From: Holger Schemel Date: Sun, 12 Jan 2003 03:13:10 +0000 (+0100) Subject: rnd-20030112-1-src X-Git-Tag: 3.0.0^2~179 X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=commitdiff_plain;h=18c6de22b68eae843865c82b2def4f2a25cf738f rnd-20030112-1-src --- diff --git a/src/conftime.h b/src/conftime.h index ae866ea6..fca12875 100644 --- a/src/conftime.h +++ b/src/conftime.h @@ -1 +1 @@ -#define COMPILE_DATE_STRING "[2003-01-11 20:15]" +#define COMPILE_DATE_STRING "[2003-01-12 04:12]" diff --git a/src/game.c b/src/game.c index ea346bfd..3d13c184 100644 --- a/src/game.c +++ b/src/game.c @@ -105,15 +105,18 @@ static void CloseAllOpenTimegates(void); static void CheckGravityMovement(struct PlayerInfo *); static void KillHeroUnlessProtected(int, int); -void PlaySoundLevel(int, int, int); -void PlaySoundLevelAction(int, int, int); -void PlaySoundLevelElementAction(int, int, int, int); +static void PlaySoundLevel(int, int, int); +static void PlaySoundLevelNearest(int, int, int); +static void PlaySoundLevelAction(int, int, int); +static void PlaySoundLevelElementAction(int, int, int, int); static void MapGameButtons(); static void HandleGameButtons(struct GadgetInfo *); static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS]; +#define IS_ANIMATED(g) (new_graphic_info[g].anim_frames > 1) + /* ------------------------------------------------------------------------- */ /* sound definitions */ @@ -167,6 +170,21 @@ static boolean is_loop_sound[NUM_SOUND_FILES]; a specified time, eventually calling a function when changing ------------------------------------------------------------------------- */ +/* forward declaration for changer functions */ +static void InitBuggyBase(int x, int y); +static void WarnBuggyBase(int x, int y); + +static void InitTrap(int x, int y); +static void ActivateTrap(int x, int y); +static void ChangeActiveTrap(int x, int y); + +static void InitRobotWheel(int x, int y); +static void RunRobotWheel(int x, int y); +static void StopRobotWheel(int x, int y); + +static void InitTimegateWheel(int x, int y); +static void RunTimegateWheel(int x, int y); + struct ChangingElementInfo { int base_element; @@ -182,11 +200,31 @@ static struct ChangingElementInfo changing_element_list[] = { EL_NUT_CRACKING, EL_EMERALD, 6, NULL, NULL, NULL }, { EL_PEARL_BREAKING, EL_EMPTY, 8, NULL, NULL, NULL }, { EL_EXIT_OPENING, EL_EXIT_OPEN, 29, NULL, NULL, NULL }, + { EL_SWITCHGATE_OPENING, EL_SWITCHGATE_OPEN, 29, NULL, NULL, NULL }, { EL_SWITCHGATE_CLOSING, EL_SWITCHGATE_CLOSED, 29, NULL, NULL, NULL }, + { EL_TIMEGATE_OPENING, EL_TIMEGATE_OPEN, 29, NULL, NULL, NULL }, { EL_TIMEGATE_CLOSING, EL_TIMEGATE_CLOSED, 29, NULL, NULL, NULL }, + { EL_SP_BUGGY_BASE, EL_SP_BUGGY_BASE_ACTIVATING, 0, + InitBuggyBase, NULL, NULL }, + { EL_SP_BUGGY_BASE_ACTIVATING,EL_SP_BUGGY_BASE_ACTIVE, 0, + InitBuggyBase, NULL, NULL }, + { EL_SP_BUGGY_BASE_ACTIVE, EL_SP_BUGGY_BASE, 0, + InitBuggyBase, WarnBuggyBase, NULL }, + + { EL_TRAP, EL_TRAP_ACTIVE, 0, + InitTrap, NULL, ActivateTrap }, + { EL_TRAP_ACTIVE, EL_TRAP, 32, + NULL, ChangeActiveTrap, NULL }, + + { EL_ROBOT_WHEEL_ACTIVE, EL_ROBOT_WHEEL, 0, + InitRobotWheel, RunRobotWheel, StopRobotWheel }, + + { EL_TIMEGATE_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, 0, + InitTimegateWheel, RunTimegateWheel, NULL }, + { EL_UNDEFINED, EL_UNDEFINED, -1, NULL } }; @@ -1547,14 +1585,10 @@ void DrawDynamite(int x, int y) if (Store[x][y]) DrawGraphic(sx, sy, el2img(Store[x][y]), 0); - frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[x][y]); - - /* - printf("-> %d: %d [%d]\n", graphic, frame, MovDelay[x][y]); - */ + frame = getGraphicAnimationFrame(graphic, GfxFrame[x][y]); if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, 0); + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); else if (Store[x][y]) DrawGraphicThruMask(sx, sy, graphic, frame); else @@ -1563,21 +1597,18 @@ void DrawDynamite(int x, int y) void CheckDynamite(int x, int y) { - if (MovDelay[x][y]) /* dynamite is still waiting to explode */ + int element = Feld[x][y]; + + if (MovDelay[x][y] != 0) /* dynamite is still waiting to explode */ { MovDelay[x][y]--; - if (MovDelay[x][y]) - { - if (!(MovDelay[x][y] % 6)) - PlaySoundLevelAction(x, y, SND_ACTION_ACTIVE); - if (IS_ACTIVE_BOMB(Feld[x][y])) - { - int delay = (Feld[x][y] == EL_DYNAMITE_ACTIVE ? 12 : 6); + if (MovDelay[x][y] != 0) + { + if (checkDrawLevelGraphicAnimation(x, y, el2img(element))) + DrawDynamite(x, y); - if (!(MovDelay[x][y] % delay)) - DrawDynamite(x, y); - } + PlaySoundLevelAction(x, y, SND_ACTION_ACTIVE); return; } @@ -2760,7 +2791,7 @@ void TurnRound(int x, int y) } } - if (element == EL_ROBOT && ZX>=0 && ZY>=0) + if (element == EL_ROBOT && ZX >= 0 && ZY >= 0) { attr_x = ZX; attr_y = ZY; @@ -4082,6 +4113,23 @@ void Life(int ax, int ay) SND_BIOMAZE_CREATING); } +static void InitRobotWheel(int x, int y) +{ + MovDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; +} + +static void RunRobotWheel(int x, int y) +{ + PlaySoundLevel(x, y, SND_ROBOT_WHEEL_ACTIVE); +} + +static void StopRobotWheel(int x, int y) +{ + if (ZX == x && ZY == y) + ZX = ZY = -1; +} + +#if 0 void RobotWheel(int x, int y) { if (!MovDelay[x][y]) /* next animation frame */ @@ -4111,7 +4159,19 @@ void RobotWheel(int x, int y) if (ZX == x && ZY == y) ZX = ZY = -1; } +#endif + +static void InitTimegateWheel(int x, int y) +{ + MovDelay[x][y] = level.time_wheel * FRAMES_PER_SECOND; +} + +static void RunTimegateWheel(int x, int y) +{ + PlaySoundLevel(x, y, SND_TIMEGATE_SWITCH_ACTIVE); +} +#if 0 void TimegateWheel(int x, int y) { if (!MovDelay[x][y]) /* next animation frame */ @@ -4138,11 +4198,17 @@ void TimegateWheel(int x, int y) Feld[x][y] = EL_TIMEGATE_SWITCH; DrawLevelField(x, y); + /* THIS HAS NO EFFECT AT ALL! */ +#if 0 /* !!! THIS LOOKS WRONG !!! */ if (ZX == x && ZY == y) ZX = ZY = -1; +#endif + } +#endif +#if 0 void NussKnacken(int x, int y) { if (!MovDelay[x][y]) /* next animation frame */ @@ -4168,7 +4234,9 @@ void NussKnacken(int x, int y) Feld[x][y] = EL_EMERALD; DrawLevelField(x, y); } +#endif +#if 0 void BreakingPearl(int x, int y) { if (!MovDelay[x][y]) /* next animation frame */ @@ -4194,6 +4262,7 @@ void BreakingPearl(int x, int y) Feld[x][y] = EL_EMPTY; DrawLevelField(x, y); } +#endif void SiebAktivieren(int x, int y, int type) { @@ -4202,7 +4271,7 @@ void SiebAktivieren(int x, int y, int type) DrawLevelGraphicAnimation(x, y, graphic); } -void AusgangstuerPruefen(int x, int y) +void CheckExit(int x, int y) { if (local_player->gems_still_needed > 0 || local_player->sokobanfields_still_needed > 0 || @@ -4211,27 +4280,20 @@ void AusgangstuerPruefen(int x, int y) Feld[x][y] = EL_EXIT_OPENING; - PlaySoundLevel(x < LEVELX(BX1) ? LEVELX(BX1) : - (x > LEVELX(BX2) ? LEVELX(BX2) : x), - y < LEVELY(BY1) ? LEVELY(BY1) : - (y > LEVELY(BY2) ? LEVELY(BY2) : y), - SND_EXIT_OPENING); + PlaySoundLevelNearest(x, y, SND_EXIT_OPENING); } -void AusgangstuerPruefen_SP(int x, int y) +void CheckExitSP(int x, int y) { if (local_player->gems_still_needed > 0) return; Feld[x][y] = EL_SP_EXIT_OPEN; - PlaySoundLevel(x < LEVELX(BX1) ? LEVELX(BX1) : - (x > LEVELX(BX2) ? LEVELX(BX2) : x), - y < LEVELY(BY1) ? LEVELY(BY1) : - (y > LEVELY(BY2) ? LEVELY(BY2) : y), - SND_SP_EXIT_OPENING); + PlaySoundLevelNearest(x, y, SND_SP_EXIT_OPENING); } +#if 0 void AusgangstuerOeffnen(int x, int y) { int delay = 6; @@ -4264,7 +4326,9 @@ void AusgangstuerOeffnen(int x, int y) Feld[x][y] = EL_EXIT_OPEN; DrawLevelField(x, y); } +#endif +#if 0 void OpenSwitchgate(int x, int y) { int delay = 6; @@ -4294,7 +4358,9 @@ void OpenSwitchgate(int x, int y) Feld[x][y] = EL_SWITCHGATE_OPEN; DrawLevelField(x, y); } +#endif +#if 0 void CloseSwitchgate(int x, int y) { int delay = 6; @@ -4324,7 +4390,9 @@ void CloseSwitchgate(int x, int y) Feld[x][y] = EL_SWITCHGATE_CLOSED; DrawLevelField(x, y); } +#endif +#if 0 void OpenTimegate(int x, int y) { int delay = 6; @@ -4354,7 +4422,9 @@ void OpenTimegate(int x, int y) Feld[x][y] = EL_TIMEGATE_OPEN; DrawLevelField(x, y); } +#endif +#if 0 void CloseTimegate(int x, int y) { int delay = 6; @@ -4384,6 +4454,7 @@ void CloseTimegate(int x, int y) Feld[x][y] = EL_TIMEGATE_CLOSED; DrawLevelField(x, y); } +#endif static void CloseAllOpenTimegates() { @@ -4410,13 +4481,17 @@ void EdelsteinFunkeln(int x, int y) return; if (Feld[x][y] == EL_BD_DIAMOND) +#if 0 DrawLevelElementAnimation(x, y, el2img(Feld[x][y])); +#else + return; +#endif else { - if (!MovDelay[x][y]) /* next animation frame */ + if (MovDelay[x][y] == 0) /* next animation frame */ MovDelay[x][y] = 11 * !SimpleRND(500); - if (MovDelay[x][y]) /* wait some time before next frame */ + if (MovDelay[x][y] != 0) /* wait some time before next frame */ { MovDelay[x][y]--; @@ -4429,7 +4504,7 @@ void EdelsteinFunkeln(int x, int y) DrawLevelElementAnimation(x, y, Feld[x][y]); #endif - if (MovDelay[x][y]) + if (MovDelay[x][y] != 0) { int frame = getGraphicAnimationFrame(IMG_TWINKLE_WHITE, 10 - MovDelay[x][y]); @@ -4689,6 +4764,7 @@ static void WarnBuggyBase(int x, int y) } } +#if 0 static void CheckBuggyBase(int x, int y) { int element = Feld[x][y]; @@ -4759,7 +4835,29 @@ static void CheckBuggyBase(int x, int y) } } } +#endif + +static void InitTrap(int x, int y) +{ + MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND); +} + +static void ActivateTrap(int x, int y) +{ + PlaySoundLevel(x, y, SND_TRAP_ACTIVATING); +} + +static void ChangeActiveTrap(int x, int y) +{ + int graphic = IMG_TRAP_ACTIVE; + + /* if animation frame already drawn, correct crumbled sand border */ + if (IS_ANIMATED(graphic)) + if (checkDrawLevelGraphicAnimation(x, y, graphic)) + DrawCrumbledSand(SCREENX(x), SCREENY(y)); +} +#if 0 static void CheckTrap(int x, int y) { int element = Feld[x][y]; @@ -4806,6 +4904,7 @@ static void CheckTrap(int x, int y) } } } +#endif #if 0 static void DrawBeltAnimation(int