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minor whitespace change
author
Holger Schemel
<info@artsoft.org>
Mon, 11 Feb 2019 19:46:41 +0000
(20:46 +0100)
committer
Holger Schemel
<info@artsoft.org>
Mon, 11 Feb 2019 19:46:41 +0000
(20:46 +0100)
src/game.c
patch
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diff --git
a/src/game.c
b/src/game.c
index 30ebdd17314ead1a30e8a90f51ba9e6125d02f94..9b91031193dda070ee3285f3f9c976682c80e8ab 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-11994,7
+11994,7
@@
void GameActions_RND(void)
element == EL_DC_MAGIC_WALL_FULL ||
element == EL_DC_MAGIC_WALL_ACTIVE ||
element == EL_DC_MAGIC_WALL_EMPTYING) &&
element == EL_DC_MAGIC_WALL_FULL ||
element == EL_DC_MAGIC_WALL_ACTIVE ||
element == EL_DC_MAGIC_WALL_EMPTYING) &&
- ABS(x
-jx) + ABS(y-jy) < ABS(magic_wall_x-jx) + ABS(magic_wall_y-
jy))
+ ABS(x
- jx) + ABS(y - jy) < ABS(magic_wall_x - jx) + ABS(magic_wall_y -
jy))
{
magic_wall_x = x;
magic_wall_y = y;
{
magic_wall_x = x;
magic_wall_y = y;
@@
-12528,7
+12528,7
@@
boolean MovePlayer(struct PlayerInfo *player, int dx, int dy)
{
if ((player->MovDir == MV_LEFT && scroll_x > jx - MIDPOSX + offset) ||
(player->MovDir == MV_RIGHT && scroll_x < jx - MIDPOSX - offset))
{
if ((player->MovDir == MV_LEFT && scroll_x > jx - MIDPOSX + offset) ||
(player->MovDir == MV_RIGHT && scroll_x < jx - MIDPOSX - offset))
- scroll_x = jx
-MIDPOSX + (scroll_x < jx-
MIDPOSX ? -offset : +offset);
+ scroll_x = jx
- MIDPOSX + (scroll_x < jx -
MIDPOSX ? -offset : +offset);
// don't scroll over playfield boundaries
if (scroll_x < SBX_Left || scroll_x > SBX_Right)
// don't scroll over playfield boundaries
if (scroll_x < SBX_Left || scroll_x > SBX_Right)
@@
-12546,7
+12546,7
@@
boolean MovePlayer(struct PlayerInfo *player, int dx, int dy)
{
if ((player->MovDir == MV_UP && scroll_y > jy - MIDPOSY + offset) ||
(player->MovDir == MV_DOWN && scroll_y < jy - MIDPOSY - offset))
{
if ((player->MovDir == MV_UP && scroll_y > jy - MIDPOSY + offset) ||
(player->MovDir == MV_DOWN && scroll_y < jy - MIDPOSY - offset))
- scroll_y = jy
-MIDPOSY + (scroll_y < jy-
MIDPOSY ? -offset : +offset);
+ scroll_y = jy
- MIDPOSY + (scroll_y < jy -
MIDPOSY ? -offset : +offset);
// don't scroll over playfield boundaries
if (scroll_y < SBY_Upper || scroll_y > SBY_Lower)
// don't scroll over playfield boundaries
if (scroll_y < SBY_Upper || scroll_y > SBY_Lower)