From: Holger Schemel Date: Sat, 31 Dec 2005 02:35:38 +0000 (+0100) Subject: rnd-20051231-1-src X-Git-Tag: 3.1.2^2~10 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=3bf51f147946d7080ed973f7d1fca2971e5009d2 rnd-20051231-1-src --- diff --git a/src/conf_gfx.c b/src/conf_gfx.c index 33df1992..1c5725b1 100644 --- a/src/conf_gfx.c +++ b/src/conf_gfx.c @@ -4181,13 +4181,13 @@ struct ConfigInfo image_config[] = { "editor.element_border_input.xpos", "0" }, { "editor.element_border_input.ypos", "0" }, - { "editor.cascade_list", "RocksFontEM.pcx" }, - { "editor.cascade_list.xpos", "11" }, - { "editor.cascade_list.ypos", "0" }, + { "editor.cascade_list", "RocksDoor.pcx" }, + { "editor.cascade_list.x", "708" }, + { "editor.cascade_list.y", "80" }, { "editor.cascade_list.frames", "1" }, - { "editor.cascade_list.active", "RocksFontEM.pcx" }, - { "editor.cascade_list.active.xpos", "13" }, - { "editor.cascade_list.active.ypos", "0" }, + { "editor.cascade_list.active", "RocksDoor.pcx" }, + { "editor.cascade_list.active.x", "740" }, + { "editor.cascade_list.active.y", "80" }, { "editor.cascade_list.active.frames", "1" }, { "background.envelope_1", "RocksScreen.pcx" }, diff --git a/src/conftime.h b/src/conftime.h index d3562706..6283844b 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2005-12-30 17:05]" +#define COMPILE_DATE_STRING "[2005-12-31 02:43]" diff --git a/src/editor.c b/src/editor.c index e25ece36..2f5154c1 100644 --- a/src/editor.c +++ b/src/editor.c @@ -2919,6 +2919,7 @@ static void ModifyEditorSelectboxValue(int, int); static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *); static void ModifyEditorDrawingArea(int, int, int); static void ModifyEditorElementList(); +static void AdjustElementListScrollbar(); static void RedrawDrawingElements(); static void DrawDrawingWindow(); static void DrawLevelInfoWindow(); @@ -3636,7 +3637,7 @@ static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderd static int editor_hl_chars[] = { - EL_INTERNAL_CASCADE_TEXT_ACTIVE, + EL_INTERNAL_CASCADE_CHARS_ACTIVE, EL_CHAR('T'), EL_CHAR('X'), EL_CHAR('T'), @@ -4218,9 +4219,9 @@ static int num_editor_el_user_defined = 0; static int editor_hl_dynamic[] = { EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE, - EL_CHAR('D'), - EL_CHAR('Y'), - EL_CHAR('N'), + EL_CHAR('U'), + EL_CHAR('S'), + EL_CHAR('E'), }; static int *editor_hl_dynamic_ptr = editor_hl_dynamic; @@ -4244,6 +4245,7 @@ static int num_editor_elements = 0; /* dynamically determined */ static struct { boolean *setup_value; + boolean *setup_cascade_value; int **headline_list; int *headline_list_size; @@ -4257,75 +4259,90 @@ editor_elements_info[] = { { &setup.editor.el_boulderdash, + &setup.editor_cascade.el_bd, &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash, &editor_el_boulderdash_ptr, &num_editor_el_boulderdash }, { &setup.editor.el_emerald_mine, + &setup.editor_cascade.el_em, &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine, &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine }, { &setup.editor.el_emerald_mine_club, + &setup.editor_cascade.el_emc, &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club, &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club }, { &setup.editor.el_more, + &setup.editor_cascade.el_rnd, &editor_hl_more_ptr, &num_editor_hl_more, &editor_el_more_ptr, &num_editor_el_more }, { &setup.editor.el_sokoban, + &setup.editor_cascade.el_sb, &editor_hl_sokoban_ptr, &num_editor_hl_sokoban, &editor_el_sokoban_ptr, &num_editor_el_sokoban }, { &setup.editor.el_supaplex, + &setup.editor_cascade.el_sp, &editor_hl_supaplex_ptr, &num_editor_hl_supaplex, &editor_el_supaplex_ptr, &num_editor_el_supaplex }, { &setup.editor.el_diamond_caves, + &setup.editor_cascade.el_dc, &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves, &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves }, { &setup.editor.el_dx_boulderdash, + &setup.editor_cascade.el_dx, &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash, &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash }, { &setup.editor.el_chars, + &setup.editor_cascade.el_chars, &editor_hl_chars_ptr, &num_editor_hl_chars, &editor_el_chars_ptr, &num_editor_el_chars }, { &setup.editor.el_custom, + &setup.editor_cascade.el_ce, &editor_hl_custom_ptr, &num_editor_hl_custom, &editor_el_custom_ptr, &num_editor_el_custom }, { &setup.editor.el_custom, + &setup.editor_cascade.el_ge, &editor_hl_group_ptr, &num_editor_hl_group, &editor_el_group_ptr, &num_editor_el_group }, { &setup.editor.el_user_defined, + &setup.editor_cascade.el_user, &editor_hl_user_defined_ptr, &num_editor_hl_user_defined, &editor_el_user_defined_ptr, &num_editor_el_user_defined }, { &setup.editor.el_dynamic, + &setup.editor_cascade.el_dynamic, &editor_hl_dynamic_ptr, &num_editor_hl_dynamic, &editor_el_dynamic_ptr, &num_editor_el_dynamic, }, { + &use_el_empty, &use_el_empty, &editor_hl_empty_ptr, &num_editor_hl_empty, &editor_el_empty_ptr, &num_editor_el_empty, }, { + NULL, NULL, NULL, NULL, NULL, NULL @@ -4438,9 +4455,29 @@ static void InitDynamicEditorElementList(int **elements, int *num_elements) static void ReinitializeElementList() { + static boolean initialization_needed = TRUE; int pos = 0; int i, j; + if (initialization_needed) + { + LoadSetup_EditorCascade(); /* load last editor cascade state */ + + /* initialize editor cascade element from saved cascade state */ + for (i = 0; editor_elements_info[i].setup_value != NULL; i++) + { + int *cascade_element = &(*editor_elements_info[i].headline_list)[0]; + boolean cascade_value = *editor_elements_info[i].setup_cascade_value; + + if (IS_EDITOR_CASCADE(*cascade_element)) + *cascade_element = + (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) : + EL_CASCADE_INACTIVE(*cascade_element)); + } + + initialization_needed = FALSE; + } + checked_free(editor_elements); /* reload optional user defined element list for each invocation of editor */ @@ -4539,11 +4576,9 @@ static void ReinitializeElementList() } } - /* correct position of element list scrollbar */ - if (element_shift < 0) - element_shift = 0; - if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) - element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS; + /* this function is also called before editor gadgets are initialized */ + if (level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL] != NULL) + AdjustElementListScrollbar(); } void PrintEditorElementList() @@ -4553,10 +4588,25 @@ void PrintEditorElementList() for (i = 0; editor_elements_info[i].setup_value != stop; i++) { + int cascade_element = (*editor_elements_info[i].headline_list)[0]; + + if (IS_EDITOR_CASCADE(cascade_element)) + { + int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element); + char *headline = element_info[cascade_element_show].editor_description; + + printf_line_with_prefix("# ", "-", 77); + printf("# %s\n", headline); + printf_line_with_prefix("# ", "-", 77); + } + for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) { int element = (*editor_elements_info[i].headline_list)[j]; + if (IS_EDITOR_CASCADE(element)) + element = EL_CHAR_MINUS; + printf("# %s\n", element_info[element].token_name); } @@ -6821,6 +6871,7 @@ static void AdjustElementListScrollbar() struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]; int items_max, items_visible, item_position; + /* correct position of element list scrollbar */ if (element_shift < 0) element_shift = 0; if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) @@ -6910,8 +6961,10 @@ static void ModifyEditorElementList() int element = editor_elements[element_shift + i]; UnmapGadget(gi); + getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); + MapGadget(gi); } } @@ -9504,21 +9557,24 @@ static void HandleControlButtons(struct GadgetInfo *gi) for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { - int *cascade_element = *editor_elements_info[i].headline_list; + int *cascade_element= &(*editor_elements_info[i].headline_list)[0]; + boolean *cascade_value=editor_elements_info[i].setup_cascade_value; if (*cascade_element == new_element) { *cascade_element = EL_CASCADE_TOGGLE(*cascade_element); + *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element); + /* update