From: Holger Schemel Date: Wed, 6 Jun 2018 22:12:28 +0000 (+0200) Subject: added support for cursor keys and joystick to network player request dialog X-Git-Tag: 4.1.1.0~116 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=559802186429a6376b8c0c94615492c9f822617c added support for cursor keys and joystick to network player request dialog --- diff --git a/src/tools.c b/src/tools.c index 19965d47..f06ddb8e 100644 --- a/src/tools.c +++ b/src/tools.c @@ -4227,11 +4227,24 @@ static int RequestHandleEvents(unsigned int req_state) result = old_player_nr + 1; break; + case KSYM_Up: case KSYM_1: + result = 1; + break; + + case KSYM_Right: case KSYM_2: + result = 2; + break; + + case KSYM_Down: case KSYM_3: + result = 3; + break; + + case KSYM_Left: case KSYM_4: - result = key - KSYM_1 + 1; + result = 4; break; default: @@ -4253,19 +4266,52 @@ static int RequestHandleEvents(unsigned int req_state) case SDL_CONTROLLER_BUTTON_A: case SDL_CONTROLLER_BUTTON_X: case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: + case SDL_CONTROLLER_BUTTON_LEFTSTICK: result = 1; break; case SDL_CONTROLLER_BUTTON_B: case SDL_CONTROLLER_BUTTON_Y: case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: + case SDL_CONTROLLER_BUTTON_RIGHTSTICK: case SDL_CONTROLLER_BUTTON_BACK: result = 0; break; } if (req_state & REQ_PLAYER) - result = 0; + { + int old_player_nr = setup.network_player_nr; + + if (result != -1) + result = old_player_nr + 1; + + switch (event.cbutton.button) + { + case SDL_CONTROLLER_BUTTON_DPAD_UP: + case SDL_CONTROLLER_BUTTON_Y: + result = 1; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: + case SDL_CONTROLLER_BUTTON_B: + result = 2; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_DOWN: + case SDL_CONTROLLER_BUTTON_A: + result = 3; + break; + + case SDL_CONTROLLER_BUTTON_DPAD_LEFT: + case SDL_CONTROLLER_BUTTON_X: + result = 4; + break; + + default: + break; + } + } break; @@ -4290,6 +4336,22 @@ static int RequestHandleEvents(unsigned int req_state) else if (joy & JOY_BUTTON_2) result = 0; } + else if (AnyJoystick()) + { + int joy = AnyJoystick(); + + if (req_state & REQ_PLAYER) + { + if (joy & JOY_UP) + result = 1; + else if (joy & JOY_RIGHT) + result = 2; + else if (joy & JOY_DOWN) + result = 3; + else if (joy & JOY_LEFT) + result = 4; + } + } if (level_solved) {