From: Holger Schemel Date: Mon, 4 Aug 2003 23:58:37 +0000 (+0200) Subject: rocksndiamonds-3.0.0 X-Git-Tag: 3.0.0^2 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=5f4853f8672712c12c9063b1ab5ec3674f09218e rocksndiamonds-3.0.0 --- diff --git a/CHANGES b/CHANGES index 1d74d1aa..10ebc7f0 100644 --- a/CHANGES +++ b/CHANGES @@ -1,15 +1,35 @@ -Release Version 3.0.0 [02 AUG 2003] +Release Version 3.0.0 [05 AUG 2003] ------------------------------------------ - final version bumped to 3.0.0 due to the massive changes + - graphics and sounds now completely and dynamically customizable - custom elements now have lots of configurable properties - - advanced custom element settings for powerful new elements + - advanced custom element settings for powerful, self-created elements - fixed Supaplex gravity tubes - fixed very nasty bug in SDL_image (and X11) PCX loading routine - fixed some very nasty bugs in bitmap zoom routine - - fixed very nasty bug in level/artwork tree routine - - added new contributed levels from the following players: + - fixed very nasty bug in level/artwork loading routine + - added new contributed levels and artwork from the following players: + * in the section "Contributions - 2002": + + Abby King (14 levels) + + Alan Bond (30 levels, all solvable, BD style artwork set) + + David Hutchinson (25 levels, artwork set) + + Equinox Tetrachloride (50 levels + 100 levels, all solvable) + + Sylvan Hancock (39 levels) + * in the section "Contributions - 2003": + + Andreas Buschbeck (85 levels, all solvable, complete artwork set) + + Edward Leuf (10 levels, all solvable, artwork set) + + Emanuel Schmieg (22 levels, all solvable, complete artwork set) + + Gavin Davidson (47 levels) + + Jorge Jordan (17 levels) + + Rafael Gatti (17 levels) + + Randy Johannessen (17 levels) + + Richard Valvona (3 levels) + + Sam Bateman (35 levels) + - great new levels with full artwork are now available from: + Juergen Bonhagen (with complete artwork set) + * download these levels from "http://www.jb-line.de/" + Andreas Buschbeck (with complete artwork set) + * download these levels from "http://home.vr-web.de/~abuschbeck/" Pre-Release Version 2.2.0rc7 [17 JUL 2003] ------------------------------------------ diff --git a/src/Makefile b/src/Makefile index 595f5996..ff288776 100644 --- a/src/Makefile +++ b/src/Makefile @@ -103,7 +103,7 @@ CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) -DEBUG = -DDEBUG -g +# DEBUG = -DDEBUG -g # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes diff --git a/src/conftime.h b/src/conftime.h index 262d1286..e2c1ccdd 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2003-08-04 23:02]" +#define COMPILE_DATE_STRING "[2003-08-05 01:57]" diff --git a/src/files.c b/src/files.c index 3286dd07..bd2539b8 100644 --- a/src/files.c +++ b/src/files.c @@ -753,7 +753,8 @@ static void LoadLevel_InitLevel(struct LevelInfo *level, char *filename) element == EL_CHAR(']') ? EL_CHAR_UUMLAUT : element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element); } - else if (level->game_version < VERSION_IDENT(3,0,0)) + + if (level->game_version < VERSION_IDENT(3,0,0)) { /* map Supaplex gravity tube elements */ element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :