From: Holger Schemel Date: Fri, 25 Sep 1998 18:15:02 +0000 (+0200) Subject: rnd-19980925 X-Git-Tag: 1.2.0^2~79 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=34b9fd6b89ffe8fa0637840118b43e4d36bb1798 rnd-19980925 --- diff --git a/src/events.c b/src/events.c index 238aa066..d2b36488 100644 --- a/src/events.c +++ b/src/events.c @@ -552,7 +552,7 @@ void HandleKey(KeySym key, int key_status) case XK_Q: #endif case XK_q: - Dynamite = 1000; + local_player->dynamite = 1000; break; case XK_x: diff --git a/src/files.c b/src/files.c index 9a50079c..e3ad459f 100644 --- a/src/files.c +++ b/src/files.c @@ -394,7 +394,7 @@ void LoadPlayerInfo(int mode) if (!file) { - player = default_player; + *local_player = default_player; level_nr = default_player.level_nr; return; } @@ -453,19 +453,19 @@ void LoadPlayerInfo(int mode) if (mode==PLAYER_SETUP) { - player = new_player; - if (player.leveldir_nr < num_leveldirs) - leveldir_nr = player.leveldir_nr; + *local_player = new_player; + if (local_player->leveldir_nr < num_leveldirs) + leveldir_nr = local_player->leveldir_nr; else leveldir_nr = 0; } else { - player.handicap = new_player.handicap; - player.level_nr = new_player.level_nr; + local_player->handicap = new_player.handicap; + local_player->level_nr = new_player.level_nr; } - level_nr = player.level_nr; + level_nr = local_player->level_nr; fclose(file); } @@ -668,26 +668,27 @@ void SavePlayerInfo(int mode) if (feof(file)) /* Spieler noch nicht in Liste enthalten */ break; else /* prüfen, ob Spieler in Liste enthalten */ - if (!strncmp(default_player.login_name,player.login_name,MAX_NAMELEN-1)) + if (!strncmp(default_player.login_name, + local_player->login_name, MAX_NAMELEN-1)) { fseek(file,-(2*MAX_NAMELEN+1+2+1+(version_10_file ? 0 : 11)),SEEK_CUR); break; } } - player.level_nr = level_nr; + local_player->level_nr = level_nr; for(i=0;ilogin_name[i],file); for(i=0;ialias_name[i],file); + fputc(local_player->handicap,file); + fputc(local_player->setup / 256,file); + fputc(local_player->setup % 256,file); + fputc(local_player->leveldir_nr,file); if (!version_10_file) { - fputc(player.level_nr,file); + fputc(local_player->level_nr,file); for(i=0;i<10;i++) /* currently unused bytes */ fputc(0,file); } diff --git a/src/gadget.c b/src/gadget.c new file mode 100644 index 00000000..dee0566d --- /dev/null +++ b/src/gadget.c @@ -0,0 +1,7 @@ +/* gadget.c */ + +#include "gadget.h" + +struct Gadget *gadget_list; + +void NextGadgetEvent() diff --git a/src/gadget.h b/src/gadget.h new file mode 100644 index 00000000..5ee9c98d --- /dev/null +++ b/src/gadget.h @@ -0,0 +1,54 @@ +/* gadget.h */ + +/* gadget types */ +#define GD_TYPE_NORMAL_BUTTON (1<<0) +#define GD_TYPE_TWO_STATE_BUTTON (1<<1) +#define GD_TYPE_DRAWING_AREA (1<<2) +#define GD_TYPE_TEXTINPUT (1<<3) +#define GD_TYPE_TEXTOUTPUT (1<<4) +#define GD_TYPE_NUMBERINPUT (1<<5) +#define GD_TYPE_NUMBEROUTPUT (1<<6) + +/* gadget events */ +#define GD_EVENT_PRESSED (1<<0) +#define GD_EVENT_RELEASED (1<<1) +#define GD_EVENT_MOVING (1<<2) + +/* gadget structure constants */ +#define MAX_GADGET_TEXTSIZE 1024 + +struct GadgetDesign +{ + Pixmap pixmap; /* Pixmap with gadget surface */ + int x,y; /* position of rectangle in Pixmap */ +}; + +struct Gadget +{ + int x,y; /* screen position */ + int width,height; /* screen size */ + unsigned long type; /* type (button, text input, ...) */ + unsigned long state; /* state (pressed, released, ...) */ + long number_value; + char text_value[MAX_GADGET_TEXTSIZE]; + struct GadgetDesign *design[2]; /* 0: normal; 1: pressed */ + struct