X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=de7bb467b567934821e134e1f25b8f45d0ecca38;hp=5243401b18fd328792eefae88ebddd1e575a1e41;hb=926cd5be;hpb=64e7c54dce6ea8c063f04198c64c5057d751c928 diff --git a/src/tools.h b/src/tools.h index 5243401b..de7bb467 100644 --- a/src/tools.h +++ b/src/tools.h @@ -4,7 +4,7 @@ // (c) 1995-2014 by Artsoft Entertainment // Holger Schemel // info@artsoft.org -// http://www.artsoft.org/ +// https://www.artsoft.org/ // ---------------------------------------------------------------------------- // tools.h // ============================================================================ @@ -66,8 +66,8 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) -int correctLevelPosX_EM(int); -int correctLevelPosY_EM(int); +int getFieldbufferOffsetX_RND(int, int); +int getFieldbufferOffsetY_RND(int, int); int getLevelFromScreenX(int); int getLevelFromScreenY(int); @@ -85,7 +85,9 @@ void DrawMaskedBorderToTarget(int); void DrawTileCursor(int); void SetDrawtoField(int); +int GetDrawtoField(void); void RedrawPlayfield(void); +void BlitScreenToBitmapExt_RND(Bitmap *, int, int); void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); void BackToFront(void); @@ -194,6 +196,7 @@ void ShowEnvelopeDoor(char *text, int); void DrawLevel(int); void DrawSizedLevel(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); +void DrawPreviewPlayers(void); void DrawPreviewLevelInitial(void); void DrawPreviewLevelAnimation(void); @@ -216,8 +219,9 @@ void UndrawSpecialEditorDoor(void); void CreateToolButtons(void); void FreeToolButtons(void); -int map_element_RND_to_EM(int); -int map_element_EM_to_RND(int); +int map_element_RND_to_EM_cave(int); +int map_element_EM_to_RND_cave(int); +int map_element_EM_to_RND_game(int); int map_direction_RND_to_EM(int); int map_direction_EM_to_RND(int); @@ -280,10 +284,12 @@ void ResetFontStatus(void); void SetLevelSetInfo(char *, int); -void ToggleFullscreenOrChangeWindowScalingIfNeeded(void); +void ToggleFullscreenIfNeeded(void); +void ChangeWindowScalingIfNeeded(void); +void ChangeVsyncModeIfNeeded(void); void ChangeViewportPropertiesIfNeeded(void); -boolean CheckIfPlayfieldViewportHasChanged(void); -boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged(void); +boolean CheckIfAllViewportsHaveChanged(void); +boolean CheckFadeAll(void); #endif // TOOLS_H