From: Holger Schemel Date: Mon, 4 Dec 2023 20:32:25 +0000 (+0100) Subject: added dynamically calculating text properties for door request dialogs X-Git-Tag: 4.3.8.0~13 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=21f34b5bebb5acc7f43a0dff5d4883775591c359 added dynamically calculating text properties for door request dialogs --- diff --git a/src/tools.c b/src/tools.c index ec647a63..c000d097 100644 --- a/src/tools.c +++ b/src/tools.c @@ -4477,10 +4477,6 @@ void WaitForEventToContinue(void) } } -#define MAX_REQUEST_LINES 13 -#define MAX_REQUEST_LINE_FONT1_LEN 7 -#define MAX_REQUEST_LINE_FONT2_LEN 10 - static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game) { boolean game_ended = (game_status == GAME_MODE_PLAYING && checkGameEnded()); @@ -4848,23 +4844,54 @@ static void DoRequestAfter(void) TapeDeactivateDisplayOn(); } +static void setRequestDoorTextProperties(char *text, + int text_spacing, + int line_spacing, + int *set_font_nr, + int *set_max_lines, + int *set_max_line_length) +{ + struct RectWithBorder *vp_door_1 = &viewport.door_1[game_status]; + struct TextPosInfo *pos = &request.button.confirm; + int button_ypos = pos->y; + int font_nr = FONT_TEXT_2; + int font_width = getFontWidth(font_nr); + int font_height = getFontHeight(font_nr); + int line_height = font_height + line_spacing; + int max_text_width = vp_door_1->width; + int max_text_height = button_ypos - 2 * text_spacing; + int max_line_length = max_text_width / font_width; + int max_lines = max_text_height / line_height; + + if (maxWordLengthInRequestString(text) > max_line_length) + { + font_nr = FONT_TEXT_1; + font_width = getFontWidth(font_nr); + max_line_length = max_text_width / font_width; + } + + *set_font_nr = font_nr; + *set_max_lines = max_lines; + *set_max_line_length = max_line_length; +} + static void DrawRequestDoorText(char *text) { char *text_ptr = text; - int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN; - int font_nr = FONT_TEXT_2; + int text_spacing = 8; + int line_spacing = 2; + int max_request_lines; + int max_request_line_len; + int font_nr; int ty; // force DOOR font inside door area SetFontStatus(GAME_MODE_PSEUDO_DOOR); - if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN) - { - max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN; - font_nr = FONT_TEXT_1; - } + setRequestDoorTextProperties(text, text_spacing, line_spacing, &font_nr, + &max_request_lines, &max_request_line_len); - for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++) + for (text_ptr = text, ty = 0; ty < max_request_lines; ty++) { char text_line[max_request_line_len + 1]; int tx, tl, tc = 0; @@ -4893,7 +4920,7 @@ static void DrawRequestDoorText(char *text) text_line[tl] = 0; DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2, - DY + 8 + ty * (getFontHeight(font_nr) + 2), + DY + text_spacing + ty * (getFontHeight(font_nr) + line_spacing), text_line, font_nr); text_ptr += tl + (tc == ' ' ? 1 : 0);