GadgetDesign *alt_design[2]; /* alternative design */ + unsigned long event; /* actual gadget event */ + struct Gadget *next; /* next list entry */ +}; + +struct NewGadget +{ + int x,y; /* screen position */ + int width,height; /* screen size */ + unsigned long type; /* type (button, text input, ...) */ + struct GadgetDesign *design[2]; /* 0: normal; 1: pressed */ + struct GadgetDesign *alt_design[2]; /* alternative design */ + unsigned long value_mask; /* actual gadget event */ +}; + +struct GadgetEvent +{ + unsigned long state; /* state (pressed, released, ...) */ + int x,y; /* position inside drawing area */ +}; diff --git a/src/game.c b/src/game.c index 0a7bbd4d..c7b99a3d 100644 --- a/src/game.c +++ b/src/game.c @@ -28,24 +28,24 @@ void GetPlayerConfig() int old_joystick_nr = joystick_nr; if (sound_status==SOUND_OFF) - player.setup &= ~SETUP_SOUND; + local_player->setup &= ~SETUP_SOUND; if (!sound_loops_allowed) { - player.setup &= ~SETUP_SOUND_LOOPS; - player.setup &= ~SETUP_SOUND_MUSIC; + local_player->setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_MUSIC; } - sound_on = sound_simple_on = SETUP_SOUND_ON(player.setup); - sound_loops_on = SETUP_SOUND_LOOPS_ON(player.setup); - sound_music_on = SETUP_SOUND_MUSIC_ON(player.setup); - toons_on = SETUP_TOONS_ON(player.setup); - direct_draw_on = SETUP_DIRECT_DRAW_ON(player.setup); - fading_on = SETUP_FADING_ON(player.setup); - autorecord_on = SETUP_AUTO_RECORD_ON(player.setup); - joystick_nr = SETUP_2ND_JOYSTICK_ON(player.setup); - quick_doors = SETUP_QUICK_DOORS_ON(player.setup); - scroll_delay_on = SETUP_SCROLL_DELAY_ON(player.setup); - soft_scrolling_on = SETUP_SOFT_SCROLL_ON(player.setup); + sound_on = sound_simple_on = SETUP_SOUND_ON(local_player->setup); + sound_loops_on = SETUP_SOUND_LOOPS_ON(local_player->setup); + sound_music_on = SETUP_SOUND_MUSIC_ON(local_player->setup); + toons_on = SETUP_TOONS_ON(local_player->setup); + direct_draw_on = SETUP_DIRECT_DRAW_ON(local_player->setup); + fading_on = SETUP_FADING_ON(local_player->setup); + autorecord_on = SETUP_AUTO_RECORD_ON(local_player->setup); + joystick_nr = SETUP_2ND_JOYSTICK_ON(local_player->setup); + quick_doors = SETUP_QUICK_DOORS_ON(local_player->setup); + scroll_delay_on = SETUP_SCROLL_DELAY_ON(local_player->setup); + soft_scrolling_on = SETUP_SOFT_SCROLL_ON(local_player->setup); #ifndef MSDOS if (joystick_nr != old_joystick_nr) @@ -63,12 +63,27 @@ void InitGame() BOOL emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */ BOOL emulate_sb = TRUE; /* unless non-SOKOBAN elements found */ - Dynamite = Score = 0; - Gems = level.edelsteine; - SokobanFields = Lights = Friends = 0; - DynaBombCount = DynaBombSize = DynaBombsLeft = 0; - DynaBombXL = FALSE; - Key[0] = Key[1] = Key[2] = Key[3] = FALSE; + local_player->active = TRUE; + local_player->local = TRUE; + + actual_player = local_player; + + actual_player->score = 0; + + actual_player->gems_still_needed = level.edelsteine; + actual_player->sokobanfields_still_needed = 0; + actual_player->lights_still_needed = 0; + actual_player->friends_still_needed = 0; + + for(i=0; i<4; i++) + actual_player->key[i] = FALSE; + + actual_player->dynamite = 0; + actual_player->dynabomb_count = 0; + actual_player->dynabomb_size = 0; + actual_player->dynabombs_left = 0; + actual_player->dynabomb_xl = FALSE; + MampferNr = 0; FrameCounter = 0; TimeFrames = 0; @@ -110,6 +125,8 @@ void InitGame() JY = lastJY = y; break; case EL_SPIELER2: + case EL_SPIELER3: + case EL_SPIELER4: Feld[x][y] = EL_LEERRAUM; break; case EL_BADEWANNE: @@ -169,14 +186,14 @@ void InitGame() MovDelay[x][y] = 96; break; case EL_BIRNE_AUS: - Lights++; + local_player->lights_still_needed++; break; case EL_SOKOBAN_FELD_LEER: - SokobanFields++; + local_player->sokobanfields_still_needed++; break; case EL_MAULWURF: case EL_PINGUIN: - Friends++; + local_player->friends_still_needed++; break; case EL_SCHWEIN: case EL_DRACHE: @@ -212,13 +229,13 @@ void InitGame() int2str(level_nr,2),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_EMERALDS,DOOR_GFX_PAGEY1+YY_EMERALDS, - int2str(Gems,3),FS_SMALL,FC_YELLOW); + int2str(local_player->gems_still_needed,3),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_DYNAMITE,DOOR_GFX_PAGEY1+YY_DYNAMITE, - int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + int2str(local_player->dynamite,3),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_SCORE,DOOR_GFX_PAGEY1+YY_SCORE, - int2str(Score,5),FS_SMALL,FC_YELLOW); + int2str(local_player->score,5),FS_SMALL,FC_YELLOW); DrawTextExt(pix[PIX_DB_DOOR],gc, DOOR_GFX_PAGEX1+XX_TIME,DOOR_GFX_PAGEY1+YY_TIME, int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); @@ -361,19 +378,19 @@ void GameWon() if (TimeLeft) { if (sound_loops_on) - PlaySoundExt(SND_SIRR,PSND_MAX_VOLUME,PSND_MAX_RIGHT,PSND_LOOP); + PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); - while(TimeLeft>0) + while(TimeLeft > 0) { if (!sound_loops_on) - PlaySoundStereo(SND_SIRR,PSND_MAX_RIGHT); + PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); if (TimeLeft && !(TimeLeft % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimeLeft > 100 && !(TimeLeft % 10)) TimeLeft -= 10; else TimeLeft--; - DrawText(DX_TIME,DY_TIME,int2str(TimeLeft,3),FS_SMALL,FC_YELLOW); + DrawText(DX_TIME, DY_TIME, int2str(TimeLeft,3), FS_SMALL, FC_YELLOW); BackToFront(); Delay(10); } @@ -385,7 +402,7 @@ void GameWon() FadeSounds(); /* Hero disappears */ - DrawLevelElement(ExitX,ExitY,Feld[ExitX][ExitY]); + DrawLevelField(ExitX, ExitY); BackToFront(); if (tape.playing) @@ -399,15 +416,15 @@ void GameWon() SaveLevelTape(tape.level_nr); /* Ask to save tape */ } - if (level_nr==player.handicap && - level_nrhandicap && + level_nr < leveldir[leveldir_nr].levels-1) { - player.handicap++; + local_player->handicap++; bumplevel = TRUE; SavePlayerInfo(PLAYER_LEVEL); } - if ((hi_pos=NewHiScore())>=0) + if ((hi_pos=NewHiScore()) >= 0) { game_status = HALLOFFAME; DrawHallOfFame(hi_pos); @@ -432,21 +449,23 @@ BOOL NewHiScore() LoadScore(level_nr); - if (!strcmp(player.alias_name,EMPTY_ALIAS) || - Scorealias_name,EMPTY_ALIAS) || + local_player->score < highscore[MAX_SCORE_ENTRIES-1].Score) return(-1); for(k=0;khighscore[k].Score) /* Spieler kommt in Highscore-Liste */ + if (local_player->score > highscore[k].Score) { + /* Spieler kommt in Highscore-Liste */ + if (kalias_name,highscore[l].Name)) m = l; if (m==k) /* Spieler überschreibt seine alte Position */ goto put_into_list; @@ -462,14 +481,14 @@ BOOL NewHiScore() #ifdef ONE_PER_NAME put_into_list: #endif - sprintf(highscore[k].Name,player.alias_name); - highscore[k].Score = Score; + sprintf(highscore[k].Name,local_player->alias_name); + highscore[k].Score = local_player->score; position = k; break; } #ifdef ONE_PER_NAME - else if (!strcmp(player.alias_name,highscore[k].Name)) + else if (!strcmp(local_player->alias_name,highscore[k].Name)) break; /* Spieler schon mit besserer Punktzahl in der Liste */ #endif @@ -792,12 +811,12 @@ void DynaExplode(int ex, int ey, int size) if (element != EL_LEERRAUM && element != EL_ERDREICH && element != EL_EXPLODING && - !DynaBombXL) + !actual_player->dynabomb_xl) break; } } - DynaBombsLeft++; + actual_player->dynabombs_left++; } void Bang(int x, int y) @@ -823,7 +842,7 @@ void Bang(int x, int y) case EL_DYNABOMB_NR: case EL_DYNABOMB_SZ: case EL_DYNABOMB_XL: - DynaExplode(x,y,DynaBombSize); + DynaExplode(x,y,actual_player->dynabomb_size); break; case EL_BIRNE_AUS: case EL_BIRNE_EIN: @@ -1647,8 +1666,8 @@ void StartMoving(int x, int y) if (IN_SCR_FIELD(SCROLLX(newx),SCROLLY(newy))) DrawGraphicThruMask(SCROLLX(newx),SCROLLY(newy),el2gfx(element)); - Friends--; - if (!Friends && PlayerGone && !GameOver) + local_player->friends_still_needed--; + if (!local_player->friends_still_needed && PlayerGone && !GameOver) LevelSolved = GameOver = TRUE; return; @@ -2346,7 +2365,9 @@ void SiebAktivieren(int x, int y, int typ) void AusgangstuerPruefen(int x, int y) { - if (!Gems && !SokobanFields && !Lights) + if (!local_player->gems_still_needed && + !local_player->sokobanfields_still_needed && + !local_player->lights_still_needed) { Feld[x][y] = EL_AUSGANG_ACT; @@ -3161,49 +3182,55 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) case EL_EDELSTEIN_LILA: Feld[x][y] = EL_LEERRAUM; MovDelay[x][y] = 0; /* wegen EDELSTEIN_BD-Funkeln! */ - if (Gems>0) - Gems--; + if (local_player->gems_still_needed > 0) + local_player->gems_still_needed--; RaiseScoreElement(EL_EDELSTEIN); - DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); - PlaySoundLevel(x,y,SND_PONG); + DrawText(DX_EMERALDS, DY_EMERALDS, + int2str(local_player->gems_still_needed, 3), + FS_SMALL, FC_YELLOW); + PlaySoundLevel(x, y, SND_PONG); break; case EL_DIAMANT: Feld[x][y] = EL_LEERRAUM; - Gems -= 3; - if (Gems<0) - Gems=0; + local_player->gems_still_needed -= 3; + if (local_player->gems_still_needed < 0) + local_player->gems_still_needed = 0; RaiseScoreElement(EL_DIAMANT); - DrawText(DX_EMERALDS,DY_EMERALDS,int2str(Gems,3),FS_SMALL,FC_YELLOW); - PlaySoundLevel(x,y,SND_PONG); + DrawText(DX_EMERALDS, DY_EMERALDS, + int2str(local_player->gems_still_needed, 3), + FS_SMALL, FC_YELLOW); + PlaySoundLevel(x, y, SND_PONG); break; case EL_DYNAMIT_AUS: Feld[x][y] = EL_LEERRAUM; - Dynamite++; + actual_player->dynamite++; RaiseScoreElement(EL_DYNAMIT); - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + DrawText(DX_DYNAMITE, DY_DYNAMITE, + int2str(local_player->dynamite, 3), + FS_SMALL, FC_YELLOW); PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNABOMB_NR: Feld[x][y] = EL_LEERRAUM; - DynaBombCount++; - DynaBombsLeft++; + actual_player->dynabomb_count++; + actual_player->dynabombs_left++; RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNABOMB_SZ: Feld[x][y] = EL_LEERRAUM; - DynaBombSize++; + actual_player->dynabomb_size++; RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; case EL_DYNABOMB_XL: Feld[x][y] = EL_LEERRAUM; - DynaBombXL = TRUE; + actual_player->dynabomb_xl = TRUE; RaiseScoreElement(EL_DYNAMIT); PlaySoundLevel(x,y,SND_PONG); break; @@ -3216,7 +3243,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) int key_nr = element-EL_SCHLUESSEL1; Feld[x][y] = EL_LEERRAUM; - Key[key_nr] = TRUE; + actual_player->key[key_nr] = TRUE; RaiseScoreElement(EL_SCHLUESSEL); DrawMiniGraphicExt(drawto,gc, DX_KEYS+key_nr*MINI_TILEX,DY_KEYS, @@ -3277,7 +3304,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) case EL_PFORTE2: case EL_PFORTE3: case EL_PFORTE4: - if (!Key[element-EL_PFORTE1]) + if (!actual_player->key[element-EL_PFORTE1]) return(MF_NO_ACTION); break; @@ -3285,7 +3312,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) case EL_PFORTE2X: case EL_PFORTE3X: case EL_PFORTE4X: - if (!Key[element-EL_PFORTE1X]) + if (!actual_player->key[element-EL_PFORTE1X]) return(MF_NO_ACTION); break; @@ -3302,14 +3329,14 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) PlayerGone = TRUE; PlaySoundLevel(x,y,SND_BUING); - if (!Friends) + if (!local_player->friends_still_needed) LevelSolved = GameOver = TRUE; break; case EL_BIRNE_AUS: Feld[x][y] = EL_BIRNE_EIN; - Lights--; + local_player->lights_still_needed--; DrawLevelField(x,y); PlaySoundLevel(x,y,SND_DENG); return(MF_ACTION); @@ -3362,7 +3389,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) if (element == EL_SOKOBAN_FELD_VOLL) { Feld[x][y] = EL_SOKOBAN_FELD_LEER; - SokobanFields++; + local_player->sokobanfields_still_needed++; } else Feld[x][y] = EL_LEERRAUM; @@ -3370,7 +3397,7 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) if (Feld[x+dx][y+dy] == EL_SOKOBAN_FELD_LEER) { Feld[x+dx][y+dy] = EL_SOKOBAN_FELD_VOLL; - SokobanFields--; + local_player->sokobanfields_still_needed--; if (element == EL_SOKOBAN_OBJEKT) PlaySoundLevel(x,y,SND_DENG); } @@ -3390,7 +3417,8 @@ int DigField(int x, int y, int real_dx, int real_dy, int mode) PlaySoundLevel(x+dx,y+dy,SND_PUSCH); if (IS_SB_ELEMENT(element) && - SokobanFields == 0 && game_emulation == EMU_SOKOBAN) + local_player->sokobanfields_still_needed == 0 && + game_emulation == EMU_SOKOBAN) { LevelSolved = GameOver = TRUE; PlaySoundLevel(x,y,SND_BUING); @@ -3455,26 +3483,28 @@ BOOL PlaceBomb(void) element = Feld[JX][JY]; - if ((Dynamite==0 && DynaBombsLeft==0) || + if ((actual_player->dynamite==0 && actual_player->dynabombs_left==0) || element==EL_DYNAMIT || element==EL_DYNABOMB || element==EL_EXPLODING) return(FALSE); if (element != EL_LEERRAUM) Store[JX][JY] = element; - if (Dynamite) + if (actual_player->dynamite) { Feld[JX][JY] = EL_DYNAMIT; MovDelay[JX][JY] = 96; - Dynamite--; - DrawText(DX_DYNAMITE,DY_DYNAMITE,int2str(Dynamite,3),FS_SMALL,FC_YELLOW); + actual_player->dynamite--; + DrawText(DX_DYNAMITE, DY_DYNAMITE, + int2str(local_player->dynamite, 3), + FS_SMALL, FC_YELLOW); DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNAMIT); } else { Feld[JX][JY] = EL_DYNABOMB; MovDelay[JX][JY] = 96; - DynaBombsLeft--; + actual_player->dynabombs_left--; DrawGraphicThruMask(SCROLLX(JX),SCROLLY(JY),GFX_DYNABOMB); } @@ -3518,8 +3548,10 @@ void PlaySoundLevel(int x, int y, int sound_nr) void RaiseScore(int value) { - Score += value; - DrawText(DX_SCORE,DY_SCORE,int2str(Score,5),FS_SMALL,FC_YELLOW); + local_player->score += value; + DrawText(DX_SCORE, DY_SCORE, + int2str(local_player->score, 5), + FS_SMALL, FC_YELLOW); } void RaiseScoreElement(int element) diff --git a/src/init.c b/src/init.c index 726f7856..9092f382 100644 --- a/src/init.c +++ b/src/init.c @@ -80,6 +80,8 @@ void OpenAll(int argc, char *argv[]) void InitLevelAndPlayerInfo() { + local_player = &stored_player[0]; + if (!LoadLevelInfo()) /* global level info */ CloseAll(); diff --git a/src/main.c b/src/main.c index 443a4336..b52761b3 100644 --- a/src/main.c +++ b/src/main.c @@ -94,15 +94,13 @@ int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY; int PlayerMovDir, PlayerMovPos, PlayerPushing; int PlayerFrame, PlayerGfxPos; int PlayerGone, LevelSolved, GameOver; -int FrameCounter, TimeFrames, TimeLeft, Score; -int Gems, SokobanFields, Lights, Friends; -int Dynamite, Key[4], MampferNr; -int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; -int SiebAktiv; +int FrameCounter, TimeFrames, TimeLeft; +int MampferNr, SiebAktiv; struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES]; struct LevelInfo