X-Git-Url: https://git.artsoft.org/?p=rocksndiamonds.git;a=blobdiff_plain;f=src%2Ftools.h;h=a7415f02141462b372b8e18e4fbde3010e41c16e;hp=557598227d019621d16573a89f0a2a65673823fd;hb=457e98ec0803cd9005a522018e7c255454d1e915;hpb=f45528c08776cd2c87a83bf3ec7e1f7fe7b18765 diff --git a/src/tools.h b/src/tools.h index 55759822..7727ab69 100644 --- a/src/tools.h +++ b/src/tools.h @@ -1,104 +1,278 @@ -/*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * -*----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * -*----------------------------------------------------------* -* tools.h * -***********************************************************/ +// ============================================================================ +// Rocks'n'Diamonds - McDuffin Strikes Back! +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// http://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// tools.h +// ============================================================================ #ifndef TOOLS_H #define TOOLS_H #include "main.h" +#include "game.h" -#include - -/* for SetDrawtoField */ -#define DRAW_DIRECT 0 -#define DRAW_BUFFERED 1 -#define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ -#define NO_CUTTING 0 -#define CUT_ABOVE 1 -#define CUT_BELOW 2 -#define CUT_LEFT 4 -#define CUT_RIGHT 8 +#define NO_CUTTING 0 +#define CUT_ABOVE (1 << 0) +#define CUT_BELOW (1 << 1) +#define CUT_LEFT (1 << 2) +#define CUT_RIGHT (1 << 3) /* for masking functions */ -#define NO_MASKING 0 -#define USE_MASKING 1 +#define NO_MASKING 0 +#define USE_MASKING 1 /* for MoveDoor */ -#define DOOR_OPEN_1 1 -#define DOOR_OPEN_2 2 -#define DOOR_CLOSE_1 4 -#define DOOR_CLOSE_2 8 -#define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2) -#define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2) -#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) -#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) -#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) -#define DOOR_COPY_BACK 16 -#define DOOR_NO_DELAY 32 -#define DOOR_GET_STATE 64 - -/* for AreYouSure */ -#define AYS_ASK 1 -#define AYS_OPEN 2 -#define AYS_CLOSE 4 -#define AYS_CONFIRM 8 -#define AYS_STAY_CLOSED 16 -#define AYS_STAY_OPEN 32 +#define DOOR_OPEN_1 (1 << 0) +#define DOOR_OPEN_2 (1 << 1) +#define DOOR_CLOSE_1 (1 << 2) +#define DOOR_CLOSE_2 (1 << 3) +#define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) +#define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2) +#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) +#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) +#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) +#define DOOR_COPY_BACK (1 << 4) +#define DOOR_NO_COPY_BACK (1 << 5) +#define DOOR_NO_DELAY (1 << 6) +#define DOOR_FORCE_REDRAW (1 << 7) +#define DOOR_GET_STATE (1 << 8) +#define DOOR_SET_STATE (1 << 9) + +#define DOOR_1 (DOOR_ACTION_1) +#define DOOR_2 (DOOR_ACTION_2) +#define DOOR_OPEN (DOOR_OPEN_ALL) +#define DOOR_CLOSE (DOOR_CLOSE_ALL) + +#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1) +#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2) +#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \ + REDRAW_DOOR_2) + +/* for Request */ +#define REQ_ASK (1 << 0) +#define REQ_CONFIRM (1 << 1) +#define REQ_PLAYER (1 << 2) +#define REQ_STAY_OPEN (1 << 3) +#define REQ_STAY_CLOSED (1 << 4) +#define REQ_REOPEN (1 << 5) + +#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) + + +int correctLevelPosX_EM(int); +int correctLevelPosY_EM(int); + +int getLevelFromScreenX(int); +int getLevelFromScreenY(int); + +void DumpTile(int, int); +void DumpTileFromScreen(int, int); + +void