From: Holger Schemel Date: Thu, 23 Feb 2023 11:58:05 +0000 (+0100) Subject: renamed preprocessor constant for game element in MM engine X-Git-Tag: 4.3.5.2~41 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=5d1d7972c0b10aabb014e3952c1cda475f2b31c4 renamed preprocessor constant for game element in MM engine --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index 2713e320..9629e20c 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -960,9 +960,9 @@ static void DeactivateLaserTargetElement(void) if (Tile[x][y] == element) Tile[x][y] = (element == EL_BOMB_ACTIVE ? EL_BOMB : - element == EL_MINE_ACTIVE ? EL_MINE : EL_BALL_GRAY); + element == EL_MINE_ACTIVE ? EL_MINE : EL_GRAY_BALL); - if (Tile[x][y] == EL_BALL_GRAY) + if (Tile[x][y] == EL_GRAY_BALL) MovDelay[x][y] = 0; laser.dest_element_last = EL_EMPTY; @@ -1669,7 +1669,7 @@ boolean HitElement(int element, int hit_mask) return TRUE; } - if (element == EL_BOMB || element == EL_MINE || element == EL_BALL_GRAY) + if (element == EL_BOMB || element == EL_MINE || element == EL_GRAY_BALL) { PlayLevelSound_MM(ELX, ELY, element, MM_ACTION_HITTING); @@ -2491,7 +2491,7 @@ static void OpenSurpriseBall(int x, int y) BlitBitmap(drawto, bitmap_db_field, cSX + x * TILEX, cSY + y * TILEY, TILEX, TILEY, x * TILEX, y * TILEY); - DrawElement_MM(x, y, EL_BALL_GRAY); + DrawElement_MM(x, y, EL_GRAY_BALL); } MovDelay[x][y] = 50 * delay; @@ -3406,7 +3406,7 @@ static void GameActions_MM_Ext(void) element != EL_BOMB_ACTIVE && element != EL_MINE && element != EL_MINE_ACTIVE && - element != EL_BALL_GRAY && + element != EL_GRAY_BALL && element != EL_GRAY_BALL_ACTIVE && element != EL_BLOCK_STONE && element != EL_BLOCK_WOOD && @@ -3512,7 +3512,7 @@ static void GameActions_MM_Ext(void) DrawGraphic_MM(ELX, ELY, IMG_MM_FUSE); } - if (element == EL_BALL_GRAY && CT > native_mm_level.time_ball) + if (element == EL_GRAY_BALL && CT > native_mm_level.time_ball) { if (!Store2[ELX][ELY]) // check if content element not yet determined { diff --git a/src/game_mm/mm_main.h b/src/game_mm/mm_main.h index 7efed84d..6d66ea08 100644 --- a/src/game_mm/mm_main.h +++ b/src/game_mm/mm_main.h @@ -389,7 +389,7 @@ extern int num_element_info; #define EL_WALL_AMOEBA_END EL_WALL_63 #define EL_WALL_END EL_WALL_63 #define EL_BLOCK_WOOD 96 -#define EL_BALL_GRAY 97 +#define EL_GRAY_BALL 97 #define EL_BEAMER_START 98 #define EL_BEAMER_00 (EL_BEAMER_START + 0) #define EL_BEAMER_01 (EL_BEAMER_START + 1) diff --git a/src/game_mm/mm_tools.c b/src/game_mm/mm_tools.c index f097e2c1..59c59d25 100644 --- a/src/game_mm/mm_tools.c +++ b/src/game_mm/mm_tools.c @@ -525,9 +525,9 @@ void DrawElement_MM(int x, int y, int element) laser.fuse_y == y) DrawGraphic_MM(x, y, IMG_MM_FUSE); else if (element == EL_GRAY_BALL_ACTIVE) - DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_ACTIVE)); + DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_ACTIVE)); else if (element == EL_GRAY_BALL_OPENING) - DrawGraphic_MM(x, y, el_act2gfx(EL_BALL_GRAY, MM_ACTION_OPENING)); + DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_OPENING)); else if (element == EL_BOMB_ACTIVE) DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE)); else if (element == EL_MINE_ACTIVE)