButton(int mx, int my, int button, int button_nr) } #endif - HandleGlobalAnimClicks(mx, my, button); + if (HandleGlobalAnimClicks(mx, my, button)) + { + /* do not handle this button event anymore */ + mx = my = -32; /* force mouse event to be outside screen tiles */ + } if (button_hold && game_status == GAME_MODE_PLAYING && tape.pausing) return;