level; -struct PlayerInfo player; +struct PlayerInfo stored_player[MAX_PLAYERS+1]; +struct PlayerInfo *local_player, *actual_player; struct HiScore highscore[MAX_SCORE_ENTRIES]; struct SoundInfo Sound[NUM_SOUNDS]; struct RecordingInfo tape; diff --git a/src/main.h b/src/main.h index bf9fbfec..928489ab 100644 --- a/src/main.h +++ b/src/main.h @@ -68,6 +68,8 @@ typedef int BOOL; #define MAX_LEV_FIELDX 128 #define MAX_LEV_FIELDY 128 +#define MAX_PLAYERS 4 + #ifndef MIN #define MIN(a,b) ((a)<(b) ? (a) : (b)) #endif @@ -205,12 +207,28 @@ struct HiScore struct PlayerInfo { + BOOL active, local; + char login_name[MAX_NAMELEN]; char alias_name[MAX_NAMELEN]; int handicap; unsigned int setup; int leveldir_nr; int level_nr; + + int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY; + int PlayerMovDir, PlayerMovPos, PlayerPushing; + int PlayerFrame, PlayerGfxPos; + int PlayerGone, LevelSolved, GameOver; + + int score; + int gems_still_needed; + int sokobanfields_still_needed; + int lights_still_needed; + int friends_still_needed; + int key[4]; + int dynamite; + int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; }; struct LevelInfo @@ -332,15 +350,13 @@ extern int JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY; extern int PlayerMovDir, PlayerMovPos, PlayerPushing; extern int PlayerFrame, PlayerGfxPos; extern int PlayerGone,LevelSolved,GameOver; -extern int FrameCounter,TimeFrames,TimeLeft,Score; -extern int Gems,SokobanFields,Lights,Friends; -extern int Dynamite,Key[4],MampferNr; -extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL; -extern int SiebAktiv; +extern int FrameCounter,TimeFrames,TimeLeft; +extern int MampferNr, SiebAktiv; extern struct LevelDirInfo leveldir[]; extern struct LevelInfo level; -extern struct PlayerInfo player; +extern struct PlayerInfo stored_player[]; +extern struct PlayerInfo *local_player, *actual_player; extern struct HiScore highscore[]; extern struct RecordingInfo tape; extern struct SoundInfo Sound[]; diff --git a/src/random.c b/src/random.c index b2fa0d41..864f3dcc 100644 --- a/src/random.c +++ b/src/random.c @@ -21,9 +21,6 @@ * It was reworked for the GNU C Library by Roland McGrath. */ -#ifndef MSDOS -#include -#endif #include #include #include diff --git a/src/screens.c b/src/screens.c index 9cc9235e..9f0ec9f9 100644 --- a/src/screens.c +++ b/src/screens.c @@ -51,7 +51,7 @@ void DrawMainMenu() ClearWindow(); DrawHeadline(); DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN); - DrawText(SX+192,SY+64, player.alias_name,FS_BIG,FC_RED); + DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED); DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN); DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG, (level_nrplayer.handicap) - level_nr = player.handicap; + if (level_nr > local_player->handicap) + level_nr = local_player->handicap; DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED); @@ -185,7 +185,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button) if (y==3) { game_status = TYPENAME; - HandleTypeName(strlen(player.alias_name),0); + HandleTypeName(strlen(local_player->alias_name),0); } else if (y==4) { @@ -678,15 +678,15 @@ void HandleHelpScreen(int button) void CheckCheat() { - int old_handicap = player.handicap; + int old_handicap = local_player->handicap; - if (!strcmp(player.alias_name,"Artsoft")) - player.handicap = leveldir[leveldir_nr].levels-1; + if (!strcmp(local_player->alias_name,"Artsoft")) + local_player->handicap = leveldir[leveldir_nr].levels-1; - if (player.handicap != old_handicap) + if (local_player->handicap != old_handicap) { SavePlayerInfo(PLAYER_LEVEL); - level_nr = player.handicap; + level_nr = local_player->handicap; } } @@ -698,7 +698,7 @@ void HandleTypeName(int newxpos, KeySym key) if (newxpos) { xpos = newxpos; - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_YELLOW); + DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW); DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); return; } @@ -715,25 +715,25 @@ void HandleTypeName(int newxpos, KeySym key) if((ascii = get_ascii(key)) && xposalias_name[xpos] = ascii; + local_player->alias_name[xpos+1] = 0; xpos++; DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); + local_player->alias_name,FS_BIG,FC_YELLOW); DrawTextExt(window,gc,SX+6*32,SY+ypos*32, - player.alias_name,FS_BIG,FC_YELLOW); + local_player->alias_name,FS_BIG,FC_YELLOW); DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); } else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0) { xpos--; - player.alias_name[xpos] = 0; + local_player->alias_name[xpos] = 0; DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT); DrawGraphic(xpos+7,ypos,GFX_LEERRAUM); } else if (key==XK_Return && xpos>0) { - DrawText(SX+6*32,SY+ypos*32,player.alias_name,FS_BIG,FC_RED); + DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED); DrawGraphic(xpos+6,ypos,GFX_LEERRAUM); SavePlayerInfo(PLAYER_SETUP); CheckCheat(); @@ -822,7 +822,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button) } else { - player.leveldir_nr = leveldir_nr = y-3; + local_player->leveldir_nr = leveldir_nr = y-3; LoadPlayerInfo(PLAYER_LEVEL); SavePlayerInfo(PLAYER_SETUP); CheckCheat(); @@ -929,7 +929,7 @@ void DrawSetupScreen() if (i < SETUP_SCREEN_POS_EMPTY) { int setting_bit = setup[base].bit; - int setting_pos = ((player.setup & setting_bit) != 0 ? 0 : 1); + int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1); DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos], FS_BIG,setup[base].color[setting_pos]); } @@ -1003,105 +1003,105 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button) if (y==3 && sound_status==SOUND_AVAILABLE) { - if (SETUP_SOUND_ON(player.setup)) + if (SETUP_SOUND_ON(local_player->setup)) { DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); - player.setup &= ~SETUP_SOUND_LOOPS; - player.setup &= ~SETUP_SOUND_MUSIC; + local_player->setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_MUSIC; } else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOUND; + local_player->setup ^= SETUP_SOUND; } else if (y==4 && sound_loops_allowed) { - if (SETUP_SOUND_LOOPS_ON(player.setup)) + if (SETUP_SOUND_LOOPS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); - player.setup |= SETUP_SOUND; + local_player->setup |= SETUP_SOUND; } - player.setup ^= SETUP_SOUND_LOOPS; + local_player->setup ^= SETUP_SOUND_LOOPS; } else if (y==5 && sound_loops_allowed) { - if (SETUP_SOUND_MUSIC_ON(player.setup)) + if (SETUP_SOUND_MUSIC_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); - player.setup |= SETUP_SOUND; + local_player->setup |= SETUP_SOUND; } - player.setup ^= SETUP_SOUND_MUSIC; + local_player->setup ^= SETUP_SOUND_MUSIC; } else if (y==6) { - if (SETUP_TOONS_ON(player.setup)) + if (SETUP_TOONS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_TOONS; + local_player->setup ^= SETUP_TOONS; } else if (y==7) { - if (!SETUP_DIRECT_DRAW_ON(player.setup)) + if (!SETUP_DIRECT_DRAW_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_DIRECT_DRAW; + local_player->setup ^= SETUP_DIRECT_DRAW; } else if (y==8) { - if (SETUP_SCROLL_DELAY_ON(player.setup)) + if (SETUP_SCROLL_DELAY_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SCROLL_DELAY; + local_player->setup ^= SETUP_SCROLL_DELAY; } else if (y==9) { - if (SETUP_SOFT_SCROLL_ON(player.setup)) + if (SETUP_SOFT_SCROLL_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_SOFT_SCROLL; + local_player->setup ^= SETUP_SOFT_SCROLL; } else if (y==10) { - if (SETUP_FADING_ON(player.setup)) + if (SETUP_FADING_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_FADING; + local_player->setup ^= SETUP_FADING; } else if (y==11) { - if (SETUP_QUICK_DOORS_ON(player.setup)) + if (SETUP_QUICK_DOORS_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_QUICK_DOORS; + local_player->setup ^= SETUP_QUICK_DOORS; } else if (y==12) { - if (SETUP_AUTO_RECORD_ON(player.setup)) + if (SETUP_AUTO_RECORD_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_AUTO_RECORD; + local_player->setup ^= SETUP_AUTO_RECORD; } else if (y==13) { - if (SETUP_2ND_JOYSTICK_ON(player.setup)) + if (SETUP_2ND_JOYSTICK_ON(local_player->setup)) DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW); else DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW); - player.setup ^= SETUP_2ND_JOYSTICK; + local_player->setup ^= SETUP_2ND_JOYSTICK; } else if (y==14) { @@ -1256,7 +1256,7 @@ void CalibrateJoystick() #ifdef MSDOS joy_nr[0] = '#'; - joy_nr[1] = SETUP_2ND_JOYSTICK_ON(player.setup)+49; + joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49; joy_nr[2] = '\0'; remove_joystick(); @@ -1276,7 +1276,7 @@ void CalibrateJoystick() BackToFront(); for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(player.setup)); + calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); ClearWindow(); DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW); @@ -1285,7 +1285,7 @@ void CalibrateJoystick() BackToFront(); for(clear_keybuf();!keypressed();); - calibrate_joystick(SETUP_2ND_JOYSTICK_ON(player.setup)); + calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup)); DrawSetupScreen(); return; @@ -1416,14 +1416,14 @@ void HandleSoundButtons(int mx, int my, int button) if (sound_music_on) { sound_music_on = FALSE; - player.setup &= ~SETUP_SOUND_MUSIC; + local_player->setup &= ~SETUP_SOUND_MUSIC; FadeSound(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF); } else if (sound_loops_allowed) { sound_on = sound_music_on = TRUE; - player.setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); + local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC); PlaySoundLoop(background_loop[level_nr % num_bg_loops]); DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON); } @@ -1434,13 +1434,13 @@ void HandleSoundButtons(int mx, int my, int button) if (sound_loops_on) { sound_loops_on = FALSE; - player.setup &= ~SETUP_SOUND_LOOPS; + local_player->setup &= ~SETUP_SOUND_LOOPS; DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF); } else if (sound_loops_allowed) { sound_on = sound_loops_on = TRUE; - player.setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); + local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS); DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON); } else @@ -1450,13 +1450,13 @@ void HandleSoundButtons(int mx, int my, int button) if (sound_simple_on) { sound_simple_on = FALSE; - player.setup &= ~SETUP_SOUND; + local_player->setup &= ~SETUP_SOUND; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF); } else if (sound_status==SOUND_AVAILABLE) { sound_on = sound_simple_on = TRUE; - player.setup |= SETUP_SOUND; + local_player->setup |= SETUP_SOUND; DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON); } else