x, int y, int element) @@ -4840,7 +4939,8 @@ static void ChangeElement(int x, int y) if (MovDelay[x][y] != 0) /* continue element change */ { - DrawLevelElementAnimation(x, y, element); + if (IS_ANIMATED(el2img(element))) + DrawLevelElementAnimation(x, y, element); if (changing_element[element].change_function) changing_element[element].change_function(x, y); @@ -4848,6 +4948,8 @@ static void ChangeElement(int x, int y) else /* finish element change */ { Feld[x][y] = changing_element[element].next_element; + GfxFrame[x][y] = 0; + DrawLevelField(x, y); if (changing_element[element].post_change_function) @@ -5142,7 +5244,7 @@ void GameActions() { #if 1 - if (new_graphic_info[graphic].anim_frames > 1) + if (IS_ANIMATED(graphic)) DrawLevelGraphicAnimation(x, y, graphic); #endif @@ -5154,10 +5256,16 @@ void GameActions() StartMoving(x, y); #if 1 +#if 0 if (Feld[x][y] == EL_EMERALD && - new_graphic_info[graphic].anim_frames > 1 && + IS_ANIMATED(graphic) && + !IS_MOVING(x, y)) + DrawLevelGraphicAnimation(x, y, graphic); +#else + if (IS_ANIMATED(graphic) && !IS_MOVING(x, y)) DrawLevelGraphicAnimation(x, y, graphic); +#endif #endif if (IS_GEM(element) || element == EL_SP_INFOTRON) @@ -5173,7 +5281,7 @@ void GameActions() element == EL_EXTRA_TIME || element == EL_SHIELD_NORMAL || element == EL_SHIELD_DEADLY) && - new_graphic_info[graphic].anim_frames > 1) + IS_ANIMATED(graphic)) DrawLevelGraphicAnimation(x, y, graphic); #endif @@ -5197,10 +5305,12 @@ void GameActions() else if (element == EL_GAMEOFLIFE || element == EL_BIOMAZE) Life(x, y); +#if 0 else if (element == EL_ROBOT_WHEEL_ACTIVE) RobotWheel(x, y); else if (element == EL_TIMEGATE_SWITCH_ACTIVE) TimegateWheel(x, y); +#endif else if (element == EL_ACID_SPLASH_LEFT || element == EL_ACID_SPLASH_RIGHT) Blurb(x, y); @@ -5211,9 +5321,9 @@ void GameActions() BreakingPearl(x, y); #endif else if (element == EL_EXIT_CLOSED) - AusgangstuerPruefen(x, y); + CheckExit(x, y); else if (element == EL_SP_EXIT_CLOSED) - AusgangstuerPruefen_SP(x, y); + CheckExitSP(x, y); #if 0 else if (element == EL_EXIT_OPENING) AusgangstuerOeffnen(x, y); @@ -5227,13 +5337,14 @@ void GameActions() MauerAbleger(x, y); else if (element == EL_FLAMES) CheckForDragon(x, y); +#if 0 else if (element == EL_SP_BUGGY_BASE || element == EL_SP_BUGGY_BASE_ACTIVATING || element == EL_SP_BUGGY_BASE_ACTIVE) CheckBuggyBase(x, y); - else if (element == EL_TRAP || element == EL_TRAP_ACTIVE) + else if (element == EL_TRAP || + element == EL_TRAP_ACTIVE) CheckTrap(x, y); -#if 0 else if (IS_BELT_ACTIVE(element)) DrawBeltAnimation(x, y, element); else if (element == EL_SWITCHGATE_OPENING) @@ -5250,7 +5361,7 @@ void GameActions() ChangeElement(x, y); #if 1 - else if (new_graphic_info[graphic].anim_frames > 1) + else if (IS_ANIMATED(graphic)) DrawLevelGraphicAnimation(x, y, graphic); #endif @@ -6890,11 +7001,14 @@ boolean PlaceBomb(struct PlayerInfo *player) if (element != EL_EMPTY) Store[jx][jy] = element; + MovDelay[jx][jy] = 96; + GfxFrame[jx][jy] = 0; + if (player->dynamite) { Feld[jx][jy] = EL_DYNAMITE_ACTIVE; - MovDelay[jx][jy] = 96; player->dynamite--; + DrawText(DX_DYNAMITE, DY_DYNAMITE, int2str(local_player->dynamite, 3), FS_SMALL, FC_YELLOW); if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) @@ -6911,8 +7025,8 @@ boolean PlaceBomb(struct PlayerInfo *player) { Feld[jx][jy] = EL_DYNABOMB_PLAYER1_ACTIVE + (player->element_nr - EL_PLAYER1); - MovDelay[jx][jy] = 96; player->dynabombs_left--; + if (IN_SCR_FIELD(SCREENX(jx), SCREENY(jy))) DrawGraphicThruMask(SCREENX(jx), SCREENY(jy), el2img(Feld[jx][jy]), 0); @@ -6922,7 +7036,7 @@ boolean PlaceBomb(struct PlayerInfo *player) return TRUE; } -void PlaySoundLevel(int x, int y, int nr) +static void PlaySoundLevel(int x, int y, int nr) { static int loop_sound_frame[NUM_SOUND_FILES]; static int loop_sound_volume[NUM_SOUND_FILES]; @@ -6969,12 +7083,22 @@ void PlaySoundLevel(int x, int y, int nr) PlaySoundExt(nr, volume, stereo_position, type); } -void PlaySoundLevelAction(int x, int y, int sound_action) +static void PlaySoundLevelNearest(int x, int y, int sound_action) +{ + PlaySoundLevel(x < LEVELX(BX1) ? LEVELX(BX1) : + x > LEVELX(BX2) ? LEVELX(BX2) : x, + y < LEVELY(BY1) ? LEVELY(BY1) : + y > LEVELY(BY2) ? LEVELY(BY2) : y, + sound_action); +} + +static void PlaySoundLevelAction(int x, int y, int sound_action) { PlaySoundLevelElementAction(x, y, Feld[x][y], sound_action); } -void PlaySoundLevelElementAction(int x, int y, int element, int sound_action) +static void PlaySoundLevelElementAction(int x, int y, int element, + int sound_action) { int sound_effect = element_action_sound[element][sound_action]; diff --git a/src/tools.c b/src/tools.c index 354f196c..2474eb90 100644 --- a/src/tools.c +++ b/src/tools.c @@ -479,12 +479,25 @@ inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y, DrawGraphicExt(dst_bitmap, x, y, graphic, frame); } +inline boolean checkDrawGraphicAnimation(int x, int y, int graphic) +{ + int lx = LEVELX(x), ly = LEVELY(y); + + return (IN_SCR_FIELD(x, y) && + GfxFrame[lx][ly] % new_graphic_info[graphic].anim_delay == 0); +} + +inline boolean checkDrawLevelGraphicAnimation(int x, int y, int graphic) +{ + return (IN_SCR_FIELD(SCREENX(x), SCREENY(y)) && + GfxFrame[x][y] % new_graphic_info[graphic].anim_delay == 0); +} + inline boolean DrawGraphicAnimation(int x, int y, int graphic) { int lx = LEVELX(x), ly = LEVELY(y); - if (!IN_SCR_FIELD(x, y) || - (GfxFrame[lx][ly] % new_graphic_info[graphic].anim_delay) != 0) + if (!checkDrawGraphicAnimation(x, y, graphic)) return FALSE; DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY, @@ -777,11 +790,17 @@ void DrawPlayer(struct PlayerInfo *player) frame = 7 - frame; } #else + +#if 0 frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]); +#else + frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]); +#endif + #endif if (game.emulation == EMU_SUPAPLEX) - DrawGraphic(sx, sy, IMG_SP_DISK_RED, 0); + DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame); else DrawGraphicThruMask(sx, sy, graphic, frame); } diff --git a/src/tools.h b/src/tools.h index 83464231..f5ed62f7 100644 --- a/src/tools.h +++ b/src/tools.h @@ -72,6 +72,8 @@ void SetBorderElement(); int getGraphicAnimationFrame(int, int); void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); +boolean checkDrawGraphicAnimation(int, int, int); +boolean checkDrawLevelGraphicAnimation(int, int, int); boolean DrawGraphicAnimation(int, int, int); boolean DrawLevelGraphicAnimation(int, int, int); boolean DrawLevelElementAnimation(int, int, int);