element selection list */ ReinitializeElementList(); -#if 0 - ReinitializeElementListButtons(); -#endif ModifyEditorElementList(); - AdjustElementListScrollbar(); + /* update cascading gadget info text */ PrintEditorGadgetInfoText(level_editor_gadget[id]); + /* save current editor cascading state */ + SaveSetup_EditorCascade(); + break; } } diff --git a/src/files.c b/src/files.c index 1d299303..4647c4ef 100644 --- a/src/files.c +++ b/src/files.c @@ -4504,6 +4504,24 @@ void SaveScore(int nr) #define NUM_EDITOR_SETUP_TOKENS 13 +/* editor cascade setup */ +#define SETUP_TOKEN_EDITOR_CASCADE_BD 0 +#define SETUP_TOKEN_EDITOR_CASCADE_EM 1 +#define SETUP_TOKEN_EDITOR_CASCADE_EMC 2 +#define SETUP_TOKEN_EDITOR_CASCADE_RND 3 +#define SETUP_TOKEN_EDITOR_CASCADE_SB 4 +#define SETUP_TOKEN_EDITOR_CASCADE_SP 5 +#define SETUP_TOKEN_EDITOR_CASCADE_DC 6 +#define SETUP_TOKEN_EDITOR_CASCADE_DX 7 +#define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8 +#define SETUP_TOKEN_EDITOR_CASCADE_CE 9 +#define SETUP_TOKEN_EDITOR_CASCADE_GE 10 +#define SETUP_TOKEN_EDITOR_CASCADE_USER 11 +#define SETUP_TOKEN_EDITOR_CASCADE_GENERIC 12 +#define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 13 + +#define NUM_EDITOR_CASCADE_SETUP_TOKENS 14 + /* shortcut setup */ #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1 @@ -4545,6 +4563,7 @@ void SaveScore(int nr) static struct SetupInfo si; static struct SetupEditorInfo sei; +static struct SetupEditorCascadeInfo seci; static struct SetupShortcutInfo ssi; static struct SetupInputInfo sii; static struct SetupSystemInfo syi; @@ -4594,6 +4613,24 @@ static struct TokenInfo editor_setup_tokens[] = { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" }, }; +static struct TokenInfo editor_cascade_setup_tokens[] = +{ + { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" }, + { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" }, + { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" }, + { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" }, + { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" }, + { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" }, + { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" }, + { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" }, + { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" }, + { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" }, + { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" }, + { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" }, + { TYPE_SWITCH, &seci.el_generic, "editor.cascade.el_generic" }, + { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" }, +}; + static struct TokenInfo shortcut_setup_tokens[] = { { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" }, @@ -4724,6 +4761,25 @@ static void setSetupInfoToDefaults(struct SetupInfo *si) si->options.verbose = FALSE; } +static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si) +{ + si->editor_cascade.el_bd = TRUE; + si->editor_cascade.el_em = TRUE; + si->editor_cascade.el_emc = TRUE; + si->editor_cascade.el_rnd = TRUE; + si->editor_cascade.el_sb = TRUE; + si->editor_cascade.el_sp = TRUE; + si->editor_cascade.el_dc = TRUE; + si->editor_cascade.el_dx = TRUE; + + si->editor_cascade.el_chars = FALSE; + si->editor_cascade.el_ce = FALSE; + si->editor_cascade.el_ge = FALSE; + si->editor_cascade.el_user = FALSE; + si->editor_cascade.el_generic = FALSE; + si->editor_cascade.el_dynamic = FALSE; +} + static void decodeSetupFileHash(SetupFileHash *setup_file_hash) { int i, pnr; @@ -4786,6 +4842,22 @@ static void decodeSetupFileHash(SetupFileHash *setup_file_hash) setup.options = soi; } +static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash) +{ + int i; + + if (!setup_file_hash) + return; + + /* editor cascade setup */ + seci = setup.editor_cascade; + for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++) + setSetupInfo(editor_cascade_setup_tokens, i, + getHashEntry(setup_file_hash, + editor_cascade_setup_tokens[i].text)); + setup.editor_cascade = seci; +} + void