DrawMaskedBorder_FIELD(); +void DrawMaskedBorder_DOOR_1(); +void DrawMaskedBorder_DOOR_2(); +void DrawMaskedBorder_DOOR_3(); +void DrawMaskedBorder_ALL(); +void DrawMaskedBorder(int); +void DrawMaskedBorderToTarget(int); void SetDrawtoField(int); +void RedrawPlayfield(); +void BlitScreenToBitmap_RND(Bitmap *); +void BlitScreenToBitmap(Bitmap *); void BackToFront(); -void FadeToFront(); -void ClearWindow(); -void DrawText(int, int, char *, int, int); -void DrawTextExt(Drawable, GC, int, int, char *, int, int); +void BackToFront_WithFrameDelay(unsigned int); + +void FadeIn(int); +void FadeOut(int); +void FadeSetEnterMenu(); +void FadeSetLeaveMenu(); +void FadeSetEnterScreen(); +void FadeSetNextScreen(); +void FadeSetLeaveScreen(); +void FadeSetFromType(int); +void FadeSetDisabled(); +void FadeSkipNextFadeIn(); +void FadeSkipNextFadeOut(); + +Bitmap *getGlobalBorderBitmapFromStatus(int); + +void ClearField(); +void SetWindowBackgroundImageIfDefined(int); +void SetMainBackgroundImageIfDefined(int); +void SetDoorBackgroundImageIfDefined(int); +void SetWindowBackgroundImage(int); +void SetMainBackgroundImage(int); +void SetDoorBackgroundImage(int); +void SetPanelBackground(); +void DrawBackground(int, int, int, int); +void DrawBackgroundForFont(int, int, int, int, int); +void DrawBackgroundForGraphic(int, int, int, int, int); +boolean CheckIfGlobalBorderHasChanged(); +void RedrawGlobalBorder(); + +void MarkTileDirty(int, int); +void SetBorderElement(); +void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int); +void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int); + +void SetRandomAnimationValue(int, int); +int getGraphicAnimationFrame(int, int); + +void DrawFixedGraphicAnimation(int, int, int); +void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); + +void DrawLevelGraphicAnimation(int, int, int); +void DrawLevelElementAnimation(int, int, int); +void DrawLevelGraphicAnimationIfNeeded(int, int, int); +void DrawLevelElementAnimationIfNeeded(int, int, int); + void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); -void DrawGraphicAnimationExt(int, int, int, int, int, int, int); -void DrawGraphicAnimation(int, int, int, int, int, int); -void DrawGraphicAnimationThruMask(int, int, int, int, int, int); -void DrawGraphic(int, int, int); -void DrawGraphicExt(Drawable, GC, int, int, int); -void DrawGraphicThruMask(int, int, int); + +void getGraphicSourceBitmap(int, int, Bitmap **); +void getGraphicSourceXY(int, int, int *, int *, boolean); +void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean); +void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); +void getFixedGraphicSource(int, int, Bitmap **, int *, int *); +void getMiniGraphicSource(int, Bitmap **, int *, int *); +void getGraphicSource(int, int, Bitmap **, int *, int *); + +void DrawGraphic(int, int, int, int); +void DrawGraphicExt(DrawBuffer *, int, int, int, int); +void DrawGraphicThruMask(int, int, int, int); +void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawFixedGraphic(int, int, int, int); +void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int); +void DrawFixedGraphicThruMask(int, int, int, int); +void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int); + +void DrawSizedGraphic(int, int, int, int, int); +void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); +void DrawSizedGraphicThruMask(int, int, int, int, int); +void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int); + void DrawMiniGraphic(int, int, int); -void DrawMiniGraphicExt(Drawable, GC, int, int, int); -void DrawGraphicShifted(int, int, int, int, int, int, int); -void