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removed unneeded spaces in request texts
author
Holger Schemel
<info@artsoft.org>
Thu, 4 Oct 2018 19:42:34 +0000
(21:42 +0200)
committer
Holger Schemel
<info@artsoft.org>
Thu, 4 Oct 2018 19:42:34 +0000
(21:42 +0200)
src/game_mm/mm_game.c
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diff --git
a/src/game_mm/mm_game.c
b/src/game_mm/mm_game.c
index 00da7f4fc5136c55fefdbd394ef22bf714e8d1a0..8e45cfb8da103fe66817e20deaba290ff3a2d47a 100644
(file)
--- a/
src/game_mm/mm_game.c
+++ b/
src/game_mm/mm_game.c
@@
-2494,7
+2494,7
@@
static void Explode_MM(int x, int y, int phase, int mode)
{
Store[x][y] = EL_EMPTY;
{
Store[x][y] = EL_EMPTY;
- game.restart_game_message = "Bomb killed Mc Duffin
! Play it again
?";
+ game.restart_game_message = "Bomb killed Mc Duffin
! Play it again
?";
}
Feld[x][y] = Store[x][y];
}
Feld[x][y] = Store[x][y];
@@
-3186,10
+3186,10
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
SetTileCursorActive(FALSE);
SetTileCursorActive(FALSE);
- game.restart_game_message = "Out of magic energy
! Play it again
?";
+ game.restart_game_message = "Out of magic energy
! Play it again
?";
#if 0
#if 0
- if (Request("Out of magic energy
! Play it again
?",
+ if (Request("Out of magic energy
! Play it again
?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
@@
-3320,10
+3320,10
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
SetTileCursorActive(FALSE);
SetTileCursorActive(FALSE);
- game.restart_game_message = "Magic spell hit Mc Duffin
! Play it again
?";
+ game.restart_game_message = "Magic spell hit Mc Duffin
! Play it again
?";
#if 0
#if 0
- if (Request("Magic spell hit Mc Duffin
! Play it again
?",
+ if (Request("Magic spell hit Mc Duffin
! Play it again
?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
@@
-3367,7
+3367,7
@@
static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
laser.num_edges = 0;
Bang_MM(laser.start_edge.x, laser.start_edge.y);
laser.num_edges = 0;
Bang_MM(laser.start_edge.x, laser.start_edge.y);
- if (Request("Bomb killed Mc Duffin
! Play it again
?",
+ if (Request("Bomb killed Mc Duffin
! Play it again
?",
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
REQ_ASK | REQ_STAY_CLOSED))
{
InitGame();
@@
-3965,7
+3965,7
@@
void GameWon_MM(void)
CloseDoor(DOOR_CLOSE_1);
CloseDoor(DOOR_CLOSE_1);
- Request("Level solved
!", REQ_CONFIRM);
+ Request("Level solved!", REQ_CONFIRM);
if (level_nr == leveldir_current->handicap_level)
{
if (level_nr == leveldir_current->handicap_level)
{