LoadSetup() { char *filename = getSetupFilename(); @@ -4816,6 +4888,27 @@ void LoadSetup() Error(ERR_WARN, "using default setup values"); } +void LoadSetup_EditorCascade() +{ + char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); + SetupFileHash *setup_file_hash = NULL; + + /* always start with reliable default values */ + setSetupInfoToDefaults_EditorCascade(&setup); + + setup_file_hash = loadSetupFileHash(filename); + + if (setup_file_hash) + { + checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP")); + decodeSetupFileHash_EditorCascade(setup_file_hash); + + freeSetupFileHash(setup_file_hash); + } + + free(filename); +} + void SaveSetup() { char *filename = getSetupFilename(); @@ -4888,6 +4981,37 @@ void SaveSetup() SetFilePermissions(filename, PERMS_PRIVATE); } +void SaveSetup_EditorCascade() +{ + char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME); + FILE *file; + int i; + + InitUserDataDirectory(); + + if (!(file = fopen(filename, MODE_WRITE))) + { + Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename); + free(filename); + return; + } + + fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, + getCookie("SETUP"))); + fprintf(file, "\n"); + + seci = setup.editor_cascade; + fprintf(file, "\n"); + for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++) + fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i)); + + fclose(file); + + SetFilePermissions(filename, PERMS_PRIVATE); + + free(filename); +} + void LoadCustomElementDescriptions() { char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); diff --git a/src/files.h b/src/files.h index 9a0cf0ff..ead1f24f 100644 --- a/src/files.h +++ b/src/files.h @@ -54,6 +54,9 @@ void SaveScore(int); void LoadSetup(); void SaveSetup(); +void LoadSetup_EditorCascade(); +void SaveSetup_EditorCascade(); + void LoadCustomElementDescriptions(); void LoadSpecialMenuDesignSettings(); void LoadUserDefinedEditorElementList(int **, int *); diff --git a/src/game.c b/src/game.c index 4d67b931..3eff842e 100644 --- a/src/game.c +++ b/src/game.c @@ -34,6 +34,7 @@ #define USE_NEW_PLAYER_SPEED (USE_NEW_STUFF * 1) #define USE_NEW_DELAYED_ACTION (USE_NEW_STUFF * 1) #define USE_NEW_SNAP_DELAY (USE_NEW_STUFF * 1) +#define USE_ONLY_ONE_CHANGE_PER_FRAME (USE_NEW_STUFF * 0) /* for DigField() */ #define DF_NO_PUSH 0 @@ -1209,6 +1210,38 @@ static void InitGameEngine() game.use_block_last_field_bug = (game.engine_version < VERSION_IDENT(3,1,1,0)); + /* + Summary of bugfix/change: + Changed behaviour of CE changes with multiple changes per single frame. + + Fixed/changed in version: + 3.2.0-6 + + Description: + Before 3.2.0-6, only one single CE change was allowed in each engine frame. + This resulted in race conditions where CEs seem to behave strange in some + situations (where triggered CE changes were just skipped because there was + already a CE change on that tile in the playfield in that engine frame). + Since 3.2.0-6, this was changed to allow up to MAX_NUM_CHANGES_PER_FRAME. + (The number of changes per frame must be limited in any case, because else + it is easily possible to define CE changes that would result in an infinite + loop, causing the whole game to freeze. The MAX_NUM_CHANGES_PER_FRAME value + should be set large enough so that it would only be reached in cases where + the corresponding CE change conditions run into a loop. Therefore, it seems + to be reasonable to set MAX_NUM_CHANGES_PER_FRAME to the same value as the + maximal number of change pages for custom elements.) + + Affected levels/tapes: + Probably many. + */ + +#if USE_ONLY_ONE_CHANGE_PER_FRAME + game.max_num_changes_per_frame = 1; +#else + game.max_num_changes_per_frame = + (game.engine_version < VERSION_IDENT(3,2,0,6) ? 