X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=b267c8bfd1dce3911f5994766bbdd5a3c5c96ae9;hp=041a2d1d0a510d995a16544d2ed9abb503ea6bc7;hb=71c4b8d626b4a731a72840facb6bd548c7e33da9;hpb=a56f43284d320b60cbeb1ebd097ec6d21d4f4ff1 diff --git a/src/tools.h b/src/tools.h index 041a2d1d..b267c8bf 100644 --- a/src/tools.h +++ b/src/tools.h @@ -15,9 +15,6 @@ #include "main.h" #include "game.h" -/* for SetDrawtoField */ -#define DRAW_FIELDBUFFER 1 -#define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ #define NO_CUTTING 0 @@ -68,7 +65,14 @@ #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + void DumpTile(int, int); +void DumpTileFromScreen(int, int); void DrawMaskedBorder_FIELD(); void DrawMaskedBorder_DOOR_1(); @@ -83,6 +87,7 @@ void RedrawPlayfield(); void BlitScreenToBitmap_RND(Bitmap *); void BlitScreenToBitmap(Bitmap *); void BackToFront(); +void BackToFront_WithFrameDelay(unsigned int); void FadeIn(int); void FadeOut(int); @@ -132,6 +137,8 @@ void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); @@ -246,10 +253,15 @@ void PlayMenuSoundIfLoopExt(int); void PlayMenuSoundIfLoop(); void PlayMenuMusicExt(int); void PlayMenuMusic(); +void PlayMenuSoundsAndMusic(); +void FadeMenuSoundsAndMusic(); void PlaySoundActivating(); void PlaySoundSelecting(); +void SetAnimStatus(int); void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(); void ToggleFullscreenOrChangeWindowScalingIfNeeded(); void ChangeViewportPropertiesIfNeeded();