- counter has reached zero after decrementing (see "RESET 1" below),
- then a second time in the next frame (after "GfxFrame[][]" was
- already incremented) when "ChangeDelay[][]" is reset to the initial
- delay value again (see "RESET 2" below).
+ counter has reached zero after decrementing, then a second time in
+ the next frame (after "GfxFrame[][]" was already incremented) when
+ "ChangeDelay[][]" is reset to the initial delay value again.