removed parameter from function (which always had the same value)
authorHolger Schemel <info@artsoft.org>
Tue, 30 Oct 2018 20:40:56 +0000 (21:40 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 30 Oct 2018 20:52:45 +0000 (21:52 +0100)
src/game.c

index 5ec37c4..f0e9e20 100644 (file)
@@ -4457,7 +4457,7 @@ void InitAmoebaNr(int x, int y)
   AmoebaCnt2[group_nr]++;
 }
 
-static void PlayerWins(struct PlayerInfo *player)
+static void PlayerWins(void)
 {
   if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
       local_player->players_still_needed > 0)
@@ -4465,20 +4465,20 @@ static void PlayerWins(struct PlayerInfo *player)
 
   game.LevelSolved = TRUE;
 
-  player->GameOver = TRUE;
+  local_player->GameOver = TRUE;
 
-  player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
-                        level.native_em_level->lev->score :
-                        level.game_engine_type == GAME_ENGINE_TYPE_MM ?
-                        game_mm.score :
-                        player->score);
-  player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
-                         MM_HEALTH(game_mm.laser_overload_value) :
-                         player->health);
+  local_player->score_final = (level.game_engine_type == GAME_ENGINE_TYPE_EM ?
+                              level.native_em_level->lev->score :
+                              level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+                              game_mm.score :
+                              local_player->score);
+  local_player->health_final = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
+                               MM_HEALTH(game_mm.laser_overload_value) :
+                               local_player->health);
 
   game.LevelSolved_CountingTime = (game.no_time_limit ? TimePlayed : TimeLeft);
-  game.LevelSolved_CountingScore = player->score_final;
-  game.LevelSolved_CountingHealth = player->health_final;
+  game.LevelSolved_CountingScore = local_player->score_final;
+  game.LevelSolved_CountingHealth = local_player->health_final;
 }
 
 void GameWon(void)
@@ -7952,7 +7952,7 @@ static void StartMoving(int x, int y)
        local_player->friends_still_needed--;
        if (!local_player->friends_still_needed &&
            !local_player->GameOver && AllPlayersGone)
-         PlayerWins(local_player);
+         PlayerWins();
 
        return;
       }
@@ -9849,7 +9849,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
          ExitPlayer(&stored_player[i]);
 
       if (AllPlayersGone)
-       PlayerWins(local_player);
+       PlayerWins();
 
       break;
     }
@@ -11121,7 +11121,7 @@ static void CheckLevelSolved(void)
     if (game_em.level_solved &&
        !game_em.game_over)                             // game won
     {
-      PlayerWins(local_player);
+      PlayerWins();
 
       game_em.game_over = TRUE;
 
@@ -11136,7 +11136,7 @@ static void CheckLevelSolved(void)
     if (game_sp.level_solved &&
        !game_sp.game_over)                             // game won
     {
-      PlayerWins(local_player);
+      PlayerWins();
 
       game_sp.game_over = TRUE;
 
@@ -11151,7 +11151,7 @@ static void CheckLevelSolved(void)
     if (game_mm.level_solved &&
        !game_mm.game_over)                             // game won
     {
-      PlayerWins(local_player);
+      PlayerWins();
 
       game_mm.game_over = TRUE;
 
@@ -12678,7 +12678,7 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
       if ((local_player->friends_still_needed == 0 ||
           IS_SP_ELEMENT(Feld[jx][jy])) &&
          AllPlayersGone)
-       PlayerWins(local_player);
+       PlayerWins();
     }
 
     // this breaks one level: "machine", level 000
@@ -14006,7 +14006,7 @@ static int DigField(struct PlayerInfo *player,
       {
        local_player->players_still_needed = 0;
 
-       PlayerWins(local_player);
+       PlayerWins();
 
        PlayLevelSound(x, y, SND_GAME_SOKOBAN_SOLVING);
       }