From: Holger Schemel Date: Sun, 17 Feb 2019 20:38:44 +0000 (+0100) Subject: fixed compilation problems of minizip code on Linux X-Git-Tag: 4.1.2.0~6 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=1b050fd79304752f4662850e2c21f6b19b79330d fixed compilation problems of minizip code on Linux --- diff --git a/src/libgame/zip/ioapi.h b/src/libgame/zip/ioapi.h index 3527ad63..0741de44 100644 --- a/src/libgame/zip/ioapi.h +++ b/src/libgame/zip/ioapi.h @@ -16,22 +16,6 @@ #ifndef _ZLIBIOAPI64_H #define _ZLIBIOAPI64_H -#if defined(__linux__) -// Linux needs this to support file operation on files larger then 4+GB -# ifndef __USE_FILE_OFFSET64 -# define __USE_FILE_OFFSET64 -# endif -# ifndef __USE_LARGEFILE64 -# define __USE_LARGEFILE64 -# endif -# ifndef _LARGEFILE64_SOURCE -# define _LARGEFILE64_SOURCE -# endif -# ifndef _FILE_OFFSET_BIT -# define _FILE_OFFSET_BIT 64 -# endif -#endif - #include #include #include @@ -49,7 +33,7 @@ # define ftello64 ftell # define fseeko64 fseek #else -# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__) || defined(__APPLE__) || defined(__ANDROID__) +# if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__) || defined(__APPLE__) || defined(__ANDROID__) || defined(__linux__) # define fopen64 fopen # define ftello64 ftello # define fseeko64 fseeko diff --git a/src/libgame/zip/miniunz.c b/src/libgame/zip/miniunz.c index 478d4a8f..b068486e 100644 --- a/src/libgame/zip/miniunz.c +++ b/src/libgame/zip/miniunz.c @@ -16,22 +16,6 @@ See the accompanying LICENSE file for the full text of the license. */ -#if defined(__linux__) -// Linux needs this to support file operation on files larger then 4+GB -# ifndef __USE_FILE_OFFSET64 -# define __USE_FILE_OFFSET64 -# endif -# ifndef __USE_LARGEFILE64 -# define __USE_LARGEFILE64 -# endif -# ifndef _LARGEFILE64_SOURCE -# define _LARGEFILE64_SOURCE -# endif -# ifndef _FILE_OFFSET_BIT -# define _FILE_OFFSET_BIT 64 -# endif -#endif - #include #include #include