1 : 32); +#endif + /* ---------------------------------------------------------------------- */ /* dynamically adjust element properties according to game engine version */ @@ -1706,7 +1739,7 @@ void InitGame() Stop[x][y] = FALSE; Pushed[x][y] = FALSE; - Changed[x][y] = FALSE; + Changed[x][y] = 0; ChangeEvent[x][y] = -1; ExplodePhase[x][y] = 0; @@ -5675,7 +5708,7 @@ void ContinueMoving(int x, int y) ChangeDelay[x][y] = 0; ChangePage[x][y] = -1; - Changed[x][y] = FALSE; + Changed[x][y] = 0; ChangeEvent[x][y] = -1; #if USE_NEW_CUSTOM_VALUE @@ -7118,11 +7151,7 @@ static void ChangeElementNowExt(struct ElementChangeInfo *change, if (ELEM_IS_PLAYER(target_element)) RelocatePlayer(x, y, target_element); -#if 1 - Changed[x][y] = TRUE; /* ignore all further changes in this frame */ -#else - Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ -#endif + Changed[x][y]++; /* count number of changes in the same frame */ TestIfBadThingTouchesPlayer(x, y); TestIfPlayerTouchesCustomElement(x, y); @@ -7148,21 +7177,11 @@ static boolean ChangeElementNow(int x, int y, int element, int page) change->actual_trigger_ce_value = 0; } -#if 1 - /* do not change any elements that have already changed in this frame */ - if (Changed[x][y]) + /* do not change elements more than a specified maximum number of changes */ + if (Changed[x][y] >= game.max_num_changes_per_frame) return FALSE; -#else - /* do not change already changed elements with same change event */ - if (Changed[x][y] & ChangeEvent[x][y]) - return FALSE; -#endif -#if 1 - Changed[x][y] = TRUE; /* ignore all further changes in this frame */ -#else - Changed[x][y] |= ChangeEvent[x][y]; /* ignore same changes in this frame */ -#endif + Changed[x][y]++; /* count number of changes in the same frame */ if (change->explode) { @@ -8044,7 +8063,7 @@ void GameActions() for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) { - Changed[x][y] = FALSE; + Changed[x][y] = 0; ChangeEvent[x][y] = -1; /* this must be handled before main playfield loop */ @@ -8652,8 +8671,19 @@ boolean MovePlayerOneStep(struct PlayerInfo *player, if (player->cannot_move) { +#if 1 + if (player->MovPos == 0) + { + player->is_moving = FALSE; + player->is_digging = FALSE; + player->is_collecting = FALSE; + player->is_snapping = FALSE; + player->is_pushing = FALSE; + } +#else DigField(player, 0, 0, 0, 0, 0, 0, DF_NO_PUSH); SnapField(player, 0, 0); +#endif return MF_NO_ACTION; } @@ -10468,7 +10498,7 @@ boolean DropElement(struct PlayerInfo *player) PlayLevelSoundAction(dropx, dropy, ACTION_DROPPING); /* needed if previous element just changed to "empty" in the last frame */ - Changed[dropx][dropy] = FALSE; /* allow another change */ + Changed[dropx][dropy] = 0; /* allow at least one more change */ CheckElementChangeByPlayer(dropx, dropy, new_element, CE_DROPPED_BY_PLAYER, player->index_bit, drop_side); @@ -10508,7 +10538,7 @@ boolean DropElement(struct PlayerInfo *player) nextx = dropx + GET_DX_FROM_DIR(move_direction); nexty = dropy + GET_DY_FROM_DIR(move_direction); - Changed[dropx][dropy] = FALSE; /* allow another change */ + Changed[dropx][dropy] = 0; /* allow at least one more change */ CheckCollision[dropx][dropy] = 2; } diff --git a/src/init.c b/src/init.c index b89412c4..b4b78259 100644 --- a/src/init.c +++ b/src/init.c @@ -109,6 +109,14 @@ inline void InitElementSmallImagesScaledUp(int graphic) void InitElementSmallImages() { + static int special_graphics[] = + { + IMG_EDITOR_ELEMENT_BORDER, + IMG_EDITOR_ELEMENT_BORDER_INPUT, + IMG_EDITOR_CASCADE_LIST, + IMG_EDITOR_CASCADE_LIST_ACTIVE, + -1 + }; struct PropertyMapping *property_mapping = getImageListPropertyMapping(); int num_property_mappings = getImageListPropertyMappingSize(); int i; @@ -124,6 +132,10 @@ void InitElementSmallImages() /* initialize images from dynamic configuration (may be elements or other) */ for (i = 0; i < num_property_mappings; i++) InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); + + /* initialize special images from above list (non-element images) */ + for (i = 0; special_graphics[i] > -1; i++) + InitElementSmallImagesScaledUp(special_graphics[i]); } #if 1 @@ -3371,7 +3383,7 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_SP_ACTIVE, EL_INTERNAL_CASCADE_DC_ACTIVE, EL_INTERNAL_CASCADE_DX_ACTIVE, - EL_INTERNAL_CASCADE_TEXT_ACTIVE, + EL_INTERNAL_CASCADE_CHARS_ACTIVE, EL_INTERNAL_CASCADE_CE_ACTIVE, EL_INTERNAL_CASCADE_GE_ACTIVE, EL_INTERNAL_CASCADE_USER_ACTIVE, @@ -3390,7 +3402,7 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_SP, EL_INTERNAL_CASCADE_DC, EL_INTERNAL_CASCADE_DX, - EL_INTERNAL_CASCADE_TEXT, + EL_INTERNAL_CASCADE_CHARS, EL_INTERNAL_CASCADE_CE, EL_INTERNAL_CASCADE_GE, EL_INTERNAL_CASCADE_USER, @@ -3859,6 +3871,10 @@ void Execute_Command(char *command) printf("# (The entries below are default and therefore commented out.)