DrawGraphicShiftedThruMask(int, int, int, int, int, int); +void DrawMiniGraphicExt(DrawBuffer *, int, int, int); + void DrawScreenElementExt(int, int, int, int, int, int, int); void DrawLevelElementExt(int, int, int, int, int, int, int); void DrawScreenElementShifted(int, int, int, int, int, int); void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); -void ErdreichAnbroeckeln(int, int); +void DrawLevelFieldThruMask(int, int); +void DrawLevelFieldCrumbled(int, int); +void DrawLevelFieldCrumbledDigging(int, int, int, int); +void DrawLevelFieldCrumbledNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); + +void DrawSizedElement(int, int, int, int); +void DrawSizedElementThruMask(int, int, int, int); +void DrawSizedElementOrWall(int, int, int, int, int); + void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); -void DrawMicroElement(int, int, int); -void DrawLevel(void); -void DrawMiniLevel(int, int); -void DrawMicroLevel(int, int); -BOOL AreYouSure(char *, unsigned int); + +void ShowEnvelope(int); +void ShowEnvelopeDoor(char *text, int); + +void DrawLevel(int); +void DrawSizedLevel(int, int, int, int, int); +void DrawMiniLevel(int, int, int, int); +void DrawPreviewLevelInitial(void); +void DrawPreviewLevelAnimation(void); + +void WaitForEventToContinue(void); +boolean Request(char *, unsigned int); +void InitGraphicCompatibilityInfo_Doors(void); +void InitDoors(void); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); +unsigned int SetDoorState(unsigned int); unsigned int MoveDoor(unsigned int); -int ReadPixel(Drawable, int, int); -int el2gfx(int); -#endif +void DrawSpecialEditorDoor(); +void UndrawSpecialEditorDoor(); + +void CreateToolButtons(); +void FreeToolButtons(); + +int map_element_RND_to_EM(int); +int map_element_EM_to_RND(int); +int map_direction_RND_to_EM(int); +int map_direction_EM_to_RND(int); + +void map_android_clone_elements_RND_to_EM(struct LevelInfo *); +void map_android_clone_elements_EM_to_RND(struct LevelInfo *); + +int map_element_RND_to_SP(int); +int map_element_SP_to_RND(int); +int map_action_SP_to_RND(int); + +int map_element_RND_to_MM(int); +int map_element_MM_to_RND(int); +int map_action_MM_to_RND(int); +int map_sound_MM_to_RND(int); +int map_mm_wall_element(int); +int map_mm_wall_element_editor(int); + +int get_next_element(int); +int el_act_dir2img(int, int, int); +int el_act2img(int, int); +int el_dir2img(int, int); +int el2baseimg(int); +int el2img(int); +int el2edimg(int); +int el2preimg(int); +int el2panelimg(int); +int font2baseimg(int); + +int getBeltNrFromBeltElement(int); +int getBeltNrFromBeltActiveElement(int); +int getBeltNrFromBeltSwitchElement(int); +int getBeltDirNrFromBeltElement(int); +int getBeltDirNrFromBeltSwitchElement(int); +int getBeltDirFromBeltElement(int); +int getBeltDirFromBeltSwitchElement(int); +int getBeltElementFromBeltNrAndBeltDirNr(int, int); +int getBeltElementFromBeltNrAndBeltDir(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); +int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); + +unsigned int InitRND(int); +void InitGraphicInfo_EM(void); + +void PlayMenuSoundExt(int); +void PlayMenuSound(); +void PlayMenuSoundStereo(int, int); +void PlayMenuSoundIfLoopExt(int); +void PlayMenuSoundIfLoop(); +void PlayMenuMusicExt(int); +void PlayMenuMusic(); +void PlayMenuSoundsAndMusic(); +void FadeMenuSoundsAndMusic(); +void PlaySoundActivating(); +void PlaySoundSelecting(); + +void SetAnimStatus(int); +void SetGameStatus(int); +void SetFontStatus(int); +void ResetFontStatus(); + +void ToggleFullscreenOrChangeWindowScalingIfNeeded(); +void ChangeViewportPropertiesIfNeeded(); + +#endif /* TOOLS_H */