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added using preferred network player also in single-player mode
author
Holger Schemel
<info@artsoft.org>
Fri, 4 Jan 2019 17:03:14 +0000
(18:03 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 4 Jan 2019 17:03:14 +0000
(18:03 +0100)
src/game.c
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diff --git
a/src/game.c
b/src/game.c
index 99540b18d9622ef055a0066d41c7e32f8dbb53d6..52ea43293cebaf68c232005cd88121809568ab26 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3738,6
+3738,19
@@
void InitGame(void)
game.belt_dir_nr[i] = 3; // not moving, next moving left
#if USE_NEW_PLAYER_ASSIGNMENTS
game.belt_dir_nr[i] = 3; // not moving, next moving left
#if USE_NEW_PLAYER_ASSIGNMENTS
+ // use preferred player also in local single-player mode
+ if (!network.enabled && !game.team_mode)
+ {
+ int old_index_nr = local_player->index_nr;
+ int new_index_nr = setup.network_player_nr;
+
+ if (new_index_nr >= 0 && new_index_nr < MAX_PLAYERS)
+ {
+ stored_player[old_index_nr].connected_locally = FALSE;
+ stored_player[new_index_nr].connected_locally = TRUE;
+ }
+ }
+
for (i = 0; i < MAX_PLAYERS; i++)
{
stored_player[i].connected = FALSE;
for (i = 0; i < MAX_PLAYERS; i++)
{
stored_player[i].connected = FALSE;