\n"); printf("\n"); + /* this is needed to be able to check element list for cascade elements */ + InitElementPropertiesStatic(); + InitElementPropertiesEngine(GAME_VERSION_ACTUAL); + PrintEditorElementList(); exit(0); diff --git a/src/libgame/misc.c b/src/libgame/misc.c index 685311b9..f0a282f1 100644 --- a/src/libgame/misc.c +++ b/src/libgame/misc.c @@ -52,6 +52,12 @@ void printf_line(char *line_string, int line_length) fprintf_line(stdout, line_string, line_length); } +void printf_line_with_prefix(char *prefix, char *line_string, int line_length) +{ + fprintf(stdout, "%s", prefix); + fprintf_line(stdout, line_string, line_length); +} + /* int2str() returns a number converted to a string; the used memory is static, but will be overwritten by later calls, diff --git a/src/libgame/misc.h b/src/libgame/misc.h index caa57ea3..c69d5f5c 100644 --- a/src/libgame/misc.h +++ b/src/libgame/misc.h @@ -69,6 +69,7 @@ void fprintf_line(FILE *, char *, int); void printf_line(char *, int); +void printf_line_with_prefix(char *, char *, int); char *int2str(int, int); char *i_to_a(unsigned int); int log_2(unsigned int); diff --git a/src/libgame/system.h b/src/libgame/system.h index c8b7d4d3..32f4ee6a 100644 --- a/src/libgame/system.h +++ b/src/libgame/system.h @@ -248,6 +248,7 @@ #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define EDITORSETUP_FILENAME "editorsetup.conf" +#define EDITORCASCADE_FILENAME "editorcascade.conf" #define HELPANIM_FILENAME "helpanim.conf" #define HELPTEXT_FILENAME "helptext.conf" #define LEVELINFO_FILENAME "levelinfo.conf" @@ -262,6 +263,7 @@ #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" #define EDITORSETUP_FILENAME "edsetup.cnf" +#define EDITORCASCADE_FILENAME "edcascad.conf" #define HELPANIM_FILENAME "helpanim.cnf" #define HELPTEXT_FILENAME "helptext.cnf" #define LEVELINFO_FILENAME "lvlinfo.cnf" @@ -592,6 +594,24 @@ struct SetupEditorInfo boolean el_headlines; }; +struct SetupEditorCascadeInfo +{ + boolean el_bd; + boolean el_em; + boolean el_emc; + boolean el_rnd; + boolean el_sb; + boolean el_sp; + boolean el_dc; + boolean el_dx; + boolean el_chars; + boolean el_ce; + boolean el_ge; + boolean el_user; + boolean el_generic; + boolean el_dynamic; +}; + struct SetupShortcutInfo { Key save_game; @@ -636,6 +656,7 @@ struct SetupInfo boolean override_level_music; struct SetupEditorInfo editor; + struct SetupEditorCascadeInfo editor_cascade; struct SetupShortcutInfo shortcut; struct SetupInputInfo input[MAX_PLAYERS]; struct SetupSystemInfo system; diff --git a/src/main.c b/src/main.c index 50f262eb..99538b9d 100644 --- a/src/main.c +++ b/src/main.c @@ -50,7 +50,7 @@ short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +short Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; @@ -4275,12 +4275,12 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = "hide DX Boulderdash elements" }, { - "internal_cascade_text", + "internal_cascade_chars", "internal", "show text elements" }, { - "internal_cascade_text.active", + "internal_cascade_chars.active", "internal", "hide text elements" }, @@ -4327,12 +4327,12 @@ struct ElementNameInfo element_name_info[MAX_NUM_ELEMENTS + 1] = { "internal_cascade_dynamic", "internal", - "show elements from this level" + "show elements used in this level" }, { "internal_cascade_dynamic.active", "internal", - "hide elements from this level" + "hide elements used in this level" }, /* keyword to stop parser: "ELEMENT_INFO_END" <-- do not change! */ diff --git a/src/main.h b/src/main.h index 5331d94a..736d1c73 100644 --- a/src/main.h +++ b/src/main.h @@ -1330,34 +1330,34 @@ #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2) #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3) -#define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4) -#define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5) -#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6) -#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7) -#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8) -#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9) -#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10) -#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11) -#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12) -#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13) -#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14) -#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15) -#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16) -#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17) -#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18) -#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) -#define EL_INTERNAL_CASCADE_TEXT (EL_FIRST_INTERNAL + 20) -#define EL_INTERNAL_CASCADE_TEXT_ACTIVE (EL_FIRST_INTERNAL + 21) -#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22) -#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) -#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) -#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) -#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 26) -#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27) -#define EL_INTERNAL_CASCADE_GENERIC (EL_FIRST_INTERNAL + 28) -#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29) -#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) -#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) +#define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4) +#define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5) +#define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6) +#define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7) +#define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8) +#define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9) +#define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10) +#define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11) +#define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12) +#define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13) +#define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14) +#define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15) +#define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16) +#define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17) +#define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18) +#define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) +#define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) +#define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) +#define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 22) +#define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 23) +#define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 24) +#define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 25) +#define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 26) +#define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 27) +#define EL_INTERNAL_CASCADE_GENERIC (EL_FIRST_INTERNAL + 28) +#define EL_INTERNAL_CASCADE_GENERIC_ACTIVE (EL_FIRST_INTERNAL + 29) +#define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 30) +#define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 31) #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) @@ -1986,6 +1986,7 @@ struct GameInfo /* (for the latest engine version, these flags should always be "FALSE") */ boolean use_change_when_pushing_bug; boolean use_block_last_field_bug; + boolean max_num_changes_per_frame; /* variable within running game */ int yamyam_content_nr; @@ -2362,7 +2363,7 @@ extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; -extern boolean Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; +extern short Changed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];