From: Holger Schemel Date: Mon, 2 Jan 2023 10:53:01 +0000 (+0100) Subject: moved code to set laser color to separate function in MM engine X-Git-Tag: 4.3.5.0~60 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=2ba86f311f23dc8bc7833e8c24e382ac9fbe44e8 moved code to set laser color to separate function in MM engine --- diff --git a/src/game_mm/mm_game.c b/src/game_mm/mm_game.c index b4fef962..cfc8586a 100644 --- a/src/game_mm/mm_game.c +++ b/src/game_mm/mm_game.c @@ -411,6 +411,20 @@ static void CheckExitMM(void) PlayLevelSound_MM(exit_x, exit_y, exit_element, MM_ACTION_OPENING); } +static void SetLaserColor(int brightness) +{ + int color_min = 0x00; + int color_max = brightness; // (0x00 <= brightness <= 0xFF) + int color_up = color_max * laser.overload_value / MAX_LASER_OVERLOAD; + int color_down = color_max - color_up; + + pen_ray = + GetPixelFromRGB(window, + (native_mm_level.laser_red ? color_max : color_up), + (native_mm_level.laser_green ? color_down : color_min), + (native_mm_level.laser_blue ? color_down : color_min)); +} + static void InitMovDir_MM(int x, int y) { int element = Tile[x][y]; @@ -573,13 +587,7 @@ static void InitLaser(void) AddLaserEdge(LX, LY); // set laser starting edge - int color_up = 0xFF * laser.overload_value / MAX_LASER_OVERLOAD; - int color_down = 0xFF - color_up; - - pen_ray = GetPixelFromRGB(window, - (native_mm_level.laser_red ? 0xFF : color_up), - (native_mm_level.laser_green ? color_down : 0x00), - (native_mm_level.laser_blue ? color_down : 0x00)); + SetLaserColor(0xFF); } void InitGameEngine_MM(void) @@ -723,13 +731,7 @@ static void FadeOutLaser(boolean overloaded) for (i = 15; i >= 0; i--) { - if (overloaded) - pen_ray = GetPixelFromRGB(window, 0x11 * i, 0x00, 0x00); - else - pen_ray = GetPixelFromRGB(window, - native_mm_level.laser_red * 0x11 * i, - native_mm_level.laser_green * 0x11 * i, - native_mm_level.laser_blue * 0x11 * i); + SetLaserColor(0x11 * i); DrawLaser(0, DL_LASER_ENABLED); @@ -3260,18 +3262,7 @@ static void GameActions_MM_Ext(void) if (laser.overload_value < MAX_LASER_OVERLOAD - 8) { - int color_up = 0xFF * laser.overload_value / MAX_LASER_OVERLOAD; - int color_down = 0xFF - color_up; - -#if 0 - SetRGB(pen_ray, (laser.overload_value / 6) * color_scale, 0x0000, - (15 - (laser.overload_value / 6)) * color_scale); -#endif - pen_ray = - GetPixelFromRGB(window, - (native_mm_level.laser_red ? 0xFF : color_up), - (native_mm_level.laser_green ? color_down : 0x00), - (native_mm_level.laser_blue ? color_down : 0x00)); + SetLaserColor(0xFF); DrawLaser(0, DL_LASER_ENABLED); }